brainy/dist/hnsw/hnswIndex.js
David Snelling f8c45f2d8d Initial commit: Brainy - Multi-Dimensional AI Database
Open source vector database with HNSW indexing, graph relationships,
and metadata facets. Features CLI with professional augmentation registry
integration for discovering extensions and capabilities.
2025-08-18 17:35:06 -07:00

621 lines
No EOL
26 KiB
JavaScript

/**
* HNSW (Hierarchical Navigable Small World) Index implementation
* Based on the paper: "Efficient and robust approximate nearest neighbor search using Hierarchical Navigable Small World graphs"
*/
import { euclideanDistance, calculateDistancesBatch } from '../utils/index.js';
// Default HNSW parameters
const DEFAULT_CONFIG = {
M: 16, // Max number of connections per noun
efConstruction: 200, // Size of a dynamic candidate list during construction
efSearch: 50, // Size of a dynamic candidate list during search
ml: 16 // Max level
};
export class HNSWIndex {
constructor(config = {}, distanceFunction = euclideanDistance, options = {}) {
this.nouns = new Map();
this.entryPointId = null;
this.maxLevel = 0;
this.dimension = null;
this.useParallelization = true; // Whether to use parallelization for performance-critical operations
this.config = { ...DEFAULT_CONFIG, ...config };
this.distanceFunction = distanceFunction;
this.useParallelization =
options.useParallelization !== undefined
? options.useParallelization
: true;
}
/**
* Set whether to use parallelization for performance-critical operations
*/
setUseParallelization(useParallelization) {
this.useParallelization = useParallelization;
}
/**
* Get whether parallelization is enabled
*/
getUseParallelization() {
return this.useParallelization;
}
/**
* Calculate distances between a query vector and multiple vectors in parallel
* This is used to optimize performance for search operations
* Uses optimized batch processing for optimal performance
*
* @param queryVector The query vector
* @param vectors Array of vectors to compare against
* @returns Array of distances
*/
async calculateDistancesInParallel(queryVector, vectors) {
// If parallelization is disabled or there are very few vectors, use sequential processing
if (!this.useParallelization || vectors.length < 10) {
return vectors.map((item) => ({
id: item.id,
distance: this.distanceFunction(queryVector, item.vector)
}));
}
try {
// Extract just the vectors from the input array
const vectorsOnly = vectors.map((item) => item.vector);
// Use optimized batch distance calculation
const distances = await calculateDistancesBatch(queryVector, vectorsOnly, this.distanceFunction);
// Map the distances back to their IDs
return vectors.map((item, index) => ({
id: item.id,
distance: distances[index]
}));
}
catch (error) {
console.error('Error in batch distance calculation, falling back to sequential processing:', error);
// Fall back to sequential processing if batch calculation fails
return vectors.map((item) => ({
id: item.id,
distance: this.distanceFunction(queryVector, item.vector)
}));
}
}
/**
* Add a vector to the index
*/
async addItem(item) {
// Check if item is defined
if (!item) {
throw new Error('Item is undefined or null');
}
const { id, vector } = item;
// Check if vector is defined
if (!vector) {
throw new Error('Vector is undefined or null');
}
// Set dimension on first insert
if (this.dimension === null) {
this.dimension = vector.length;
}
else if (vector.length !== this.dimension) {
throw new Error(`Vector dimension mismatch: expected ${this.dimension}, got ${vector.length}`);
}
// Generate random level for this noun
const nounLevel = this.getRandomLevel();
// Create new noun
const noun = {
id,
vector,
connections: new Map(),
level: nounLevel
};
// Initialize empty connection sets for each level
for (let level = 0; level <= nounLevel; level++) {
