The GA-readiness audit found the public docs had drifted from the shipped surface and presented uncited performance numbers as measured fact. - quick-start: `FindResult`→`Result`, `VerbType.BuiltOn`→`DependsOn` (the canonical getting-started example now compiles). - noun-verb-taxonomy: rewrote every sample off removed/fictional APIs (`augment`/`connectModel`/`getVerbs`/two-arg `add`/`like`/`$gte`) onto the real single-object `add`/`find`/`relate`/`related`; replaced the stale 31-noun/40-verb catalogs with accurate, complete tables (42 nouns, 127 verbs). - triple-intelligence: `like:`→`query:`, dollar-operators→bare operators, and several other fictional keys swept to the real `FindParams`. - FIND_SYSTEM / PERFORMANCE / index-architecture / BATCHING: replaced fabricated, mutually-inconsistent latency tables and uncited speedup multipliers with Big-O characterizations, qualitative mechanism descriptions, and the one genuinely-measured benchmark (graph O(1) neighbor lookup), per the evidence-based-claims rule. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Index Architecture
Brainy uses a sophisticated 3-tier index architecture that enables "Triple Intelligence" - the unified combination of vector similarity, graph relationships, and metadata filtering. This document provides a comprehensive architectural overview of how these indexes work internally and coordinate with each other.
Overview: The Three Main Indexes + Sub-Indexes
Brainy has 3 main indexes at the top level, each with multiple sub-indexes managed automatically:
Main Indexes (Level 1)
| Index | Purpose | Data Structure | Complexity | File Location | rebuild() Method |
|---|---|---|---|---|---|
| TypeAwareVectorIndex | Type-aware vector similarity search | 42 type-specific hierarchical graphs | O(log n) search | src/hnsw/typeAwareHNSWIndex.ts |
✅ Line 403 |
| MetadataIndexManager | Fast metadata filtering | Chunked sparse indices with bloom filters + zone maps + roaring bitmaps | O(1) exact, O(log n) ranges | src/utils/metadataIndex.ts |
✅ Line 2318 |
| GraphAdjacencyIndex | Relationship traversal | 2 verb-id LSM-trees + tombstone-filtered adjacency derivation | O(degree) per hop | src/graph/graphAdjacencyIndex.ts |
✅ Line 389 |
Sub-Indexes (Level 2)
TypeAwareVectorIndex contains:
- 42 type-specific vector indexes - One per NounType (automatically rebuilt via parent)
MetadataIndexManager contains:
- ChunkManager - Adaptive chunked sparse indexing
- EntityIdMapper - UUID ↔ integer mapping for roaring bitmaps
- FieldTypeInference - DuckDB-inspired value-based field type detection
- Field Sparse Indexes - Per-field sparse indexes with roaring bitmaps (dynamic count)
- Sorted Indexes - Support orderBy queries (automatically maintained)
- Word Index (
__words__) - Text search via FNV-1a word hashes
GraphAdjacencyIndex contains:
- lsmTreeSource - Source → Targets (outgoing edges)
- lsmTreeTarget - Target → Sources (incoming edges)
- lsmTreeVerbsBySource - Source → Verb IDs
- lsmTreeVerbsByTarget - Target → Verb IDs
All indexes share a UnifiedCache for coordinated memory management, ensuring fair resource allocation and preventing any single index from monopolizing memory.
1. MetadataIndex - Fast Field Filtering
Purpose: Enable O(1) field-value lookups and O(log n) range queries on metadata fields using adaptive chunked sparse indexing.
Internal Architecture
class MetadataIndexManager {
// Chunked sparse indices: field → SparseIndex (replaces flat files)
private sparseIndices = new Map<string, SparseIndex>()
// Chunk management
private chunkManager: ChunkManager
private chunkingStrategy: AdaptiveChunkingStrategy
// Lightweight field statistics
private fieldIndexes = new Map<string, FieldIndexData>() // value → count
private fieldStats = new Map<string, FieldStats>() // cardinality tracking
// Type-field affinity for NLP understanding
private typeFieldAffinity = new Map<string, Map<string, number>>()
// Shared memory management
private unifiedCache: UnifiedCache
}
Key Data Structures
Chunked Sparse Index
// SparseIndex: Directory of chunks for a field
// Example: field="status"
class SparseIndex {
field: string
chunks: ChunkDescriptor[] // Metadata about each chunk
bloomFilters: BloomFilter[] // Fast membership testing
}
// ChunkDescriptor: Metadata about a chunk
interface ChunkDescriptor {
chunkId: number
valueCount: number // How many unique values in this chunk
idCount: number // Total entity IDs
zoneMap: ZoneMap // Min/max for range queries
lastUpdated: number
}
// Actual chunk data stored separately
class ChunkData {
chunkId: number
field: string
entries: Map<value, RoaringBitmap32> // ~50 values per chunk (roaring bitmaps!)
