brainy/tests/benchmarks/distance-microbench.mjs
David Snelling b5bc73fb17 perf(8.0): allocation-free distance loops (6x cosine) — evidence-revised Fork X
Rewrite the four open-core distance functions (cosine / euclidean / manhattan /
dot-product) from object-accumulating `reduce` to single-pass allocation-free
indexed loops. cosine's per-element `{dotProduct,normA,normB}` object was the
hot-path GC lever.

MEASURED (tests/benchmarks/distance-microbench.mjs, dim=384, N=20000, median of
41): cosine 44.3ms -> 7.4ms (~6x), euclidean 9.2ms -> 6.6ms (~1.4x); the built
cosineDistance drops ~44ms -> ~9ms. Numerically identical (same ops, same order)
so recall is unchanged; full suite green (1753/1753).

Also drop the unfounded perf JSDoc ("faster than GPU", "Node.js 23.11+") and the
`new Function(distanceFn.toString())` eval in calculateDistancesBatch — with the
functions now tight loops, the batch is a thin JIT-inlined map (no worker, no
stringify/reconstruct).

Evidence-revised scope: the Float32Array resident-storage half of the original
Fork X is DROPPED. The same microbench shows Float32Array is ~1.7x SLOWER for
this compute (V8 widens f32 -> f64 on every element read), so it would regress
the hot path for a RAM win the open-core JS path does not need — billion-scale
vector RAM is the native provider's SIMD/mmap/quantized domain. The resident
representation stays number[]; no type-chain or cache changes.
2026-07-01 10:55:04 -07:00

106 lines
3.4 KiB
JavaScript

#!/usr/bin/env node
/**
* Distance microbenchmark — measures the vector-distance hot path in isolation.
*
* Compares the reduce-based implementations (current `src/utils/distance.ts`)
* against allocation-free indexed for-loops, on both `number[]` and
* `Float32Array`, to establish MEASURED evidence for the Float32Array Fork X
* change. Per the evidence-based-claims rule, no % is published without this.
*
* Run: node tests/benchmarks/distance-microbench.mjs
*/
const DIM = 384
const N = 20000 // candidate vectors compared per pass
const ITERS = 41 // repeat passes; report the median (robust to GC blips)
// --- reduce-based (current distance.ts) ---
const cosineReduce = (a, b) => {
const { dotProduct, normA, normB } = a.reduce(
(acc, val, i) => ({
dotProduct: acc.dotProduct + val * b[i],
normA: acc.normA + val * val,
normB: acc.normB + b[i] * b[i]
}),
{ dotProduct: 0, normA: 0, normB: 0 }
)
if (normA === 0 || normB === 0) return 2
return 1 - dotProduct / (Math.sqrt(normA) * Math.sqrt(normB))
}
const euclideanReduce = (a, b) => {
const sum = a.reduce((acc, val, i) => {
const d = val - b[i]
return acc + d * d
}, 0)
return Math.sqrt(sum)
}
// --- allocation-free indexed for-loop (proposed) ---
const cosineLoop = (a, b) => {
let dot = 0,
na = 0,
nb = 0
const len = a.length
for (let i = 0; i < len; i++) {
const av = a[i]
const bv = b[i]
dot += av * bv
na += av * av
nb += bv * bv
}
if (na === 0 || nb === 0) return 2
return 1 - dot / (Math.sqrt(na) * Math.sqrt(nb))
}
const euclideanLoop = (a, b) => {
let sum = 0
const len = a.length
for (let i = 0; i < len; i++) {
const d = a[i] - b[i]
sum += d * d
}
return Math.sqrt(sum)
}
function makeVectors(Ctor) {
const alloc = () => (Ctor === Array ? new Array(DIM) : new Ctor(DIM))
const q = alloc()
for (let i = 0; i < DIM; i++) q[i] = Math.sin(i * 0.1) * 0.5 + Math.cos(i * 0.03) * 0.5
const vs = []
for (let n = 0; n < N; n++) {
const v = alloc()
for (let i = 0; i < DIM; i++) v[i] = Math.sin((n + i) * 0.07)
vs.push(v)
}
return { q, vs }
}
let sink = 0
function bench(name, fn, q, vs) {
for (let w = 0; w < 3; w++) for (let i = 0; i < vs.length; i++) sink += fn(q, vs[i])
const times = []
for (let it = 0; it < ITERS; it++) {
const t0 = process.hrtime.bigint()
for (let i = 0; i < vs.length; i++) sink += fn(q, vs[i])
times.push(Number(process.hrtime.bigint() - t0) / 1e6)
}
times.sort((a, b) => a - b)
const median = times[Math.floor(times.length / 2)]
const opsPerSec = (vs.length / median) * 1000
console.log(` ${name.padEnd(28)} ${median.toFixed(2).padStart(8)} ms ${(opsPerSec / 1e6).toFixed(2).padStart(6)} M ops/s`)
return median
}
console.log(`Distance microbench — dim=${DIM}, N=${N}, iters=${ITERS} (median)\n`)
for (const [label, Ctor] of [
['number[]', Array],
['Float32Array', Float32Array]
]) {
const { q, vs } = makeVectors(Ctor)
console.log(`--- ${label} ---`)
const cr = bench('cosine reduce (current)', cosineReduce, q, vs)
const cl = bench('cosine for-loop', cosineLoop, q, vs)
const er = bench('euclid reduce (current)', euclideanReduce, q, vs)
const el = bench('euclid for-loop', euclideanLoop, q, vs)
console.log(` → cosine for-loop is ${(cr / cl).toFixed(2)}x, euclid for-loop is ${(er / el).toFixed(2)}x\n`)
}
if (sink === Infinity) console.log('(unreachable guard)')