noun.connections.set(level, new Set());
}
// If this is the first noun, make it the entry point
if (this.nouns.size === 0) {
this.entryPointId = id;
this.maxLevel = nounLevel;
this.nouns.set(id, noun);
return id;
}
// Find entry point
if (!this.entryPointId) {
console.error('Entry point ID is null');
// If there's no entry point, this is the first noun, so we should have returned earlier
// This is a safety check
this.entryPointId = id;
this.maxLevel = nounLevel;
this.nouns.set(id, noun);
return id;
}
const entryPoint = this.nouns.get(this.entryPointId);
if (!entryPoint) {
console.error(`Entry point with ID ${this.entryPointId} not found`);
// If the entry point doesn't exist, treat this as the first noun
this.entryPointId = id;
this.maxLevel = nounLevel;
this.nouns.set(id, noun);
return id;
}
let currObj = entryPoint;
let currDist = this.distanceFunction(vector, entryPoint.vector);
// Traverse the graph from top to bottom to find the closest noun
for (let level = this.maxLevel; level > nounLevel; level--) {
let changed = true;
while (changed) {
changed = false;
// Check all neighbors at current level
const connections = currObj.connections.get(level) || new Set();
for (const neighborId of connections) {
const neighbor = this.nouns.get(neighborId);
if (!neighbor) {
// Skip neighbors that don't exist (expected during rapid additions/deletions)
continue;
}
const distToNeighbor = this.distanceFunction(vector, neighbor.vector);
if (distToNeighbor < currDist) {
currDist = distToNeighbor;
currObj = neighbor;
changed = true;
}
}
}
}
// For each level from nounLevel down to 0
for (let level = Math.min(nounLevel, this.maxLevel); level >= 0; level--) {
// Find ef nearest elements using greedy search
const nearestNouns = await this.searchLayer(vector, currObj, this.config.efConstruction, level);
// Select M nearest neighbors
const neighbors = this.selectNeighbors(vector, nearestNouns, this.config.M);
// Add bidirectional connections
for (const [neighborId, _] of neighbors) {
const neighbor = this.nouns.get(neighborId);
if (!neighbor) {
// Skip neighbors that don't exist (expected during rapid additions/deletions)
continue;
}
noun.connections.get(level).add(neighborId);
// Add reverse connection
if (!neighbor.connections.has(level)) {
neighbor.connections.set(level, new Set());
}
neighbor.connections.get(level).add(id);
// Ensure neighbor doesn't have too many connections
if (neighbor.connections.get(level).size > this.config.M) {
this.pruneConnections(neighbor, level);
}
}
// Update entry point for the next level
if (nearestNouns.size > 0) {
const [nearestId, nearestDist] = [...nearestNouns][0];
if (nearestDist < currDist) {
currDist = nearestDist;
const nearestNoun = this.nouns.get(nearestId);
if (!nearestNoun) {
console.error(`Nearest noun with ID ${nearestId} not found in addItem`);
// Keep the current object as is
}
else {
currObj = nearestNoun;
}
}
}
}
// Update max level and entry point if needed
if (nounLevel > this.maxLevel) {
this.maxLevel = nounLevel;
this.entryPointId = id;
}
// Add noun to the index
this.nouns.set(id, noun);
return id;
}
/**
* Search for nearest neighbors
*/
async search(queryVector, k = 10, filter) {
if (this.nouns.size === 0) {
return [];
}
// Check if query vector is defined
if (!queryVector) {
throw new Error('Query vector is undefined or null');
}
if (this.dimension !== null && queryVector.length !== this.dimension) {
throw new Error(`Query vector dimension mismatch: expected ${this.dimension}, got ${queryVector.length}`);
}
// Start from the entry point
if (!this.entryPointId) {
console.error('Entry point ID is null');
return [];
}
const entryPoint = this.nouns.get(this.entryPointId);
if (!entryPoint) {
console.error(`Entry point with ID ${this.entryPointId} not found`);
return [];
}
let currObj = entryPoint;