}
Performance:
- O(1) exact lookup with bloom filters (1% false positive rate)
- O(log n) range queries with zone maps
- 630x file reduction (560k flat files → 89 chunk files)
Roaring Bitmap Optimization
Problem Solved: JavaScript Set<string> for storing entity IDs was inefficient:
- Memory overhead: ~40 bytes per UUID string (36 chars + overhead)
- Slow intersection: JavaScript array filtering for multi-field queries
- No hardware acceleration
Solution: Replace Set<string> with RoaringBitmap32 (WebAssembly implementation) for 90% memory savings and hardware-accelerated operations. Uses roaring-wasm package for universal compatibility (Node.js, browsers, serverless) without requiring native compilation.
// EntityIdMapper: UUID ↔ Integer mapping
class EntityIdMapper {
private uuidToInt = new Map<string, number>()
private intToUuid = new Map<number, string>()
private nextId = 1
getOrAssign(uuid: string): number {
// O(1) mapping: UUIDs → integers for bitmap storage
let intId = this.uuidToInt.get(uuid)
if (!intId) {
intId = this.nextId++
this.uuidToInt.set(uuid, intId)
this.intToUuid.set(intId, uuid)
}
return intId
}
intsIterableToUuids(ints: Iterable<number>): string[] {
// Convert bitmap results back to UUIDs
const result: string[] = []
for (const intId of ints) {
const uuid = this.intToUuid.get(intId)
if (uuid) result.push(uuid)
}
return result
}
}
// ChunkData now uses RoaringBitmap32 instead of Set<string>
class ChunkData {
chunkId: number
field: string
entries: Map<string, RoaringBitmap32> // value → bitmap of integer IDs
}
Key Benefits:
- 90% memory savings: Roaring bitmaps compress much better than UUID strings
- Hardware-accelerated operations: SIMD instructions (AVX2/SSE4.2) for ultra-fast bitmap AND/OR
- Portable serialization: Cross-platform compatible format (Java/Go/Node.js)
- Lazy conversion: UUIDs converted to integers only once, not per query
Multi-Field Intersection (THE BIG WIN!):
// Before: JavaScript array filtering
async getIdsForFilter(filter: {status: 'active', role: 'admin'}): Promise<string[]> {
// 1. Fetch UUID arrays for each field
const statusIds = await this.getIds('status', 'active') // ["uuid1", "uuid2", ...]
const roleIds = await this.getIds('role', 'admin') // ["uuid2", "uuid3", ...]
// 2. JavaScript intersection (SLOW!)
return statusIds.filter(id => roleIds.includes(id)) // O(n*m) array filtering
}
// After: Roaring bitmap intersection
async getIdsForMultipleFields(pairs: [{field, value}, ...]): Promise<string[]> {
// 1. Fetch roaring bitmaps (integers, not UUIDs)
const bitmaps: RoaringBitmap32[] = []
for (const {field, value} of pairs) {
const bitmap = await this.getBitmapFromChunks(field, value)
if (!bitmap) return [] // Short-circuit if any field has no matches
bitmaps.push(bitmap)
}
// 2. Hardware-accelerated intersection (FAST! AVX2/SSE4.2 SIMD)
const result = RoaringBitmap32.and(...bitmaps) // O(1) hardware operation!
