/* tslint:disable */
/* eslint-disable */

/**
 * WASM-compatible embedding engine
 */
export class EmbeddingEngine {
    free(): void;
    [Symbol.dispose](): void;
    /**
     * Get the embedding dimension (384 for all-MiniLM-L6-v2)
     */
    dimension(): number;
    /**
     * Generate embedding for a single text
     *
     * Returns a Float32Array of 384 dimensions
     */
    embed(text: string): Float32Array;
    /**
     * Generate embeddings for multiple texts
     *
     * Takes a JavaScript Array of strings
     * Returns a JavaScript Array of Float32Array
     */
    embed_batch(texts: Array<any>): Array<any>;
    /**
     * Check if the engine is ready for inference
     */
    is_ready(): boolean;
    /**
     * Load the model and tokenizer from bytes
     *
     * This is now the ONLY way to initialize the engine.
     * Model weights are no longer embedded in WASM for faster initialization.
     *
     * # Arguments
     * * `model_bytes` - SafeTensors format model weights
     * * `tokenizer_bytes` - tokenizer.json contents
     * * `config_bytes` - config.json contents
     */
    load(model_bytes: Uint8Array, tokenizer_bytes: Uint8Array, config_bytes: Uint8Array): void;
    /**
     * Get the maximum sequence length
     */
    max_sequence_length(): number;
    /**
     * Create a new embedding engine instance (not loaded)
     */
    constructor();
}

/**
 * Calculate cosine similarity between two embeddings
 */
export function cosine_similarity(a: Float32Array, b: Float32Array): number;

export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembly.Module;

export interface InitOutput {
    readonly memory: WebAssembly.Memory;
    readonly __wbg_embeddingengine_free: (a: number, b: number) => void;
    readonly cosine_similarity: (a: number, b: number, c: number, d: number) => number;
    readonly embeddingengine_dimension: (a: number) => number;
    readonly embeddingengine_embed: (a: number, b: number, c: number) => [number, number, number];
    readonly embeddingengine_embed_batch: (a: number, b: any) => [number, number, number];
    readonly embeddingengine_is_ready: (a: number) => number;
    readonly embeddingengine_load: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number];
    readonly embeddingengine_max_sequence_length: (a: number) => number;
    readonly embeddingengine_new: () => number;
    readonly __wbindgen_malloc: (a: number, b: number) => number;
    readonly __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
    readonly __wbindgen_exn_store: (a: number) => void;
    readonly __externref_table_alloc: () => number;
    readonly __wbindgen_externrefs: WebAssembly.Table;
    readonly __externref_table_dealloc: (a: number) => void;
    readonly __wbindgen_start: () => void;
}

export type SyncInitInput = BufferSource | WebAssembly.Module;

/**
 * Instantiates the given `module`, which can either be bytes or
 * a precompiled `WebAssembly.Module`.
 *
 * @param {{ module: SyncInitInput }} module - Passing `SyncInitInput` directly is deprecated.
 *
 * @returns {InitOutput}
 */
export function initSync(module: { module: SyncInitInput } | SyncInitInput): InitOutput;

/**
 * If `module_or_path` is {RequestInfo} or {URL}, makes a request and
 * for everything else, calls `WebAssembly.instantiate` directly.
 *
 * @param {{ module_or_path: InitInput | Promise<InitInput> }} module_or_path - Passing `InitInput` directly is deprecated.
 *
 * @returns {Promise<InitOutput>}
 */
export default function __wbg_init (module_or_path?: { module_or_path: InitInput | Promise<InitInput> } | InitInput | Promise<InitInput>): Promise<InitOutput>;