let currDist = this.distanceFunction(queryVector, currObj.vector);
// Traverse the graph from top to bottom to find the closest noun
for (let level = this.maxLevel; level > 0; level--) {
let changed = true;
while (changed) {
changed = false;
// Check all neighbors at current level
const connections = currObj.connections.get(level) || new Set();
// If we have enough connections, use parallel distance calculation
if (this.useParallelization && connections.size >= 10) {
// Prepare vectors for parallel calculation
const vectors = [];
for (const neighborId of connections) {
const neighbor = this.nouns.get(neighborId);
if (!neighbor)
continue;
vectors.push({ id: neighborId, vector: neighbor.vector });
}
// Calculate distances in parallel
const distances = await this.calculateDistancesInParallel(queryVector, vectors);
// Find the closest neighbor
for (const { id, distance } of distances) {
if (distance < currDist) {
currDist = distance;
const neighbor = this.nouns.get(id);
if (neighbor) {
currObj = neighbor;
changed = true;
}
}
}
}
else {
// Use sequential processing for small number of connections
for (const neighborId of connections) {
const neighbor = this.nouns.get(neighborId);
if (!neighbor) {
// Skip neighbors that don't exist (expected during rapid additions/deletions)
continue;
}
const distToNeighbor = this.distanceFunction(queryVector, neighbor.vector);
if (distToNeighbor < currDist) {
currDist = distToNeighbor;
currObj = neighbor;
changed = true;
}
}
}
}
}
// Search at level 0 with ef = k
// If we have a filter, increase ef to compensate for filtered results
const ef = filter ? Math.max(this.config.efSearch * 3, k * 3) : Math.max(this.config.efSearch, k);
const nearestNouns = await this.searchLayer(queryVector, currObj, ef, 0, filter);
// Convert to array and sort by distance
return [...nearestNouns].slice(0, k);
}
/**
* Remove an item from the index
*/
removeItem(id) {
if (!this.nouns.has(id)) {
return false;
}
const noun = this.nouns.get(id);
// Remove connections to this noun from all neighbors
for (const [level, connections] of noun.connections.entries()) {
for (const neighborId of connections) {
const neighbor = this.nouns.get(neighborId);
if (!neighbor) {
// Skip neighbors that don't exist (expected during rapid additions/deletions)
continue;
}
if (neighbor.connections.has(level)) {
neighbor.connections.get(level).delete(id);
// Prune connections after removing this noun to ensure consistency
this.pruneConnections(neighbor, level);
}
}
}
// Also check all other nouns for references to this noun and remove them
for (const [nounId, otherNoun] of this.nouns.entries()) {
if (nounId === id)
continue; // Skip the noun being removed
for (const [level, connections] of otherNoun.connections.entries()) {
if (connections.has(id)) {
connections.delete(id);
// Prune connections after removing this reference
this.pruneConnections(otherNoun, level);
}
}
}
// Remove the noun
this.nouns.delete(id);
// If we removed the entry point, find a new one
if (this.entryPointId === id) {
if (this.nouns.size === 0) {
this.entryPointId = null;
this.maxLevel = 0;
}
else {
// Find the noun with the highest level
let maxLevel = 0;
let newEntryPointId = null;
for (const [nounId, noun] of this.nouns.entries()) {
if (noun.connections.size === 0)
continue; // Skip nouns with no connections
const nounLevel = Math.max(...noun.connections.keys());
if (nounLevel >= maxLevel) {
maxLevel = nounLevel;
newEntryPointId = nounId;
}
}
this.entryPointId = newEntryPointId;
this.maxLevel = maxLevel;
}
}
return true;
}
/**
* Get all nouns in the index
* @deprecated Use getNounsPaginated() instead for better scalability
*/
getNouns() {
return new Map(this.nouns);
}
/**
* Get nouns with pagination
* @param options Pagination options
* @returns Object containing paginated nouns and pagination info