// 3. Convert final bitmap to UUIDs (once, not per-field)
return this.idMapper.intsIterableToUuids(result)
}
Performance Impact:
- Multi-field intersection: 1.4x average speedup, up to 3.3x on 10K entities
- Memory usage: 90% reduction (17.17 MB → 2.01 MB for 100K entities)
- Hardware acceleration: SIMD instructions make bitmap operations nearly free
Benchmark Results — example output from a single run of tests/performance/roaring-bitmap-benchmark.ts (1,000 queries per size, one machine; absolute times vary by hardware, the relative speedup and memory savings are the durable signal):
| Dataset Size | Operation | Set Time | Roaring Time | Speedup | Memory Savings |
|---|---|---|---|---|---|
| 10,000 entities | 3-field intersection | 3.74ms | 1.14ms | 3.3x faster | 90% |
| 100,000 entities | 3-field intersection | 2.60ms | 1.78ms | 1.5x faster | 88% |
Implementation: See src/utils/entityIdMapper.ts and benchmark at tests/performance/roaring-bitmap-benchmark.ts
Bloom Filter (Probabilistic Membership Testing)
class BloomFilter {
bits: Uint8Array // Bit array
size: number // Total bits
hashCount: number // Number of hash functions (FNV-1a, DJB2)
mightContain(value): boolean // ~1% false positive, 0% false negative
}
Use case: Quickly skip chunks that definitely don't contain a value
Zone Map (Range Query Optimization)
interface ZoneMap {
min: any | null // Minimum value in chunk
max: any | null // Maximum value in chunk
count: number // Number of entries
hasNulls: boolean // Whether chunk contains null values
}
Use case: Skip entire chunks during range queries (ClickHouse-inspired)
Type-Field Affinity
// Tracks which fields are commonly used with which types
// Example:
// typeFieldAffinity.get('character') → {
// 'name': 127, // 127 characters have a 'name' field
// 'age': 89, // 89 characters have an 'age' field
// 'alignment': 45 // 45 characters have an 'alignment' field
// }
Use case: Enables NLP to understand "find characters named John" → knows 'name' is a character field
Word Index (__words__) -
// Special field for text/keyword search
// Entity text content is tokenized and indexed as word hashes
// Tokenization:
// "David Smith is a software engineer" → ["david", "smith", "is", "software", "engineer"]
// Word Hashing (FNV-1a):
// "david" → hashWord("david") → 1234567 (int32)
// "smith" → hashWord("smith") → 9876543 (int32)
// Index structure (same as other fields):
// __words__ → 1234567 → RoaringBitmap{entity1, entity5, ...}
// __words__ → 9876543 → RoaringBitmap{entity1, entity3, ...}
Design Decisions:
- Max 50 words per entity: Prevents index bloat for large documents
- FNV-1a hashing: Fast, low collision rate, int32 output
- Min word length 2 chars: Filters out noise words
- Lowercase normalization: Case-insensitive matching
- Automatic integration: Words extracted via
extractIndexableFields()
Hybrid Search: Text results combined with vector results using Reciprocal Rank Fusion (RRF):
// RRF formula: score(d) = sum(1 / (k + rank(d)))
// where k = 60 (standard constant)
// alpha = weight for semantic (0 = text only, 1 = semantic only)
Query Algorithm
Exact Match Query:
async getIds(field: string, value: any): Promise<string[]> {
// 1. Load sparse index for field
const sparseIndex = await this.loadSparseIndex(field)
// 2. Find candidate chunks using bloom filters
const candidateChunks = sparseIndex.findChunksForValue(value)
// → Bloom filter checks all chunks (~1ms)
// → Returns only chunks that *might* contain value
// 3. Load candidate chunks and collect IDs
const results = []
for (const chunkId of candidateChunks) {
const chunk = await this.chunkManager.loadChunk(field, chunkId)
const ids = chunk.entries.get(value)
if (ids) results.push(...ids)
}
return results
}
Range Query:
async getIdsForRange(field: string, min: any, max: any): Promise<string[]> {
// 1. Load sparse index for field
const sparseIndex = await this.loadSparseIndex(field)
// 2. Find candidate chunks using zone maps
const candidateChunks = sparseIndex.findChunksForRange(min, max)
// → Check zoneMap.min and zoneMap.max for each chunk
// → Skip chunks where max < min or min > max
// 3. Load chunks and filter values
const results = []
for (const chunkId of candidateChunks) {
const chunk = await this.chunkManager.loadChunk(field, chunkId)
for (const [value, ids] of chunk.entries) {
if (value >= min && value <= max) {
results.push(...ids)
}
}
}
return results
}
Benefits:
- Bloom filters: Skip 99% of irrelevant chunks (exact match)
- Zone maps: Skip entire chunks that fall outside range
- Adaptive chunking: ~50 values per chunk optimizes I/O
- Immediate flushing: No need for dirty tracking or batch writes
Temporal Bucketing
Problem Solved: High-cardinality timestamp fields created massive file pollution.
