chore: recovery checkpoint - v3.0 API successfully recovered
CRITICAL CHECKPOINT - DO NOT PUSH TO GITHUB Recovery Status: - Successfully recovered brainy.ts from compiled JavaScript - All core v3.0 API methods functional (add, get, update, delete, relate, find, etc.) - Neural subsystem intact (562KB embedded patterns, NLP working) - Augmentation pipeline operational (20+ augmentations) - HNSW clustering system complete - Triple Intelligence compiled (needs constructor fix) - Test suite validates functionality Changes preserved: - 898 files with changes from last 3 days - 144,475 insertions - All augmentation improvements - All test coverage enhancements - Complete v3.0 feature set This is a LOCAL checkpoint only - contains recovered work after corruption incident. Created backup in .backups/brainy-full-20250910-151314.tar.gz Branch: recovery-checkpoint-20250910-151433 Date: Wed Sep 10 03:18:04 PM PDT 2025
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.recovery-workspace/dist-backup-20250910-141917/mcp/brainyMCPClient.d.ts
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.recovery-workspace/dist-backup-20250910-141917/mcp/brainyMCPClient.d.ts
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/**
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* BrainyMCPClient
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*
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* Client for connecting Claude instances to the Brain Jar Broadcast Server
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* Utilizes Brainy for persistent memory and vector search capabilities
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*/
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interface ClientOptions {
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name: string;
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role: string;
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serverUrl?: string;
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autoReconnect?: boolean;
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useBrainyMemory?: boolean;
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}
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interface Message {
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id: string;
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from: string;
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to?: string | string[];
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type: 'message' | 'notification' | 'sync' | 'heartbeat' | 'identify';
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event?: string;
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data: any;
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timestamp: number;
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}
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export declare class BrainyMCPClient {
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private socket?;
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private options;
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private brainy?;
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private messageHandlers;
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private reconnectTimeout?;
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private isConnected;
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constructor(options: ClientOptions);
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/**
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* Initialize Brainy for persistent memory
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*/
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private initBrainy;
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/**
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* Connect to the broadcast server
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*/
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connect(): Promise<void>;
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/**
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* Handle incoming message
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*/
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private handleMessage;
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/**
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* Send a message
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*/
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send(message: Partial<Message>): void;
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/**
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* Send a message to specific agent(s)
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*/
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sendTo(recipient: string | string[], data: any): void;
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/**
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* Broadcast to all agents
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*/
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broadcast(data: any): void;
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/**
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* Register a message handler
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*/
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on(type: string, handler: (message: Message) => void): void;
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/**
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* Remove a message handler
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*/
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off(type: string): void;
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/**
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* Search historical messages using Brainy's vector search
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*/
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searchMemory(query: string, limit?: number): Promise<any[]>;
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/**
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* Get recent messages from Brainy memory
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*/
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getRecentMessages(limit?: number): Promise<any[]>;
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/**
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* Schedule reconnection attempt
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*/
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private scheduleReconnect;
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/**
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* Disconnect from server
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*/
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disconnect(): void;
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/**
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* Check if connected
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*/
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getIsConnected(): boolean;
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/**
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* Get agent info
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*/
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getAgentInfo(): {
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name: string;
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role: string;
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connected: boolean;
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};
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}
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export default BrainyMCPClient;
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