*/
getNounsPaginated(options = {}) {
const offset = options.offset || 0;
const limit = options.limit || 100;
const filter = options.filter || (() => true);
// Get all noun entries
const entries = [...this.nouns.entries()];
// Apply filter if provided
const filteredEntries = entries.filter(([_, noun]) => filter(noun));
// Get total count after filtering
const totalCount = filteredEntries.length;
// Apply pagination
const paginatedEntries = filteredEntries.slice(offset, offset + limit);
// Check if there are more items
const hasMore = offset + limit < totalCount;
// Create a new map with the paginated entries
const items = new Map(paginatedEntries);
return {
items,
totalCount,
hasMore
};
}
/**
* Clear the index
*/
clear() {
this.nouns.clear();
this.entryPointId = null;
this.maxLevel = 0;
}
/**
* Get the size of the index
*/
size() {
return this.nouns.size;
}
/**
* Get the distance function used by the index
*/
getDistanceFunction() {
return this.distanceFunction;
}
/**
* Get the entry point ID
*/
getEntryPointId() {
return this.entryPointId;
}
/**
* Get the maximum level
*/
getMaxLevel() {
return this.maxLevel;
}
/**
* Get the dimension
*/
getDimension() {
return this.dimension;
}
/**
* Get the configuration
*/
getConfig() {
return { ...this.config };
}
/**
* Get index health metrics
*/
getIndexHealth() {
let totalConnections = 0;
const layerCounts = new Array(this.maxLevel + 1).fill(0);
// Count connections and layer distribution
this.nouns.forEach(noun => {
// Count connections at each layer
for (let level = 0; level <= noun.level; level++) {
totalConnections += noun.connections.get(level)?.size || 0;
layerCounts[level]++;
}
});
const totalNodes = this.nouns.size;
const averageConnections = totalNodes > 0 ? totalConnections / totalNodes : 0;
return {
averageConnections,
layerDistribution: layerCounts,
maxLayer: this.maxLevel,
totalNodes
};
}
/**
* Search within a specific layer
* Returns a map of noun IDs to distances, sorted by distance
*/
async searchLayer(queryVector, entryPoint, ef, level, filter) {
// Set of visited nouns
const visited = new Set([entryPoint.id]);
// Check if entry point passes filter
const entryPointDistance = this.distanceFunction(queryVector, entryPoint.vector);
const entryPointPasses = filter ? await filter(entryPoint.id) : true;
// Priority queue of candidates (closest first)
const candidates = new Map();
candidates.set(entryPoint.id, entryPointDistance);
// Priority queue of nearest neighbors found so far (closest first)
const nearest = new Map();
if (entryPointPasses) {
nearest.set(entryPoint.id, entryPointDistance);
}
// While there are candidates to explore
while (candidates.size > 0) {
// Get closest candidate
const [closestId, closestDist] = [...candidates][0];
candidates.delete(closestId);
// If this candidate is farther than the farthest in our result set, we're done
const farthestInNearest = [...nearest][nearest.size - 1];
if (nearest.size >= ef && closestDist > farthestInNearest[1]) {
break;
}
// Explore neighbors of the closest candidate
const noun = this.nouns.get(closestId);
if (!noun) {
console.error(`Noun with ID ${closestId} not found in searchLayer`);
continue;
}
const connections = noun.connections.get(level) || new Set();
// If we have enough connections and parallelization is enabled, use parallel distance calculation
if (this.useParallelization && connections.size >= 10) {
// Collect unvisited neighbors
const unvisitedNeighbors = [];
for (const neighborId of connections) {
if (!visited.has(neighborId)) {
visited.add(neighborId);
const neighbor = this.nouns.get(neighborId);
if (!neighbor)
continue;
unvisitedNeighbors.push({ id: neighborId, vector: neighbor.vector });
}
}
if (unvisitedNeighbors.length > 0) {
// Calculate distances in parallel