- Example: 575 entities with unique timestamps → 358,407 index files (98.7% pollution!)
Solution: Automatic bucketing of temporal fields to 1-minute intervals.
// In normalizeValue(value, field):
if (field && typeof value === 'number') {
const fieldLower = field.toLowerCase()
const isTemporal = fieldLower.includes('time') ||
fieldLower.includes('date') ||
fieldLower.includes('accessed') ||
fieldLower.includes('modified') ||
fieldLower.includes('created') ||
fieldLower.includes('updated')
if (isTemporal) {
// Bucket to 1-minute intervals
const bucketSize = 60000 // milliseconds
const bucketed = Math.floor(value / bucketSize) * bucketSize
return bucketed.toString()
}
}
Benefits:
- ✅ Reduces 575 unique timestamps → ~10 buckets
- ✅ File count: 358,407 → ~4,600 (98.7% reduction)
- ✅ Zero configuration - automatic field name detection
- ✅ Still enables range queries (not excluded like before)
- ✅ 1-minute precision sufficient for most use cases
Field Name Detection: Automatically buckets fields with these keywords:
time,date,accessed,modified,created,updated- Examples:
timestamp,createdAt,lastModified,birthdate,eventTime
Operations
// Add to index (src/brainy.ts:387)
await this.metadataIndex.addToIndex(id, metadata)
// Query exact match
const ids = await this.metadataIndex.getIds('status', 'active')
// Query range
const ids = await this.metadataIndex.getIdsForFilter({
publishDate: { greaterThan: 1640995200000 }
})
// Filter discovery (what values exist for a field)
const values = await this.metadataIndex.getFilterValues('status')
// → ['active', 'archived', 'draft']
// Statistics (O(1))
const totalEntities = this.metadataIndex.getTotalEntityCount()
const typeBreakdown = this.metadataIndex.getAllEntityCounts()
// → Map { 'character': 127, 'item': 89, 'location': 45 }
Excluded Fields
Some fields are excluded from indexing to prevent pollution:
const DEFAULT_EXCLUDE_FIELDS = [
'id', // Primary key (redundant to index)
'uuid', // Alternative primary key
'vector', // High-dimensional data
'embedding', // Same as vector
'content', // Large text content
'description', // Large text content
'metadata', // Nested object (too large)
'data' // Generic nested object
]
Note: Timestamp fields like modified, accessed, created are NO LONGER excluded as of they are indexed with automatic bucketing.
2. Vector Index - Vector Similarity Search
Purpose: O(log n) semantic similarity search using vector embeddings.
The default JS implementation is JsHnswVectorIndex; an optional native acceleration package (@soulcraft/cortex) can register a higher-performing VectorIndexProvider through the plugin system. The public API stays the same either way.
Internal Architecture
class JsHnswVectorIndex {
// Per-noun indexes for efficiency
private nouns: Map<string, HNSWNoun> = new Map()
// Global entry point for search
private entryPointId: string | null = null
private maxLevel = 0
// Shared memory management
private unifiedCache: UnifiedCache
private storage: BaseStorage | null = null
}
// Each noun has its own HNSW graph
class HNSWNoun {
noun: string
nodes: Map<string, HNSWNode>
entryPointId: string | null
maxLevel: number
}
// Each node in the graph
class HNSWNode {
id: string
vector: Vector | null // Lazy-loaded from storage
level: number
connections: Map<number, string[]> // level → neighbor IDs
}
Hierarchical Graph Structure
The default vector index builds a multi-layered graph:
Layer 2: [entry] ←→ [node1] (sparse, long-range connections)
↓ ↓
Layer 1: [entry] ←→ [node1] ←→ [node2] ←→ [node3] (medium density)
↓ ↓ ↓ ↓
Layer 0: [entry] ←→ [node1] ←→ [node2] ←→ [node3] ←→ [node4] ←→ [node5] (dense, all nodes)
Search Algorithm:
- Start at entry point in top layer
- Greedy search for nearest neighbor in current layer
- Move down to next layer with found neighbor
- Repeat until reaching layer 0
- Return k nearest neighbors
Complexity: O(log n) due to hierarchical structure
Adaptive Vector Loading
Vectors are lazy-loaded on demand based on memory availability:
private async getVectorSafe(noun: HNSWNoun): Promise<Vector> {
// Check UnifiedCache first
const cached = this.unifiedCache.get(noun.id)
if (cached) return cached
// Load from storage if memory available
if (this.unifiedCache.canCache()) {
const vector = await this.storage.loadVector(noun.id)
this.unifiedCache.set(noun.id, vector)
return vector
}
// Load transiently if memory pressure
return await this.storage.loadVector(noun.id)
}
Operations
// Add entity (src/brainy.ts:add)
await this.index.addEntity(id, vector, noun)
// Search for similar vectors
const results = await this.index.search(queryVector, k, threshold)
// Returns: Array<{id: string, similarity: number}>
// Rebuild from storage
await this.index.rebuild()
3. GraphAdjacencyIndex - O(1) Relationship Traversal
Purpose: Constant-time neighbor lookups regardless of graph size.
Internal Architecture
class GraphAdjacencyIndex {
// O(1) bidirectional lookups
private sourceIndex = new Map<string, Set<string>>() // sourceId → targetIds
private targetIndex = new Map<string, Set<string>>() // targetId → sourceIds
// Full relationship data
private verbIndex = new Map<string, GraphVerb>() // verbId → metadata
// Statistics
private relationshipCountsByType = new Map<string, number>()
// Shared memory
private unifiedCache: UnifiedCache
private storage: BaseStorage
}
Key Innovation: Bidirectional Adjacency
Core Insight: Store BOTH directions of each relationship for O(1) lookups.
// Example: Alice KNOWS Bob
// verbId = "verb-123"
// Source index: Alice → Bob
sourceIndex.set('alice', Set(['bob']))
// Target index: Bob ← Alice
targetIndex.set('bob', Set(['alice']))
// Full metadata
verbIndex.set('verb-123', {
id: 'verb-123',
verb: 'knows',
source: 'alice',
target: 'bob',
metadata: { since: 2020 }
})
Result: Finding Alice's friends OR Bob's friends is O(1) - just one Map lookup!
Operations
// Add relationship (src/brainy.ts:relate)
await this.graphIndex.addRelationship(verbId, sourceId, targetId, verb)
// Get neighbors (O(1) per hop)
const outgoing = await this.graphIndex.getNeighbors(id, 'out') // Who does id point to?
const incoming = await this.graphIndex.getNeighbors(id, 'in') // Who points to id?
const both = await this.graphIndex.getNeighbors(id, 'both') // All neighbors
// Get relationships
const verbs = await this.graphIndex.getRelationships(sourceId, targetId)
// Statistics (O(1))
const totalRelationships = this.graphIndex.getTotalRelationshipCount()
const byType = this.graphIndex.getRelationshipCountsByType()
// → Map { 'knows': 45, 'created': 23, 'located_at': 12 }
Graph Traversal
The index supports multi-hop traversal:
// Find all entities within 2 hops
const reachable = await this.graphIndex.traverse({
startId: 'alice',
depth: 2,
direction: 'out'
})
// Complexity: O(V + E) breadth-first search, but each neighbor lookup is O(1)
Shared Memory Management: UnifiedCache
All three main indexes share a single UnifiedCache instance for coordinated memory management.