const distances = await this.calculateDistancesInParallel(queryVector, unvisitedNeighbors);
// Process the results
for (const { id, distance } of distances) {
// Apply filter if provided
const passes = filter ? await filter(id) : true;
// Always add to candidates for graph traversal
candidates.set(id, distance);
// Only add to nearest if it passes the filter
if (passes) {
// If we haven't found ef nearest neighbors yet, or this neighbor is closer than the farthest one we've found
if (nearest.size < ef || distance < farthestInNearest[1]) {
nearest.set(id, distance);
// If we have more than ef neighbors, remove the farthest one
if (nearest.size > ef) {
const sortedNearest = [...nearest].sort((a, b) => a[1] - b[1]);
nearest.clear();
for (let i = 0; i < ef; i++) {
nearest.set(sortedNearest[i][0], sortedNearest[i][1]);
}
}
}
}
}
}
}
else {
// Use sequential processing for small number of connections
for (const neighborId of connections) {
if (!visited.has(neighborId)) {
visited.add(neighborId);
const neighbor = this.nouns.get(neighborId);
if (!neighbor) {
// Skip neighbors that don't exist (expected during rapid additions/deletions)
continue;
}
const distToNeighbor = this.distanceFunction(queryVector, neighbor.vector);
// Apply filter if provided
const passes = filter ? await filter(neighborId) : true;
// Always add to candidates for graph traversal
candidates.set(neighborId, distToNeighbor);
// Only add to nearest if it passes the filter
if (passes) {
// If we haven't found ef nearest neighbors yet, or this neighbor is closer than the farthest one we've found
if (nearest.size < ef || distToNeighbor < farthestInNearest[1]) {
nearest.set(neighborId, distToNeighbor);
// If we have more than ef neighbors, remove the farthest one
if (nearest.size > ef) {
const sortedNearest = [...nearest].sort((a, b) => a[1] - b[1]);
nearest.clear();
for (let i = 0; i < ef; i++) {
nearest.set(sortedNearest[i][0], sortedNearest[i][1]);
}
}
}
}
}
}
}
}
// Sort nearest by distance
return new Map([...nearest].sort((a, b) => a[1] - b[1]));
}
/**
* Select M nearest neighbors from the candidate set
*/
selectNeighbors(queryVector, candidates, M) {
if (candidates.size <= M) {
return candidates;
}
// Simple heuristic: just take the M closest
const sortedCandidates = [...candidates].sort((a, b) => a[1] - b[1]);
const result = new Map();
for (let i = 0; i < Math.min(M, sortedCandidates.length); i++) {
result.set(sortedCandidates[i][0], sortedCandidates[i][1]);
}
return result;
}
/**
* Ensure a noun doesn't have too many connections at a given level
*/
pruneConnections(noun, level) {
const connections = noun.connections.get(level);
if (connections.size <= this.config.M) {
return;
}
// Calculate distances to all neighbors
const distances = new Map();
const validNeighborIds = new Set();
for (const neighborId of connections) {
const neighbor = this.nouns.get(neighborId);
if (!neighbor) {
// Skip neighbors that don't exist (expected during rapid additions/deletions)
continue;
}
// Only add valid neighbors to the distances map
distances.set(neighborId, this.distanceFunction(noun.vector, neighbor.vector));
validNeighborIds.add(neighborId);
}
// Only proceed if we have valid neighbors
if (distances.size === 0) {
// If no valid neighbors, clear connections at this level
noun.connections.set(level, new Set());
return;
}
// Select M closest neighbors from valid ones
const selectedNeighbors = this.selectNeighbors(noun.vector, distances, this.config.M);
// Update connections with only valid neighbors
noun.connections.set(level, new Set(selectedNeighbors.keys()));
}
/**
* Generate a random level for a new noun
* Uses the same distribution as in the original HNSW paper
*/
getRandomLevel() {
const r = Math.random();
return Math.floor(-Math.log(r) * (1.0 / Math.log(this.config.M)));
}
}
//# sourceMappingURL=hnswIndex.js.map