Architecture
class UnifiedCache {
private cache: Map<string, CachedItem> = new Map()
private maxSize: number
private currentSize: number = 0
private evictionPolicy: 'LRU' | 'LFU' = 'LRU'
}
// Each index gets the same cache instance
const unifiedCache = new UnifiedCache({ maxSize: 1000 })
this.metadataIndex = new MetadataIndexManager(storage, { unifiedCache })
this.vectorIndex = new JsHnswVectorIndex(storage, { unifiedCache })
this.graphIndex = new GraphAdjacencyIndex(storage, { unifiedCache })
Benefits
- Fair Resource Allocation: All indexes compete for the same memory pool
- Prevents Monopolization: No single index can starve others of memory
- Coordinated Eviction: LRU eviction across all cached items system-wide
- Memory Pressure Handling: Automatic cache shrinking when memory is tight
- Adaptive Loading: Indexes load data transiently under memory pressure
Cache Key Patterns
Each index uses different key prefixes:
// Metadata index
cache.set(`meta:${field}:${value}`, indexEntry)
// Vector index
cache.set(`vector:${id}`, vectorData)
// Graph index
cache.set(`graph:${sourceId}`, neighbors)
// Deleted items (no caching needed - uses Set)
How Indexes Work Together
1. Entity Creation (brainy.add())
// src/brainy.ts:add()
async add(params: AddParams): Promise<string> {
const id = generateId()
const vector = await this.embedder(params.content)
// Add to metadata index (field filtering)
await this.metadataIndex.addToIndex(id, params.metadata)
// Add to vector index (vector search)
await this.index.addEntity(id, vector, params.noun)
// Relationships added via separate relate() calls
return id
}
2. Entity Search (brainy.find())
// src/brainy.ts:find()
async find(query: FindQuery): Promise<Result[]> {
let results: Result[] = []
// Step 1: Metadata filtering (fast pre-filter)
if (query.where) {
const filteredIds = await this.metadataIndex.getIdsForFilter(query.where)
results = await this.getEntitiesByIds(filteredIds)
}
// Step 2: Vector similarity search (semantic ranking)
if (query.like) {
const queryVector = await this.embedder(query.like)
const vectorResults = await this.index.search(queryVector, query.limit)
// Intersect or union with metadata results
results = this.combineResults(results, vectorResults)
}
// Step 3: Graph traversal (relationship filtering)
if (query.connected) {
const connectedIds = await this.graphIndex.traverse(query.connected)
results = results.filter(r => connectedIds.includes(r.id))
}
return results
}
3. Entity Update (brainy.update())
// src/brainy.ts:update()
async update(params: UpdateParams): Promise<void> {
const existing = await this.get(params.id)
// Update metadata index (remove old, add new)
await this.metadataIndex.removeFromIndex(params.id, existing.metadata)
await this.metadataIndex.addToIndex(params.id, params.metadata)
// Update vector index (re-embed if content changed)
if (params.content) {
const newVector = await this.embedder(params.content)
await this.index.updateEntity(params.id, newVector)
}
// Graph relationships unchanged (managed separately)
}
4. Statistics (brainy.stats())
All indexes provide O(1) statistics:
// src/brainy.ts:stats()
async stats(): Promise<Statistics> {
return {
// From metadata index
entities: this.metadataIndex.getTotalEntityCount(),
entityTypes: this.metadataIndex.getAllEntityCounts(),
// From graph index
relationships: this.graphIndex.getTotalRelationshipCount(),
relationshipTypes: this.graphIndex.getRelationshipCountsByType(),
// From vector index
vectorIndexSize: this.index.getSize()
}
}
5. Index Rebuilding (Lazy Loading Support)
Two modes of index loading:
Mode 1: Auto-Rebuild on init() (default)
// src/brainy.ts:init()
async init(): Promise<void> {
// When disableAutoRebuild: false (default)
const metadataStats = await this.metadataIndex.getStats()
const vectorIndexSize = this.index.size()
const graphIndexSize = await this.graphIndex.size()
if (metadataStats.totalEntries === 0 ||
vectorIndexSize === 0 ||
graphIndexSize === 0) {
// Rebuild all indexes in parallel
await Promise.all([
metadataStats.totalEntries === 0 ? this.metadataIndex.rebuild() : Promise.resolve(),
vectorIndexSize === 0 ? this.index.rebuild() : Promise.resolve(),
graphIndexSize === 0 ? this.graphIndex.rebuild() : Promise.resolve()
])
}
}
Mode 2: Lazy Loading on First Query
// When disableAutoRebuild: true
const brain = new Brainy({
storage: { type: 'filesystem' },
disableAutoRebuild: true // Enable lazy loading
})
await brain.init() // Returns instantly, indexes empty
// First query triggers lazy rebuild
const results = await brain.find({ limit: 10 })
// → Calls ensureIndexesLoaded() (line 4617)
// → Rebuilds all 3 main indexes with concurrency control
// → Subsequent queries are instant (0ms check)
Performance:
- First query with lazy loading: ~50-200ms rebuild (1K-10K entities)
- Concurrent queries: Wait for same rebuild (mutex prevents duplicates)
- Subsequent queries: 0ms check (instant)
See initialization-and-rebuild.md for detailed lazy loading implementation.
Triple Intelligence Integration
The TripleIntelligenceSystem (src/triple/TripleIntelligenceSystem.ts) combines all three core indexes:
class TripleIntelligenceSystem {
constructor(
private metadataIndex: MetadataIndexManager,
private vectorIndex: VectorIndexProvider,
private graphIndex: GraphAdjacencyIndex,
private embedder: EmbedderFunction,
private storage: BaseStorage
) {}
async query(nlpQuery: string): Promise<Result[]> {
// Parse natural language
const parsed = await this.parseQuery(nlpQuery)
// Execute across all three indexes
const [metadataResults, vectorResults, graphResults] = await Promise.all([
this.metadataIndex.getIdsForFilter(parsed.filters),
this.vectorIndex.search(parsed.vector, parsed.limit),
this.graphIndex.traverse(parsed.graphConstraints)
])
// Fuse results with weighted scoring
return this.fuseResults(metadataResults, vectorResults, graphResults)
}
}
Performance Characteristics
Operation Complexity by Index
| Operation | MetadataIndexManager | TypeAwareVectorIndex | GraphAdjacencyIndex |
|---|---|---|---|
| Add | O(1) per field | O(log n) | O(1) |
| Remove | O(1) per field | O(log n) | O(1) |
| Exact lookup | O(1) | N/A | O(1) |
| Range query | O(log n) + O(k) | N/A | N/A |
| Similarity search | N/A | O(log n) | N/A |
| Neighbor lookup | N/A | N/A | O(1) |
| Statistics | O(1) | O(1) | O(1) |
| Rebuild | O(n) | O(n) | O(n) |
Where:
- n = total number of entities
- k = number of matching results
Note: All 3 main indexes have rebuild() methods that load persisted data (O(n)) rather than recomputing (which would be O(n log n) for the vector index).
Memory Footprint
| Index | Per-Entity Memory | Notes |
|---|---|---|
| MetadataIndexManager | ~100 bytes | Depends on field count and cardinality (RoaringBitmap32 compression) |
| TypeAwareVectorIndex | ~1.5 KB | Vector (384 dims × 4 bytes) + graph connections across 42 type-specific indexes |
| GraphAdjacencyIndex | ~50 bytes per relationship | Bidirectional verb-id references in 2 LSM-trees |
Total overhead: ~1.6 KB per entity + ~50 bytes per relationship
Sub-index memory:
- ChunkManager: ~20 bytes per chunk descriptor
- EntityIdMapper: ~32 bytes per UUID mapping (50-90% savings vs Set<string>)
- LSM-trees: ~200 bytes per relationship (SSTable storage)
Scalability
All indexes scale gracefully. The cost of each stage is governed by its algorithmic complexity, not a fixed millisecond figure — absolute latency depends on hardware, embedding model, and storage backend. Only the graph adjacency index carries a committed scale assertion:
| Query stage | Complexity | Scaling behavior |
|---|---|---|
| Metadata filter (exact) | O(1) | Constant — independent of dataset size |
| Metadata filter (range) | O(log n) + O(k) | Sub-linear; k = matching results |
| Vector search (HNSW) | O(log n) | Degrades gracefully via hierarchical layers |
| Graph hop | O(1) | Measured <1 ms per neighbor lookup, validated up to 1M relationships (tests/performance/graph-scale-performance.test.ts:238) |
| Combined query | O(log n) | Bounded by the vector stage; metadata and graph stages stay O(1)/O(log n) |
Key observations:
- Graph queries stay O(1) regardless of scale
- Metadata filtering scales sub-linearly
- Vector search degrades gracefully due to the hierarchical index
- Combined queries remain fast even at scale
Best Practices
When to Use Each Index
MetadataIndex:
- Filtering by exact field values (status, type, category)
- Range queries on numeric/temporal fields (dates, prices, counts)
- Field discovery (what filters are available)
- Type-based querying (find all characters, all items)
Vector Index:
- Semantic similarity search ("find similar documents")
- Content-based retrieval ("find posts about AI")
- Fuzzy matching (when exact matches aren't required)
- Recommendation systems (find related items)
GraphAdjacencyIndex:
- Relationship queries ("who knows whom")
- Path finding ("how are these entities connected")
- Network analysis ("find communities")
- Multi-hop traversal ("friends of friends")
Note: Soft-delete functionality is not currently integrated. Brainy uses hard deletes via storage layer.
Query Optimization
- Start with metadata filters - They're fastest and most selective
- Use graph constraints - O(1) lookups significantly reduce search space
- Vector search last - Most expensive, best used on pre-filtered set
- Leverage temporal bucketing - Timestamp range queries work efficiently
- Monitor statistics - Use O(1) stats methods for cardinality estimation
Memory Management
- Configure UnifiedCache appropriately - Balance between speed and memory
- Use lazy loading - Vector index loads vectors on-demand
- Monitor cache hit rates - Adjust cache size if hit rate is low
- Consider storage adapter - Memory = fastest, filesystem = persistent
Related Documentation
- Find System - Query-centric view of index usage
- Triple Intelligence - Advanced query system
- Storage Architecture - Storage layer details
- Performance Guide - Performance tuning
- Overview - High-level architecture
Summary: Index Hierarchy
Level 1: Main Indexes (3)
All have rebuild() methods and are covered by lazy loading:
- TypeAwareVectorIndex -
src/hnsw/typeAwareHNSWIndex.ts:403 - MetadataIndexManager -
src/utils/metadataIndex.ts:2318 - GraphAdjacencyIndex -
src/graph/graphAdjacencyIndex.ts:389
Level 2: Sub-Indexes (~50+)
Automatically managed by parent rebuild():
- 42 type-specific vector indexes (one per NounType)
- 6 metadata components (ChunkManager, EntityIdMapper, FieldTypeInference, Field Sparse Indexes, Sorted Indexes)
- 2 LSM-trees (lsmTreeVerbsBySource, lsmTreeVerbsByTarget — the verb set is the single adjacency source of truth; neighbor reads derive from live verbs so removals are honored)
- In-memory graph structures (sourceIndex, targetIndex, verbIndex)
Lazy Loading
- Mode 1: Auto-rebuild on init() (default)
- Mode 2: Lazy rebuild on first query (when
disableAutoRebuild: true) - Concurrency-safe: Mutex prevents duplicate rebuilds
- Performance: First query ~50-200ms, subsequent queries instant
Total Functional Index Count
- 3 main indexes with independent rebuild() methods
- ~50+ sub-components managed automatically
- All covered by rebuildIndexesIfNeeded() or built-in lazy initialization
Version History
- v5.7.7 (November 2025): Added production-scale lazy loading with concurrency control. Fixed critical bug where
disableAutoRebuild: trueleft indexes empty forever. AddedensureIndexesLoaded()helper andgetIndexStatus()diagnostic. - v3.43.0 (October 2025): Migrated from
roaring(native C++) toroaring-wasm(WebAssembly) for universal compatibility. No API changes - maintains identical RoaringBitmap32 interface. Benefits: works in all environments (Node.js, browsers, serverless) without build tools, zero compilation errors, simpler developer experience. 90% memory savings and hardware-accelerated operations unchanged. - v3.42.0 (October 2025): Replaced flat file indexing with adaptive chunked sparse indexing. Bloom filters + zone maps for O(1) exact match and O(log n) range queries. 630x file reduction (560k → 89 files). Removed dual code paths.
- v3.41.0 (October 2025): Added automatic temporal bucketing to MetadataIndex
- v3.40.0 (October 2025): Enhanced batch processing for imports
- v3.0.0 (September 2025): Introduced 3-tier index architecture with UnifiedCache