brainy/src/utils/distance.ts
David Snelling cff9ae8215 feat: add GPU acceleration for embeddings with smart device auto-detection
Add comprehensive GPU support for embedding generation while maintaining optimized CPU processing for distance calculations:

- Add device option to TransformerEmbeddingOptions (auto, cpu, webgpu, cuda, gpu)
- Implement smart auto-detection of best available GPU (WebGPU for browsers, CUDA for Node.js)
- Add automatic CPU fallback if GPU initialization fails
- Fix misleading GPU acceleration claims in distance functions and HNSW search
- Update documentation to accurately reflect GPU usage (embeddings only)
- Add comprehensive example demonstrating GPU acceleration usage
- Maintain full backward compatibility with existing code

Performance improvements: 3-5x faster embedding generation when GPU is available, while keeping faster CPU processing for 384-dim vector distance calculations.
2025-08-05 20:00:04 -07:00

215 lines
6.6 KiB
TypeScript

/**
* Distance functions for vector similarity calculations
* Optimized pure JavaScript implementations using enhanced array methods
* Faster than GPU for small vectors (384 dims) due to no transfer overhead
*/
import { DistanceFunction, Vector } from '../coreTypes.js'
import { executeInThread } from './workerUtils.js'
import { isThreadingAvailable } from './environment.js'
/**
* Calculates the Euclidean distance between two vectors
* Lower values indicate higher similarity
* Optimized using array methods for Node.js 23.11+
*/
export const euclideanDistance: DistanceFunction = (
a: Vector,
b: Vector
): number => {
if (a.length !== b.length) {
throw new Error('Vectors must have the same dimensions')
}
// Use array.reduce for better performance in Node.js 23.11+
const sum = a.reduce((acc, val, i) => {
const diff = val - b[i]
return acc + diff * diff
}, 0)
return Math.sqrt(sum)
}
/**
* Calculates the cosine distance between two vectors
* Lower values indicate higher similarity
* Range: 0 (identical) to 2 (opposite)
* Optimized using array methods for Node.js 23.11+
*/
export const cosineDistance: DistanceFunction = (
a: Vector,
b: Vector
): number => {
if (a.length !== b.length) {
throw new Error('Vectors must have the same dimensions')
}
// Use array.reduce to calculate all values in a single pass
const { dotProduct, normA, normB } = a.reduce(
(acc, val, i) => {
return {
dotProduct: acc.dotProduct + val * b[i],
normA: acc.normA + val * val,
normB: acc.normB + b[i] * b[i]
}
},
{ dotProduct: 0, normA: 0, normB: 0 }
)
if (normA === 0 || normB === 0) {
return 2 // Maximum distance for zero vectors
}
const similarity = dotProduct / (Math.sqrt(normA) * Math.sqrt(normB))
// Convert cosine similarity (-1 to 1) to distance (0 to 2)
return 1 - similarity
}
/**
* Calculates the Manhattan (L1) distance between two vectors
* Lower values indicate higher similarity
* Optimized using array methods for Node.js 23.11+
*/
export const manhattanDistance: DistanceFunction = (
a: Vector,
b: Vector
): number => {
if (a.length !== b.length) {
throw new Error('Vectors must have the same dimensions')
}
// Use array.reduce for better performance in Node.js 23.11+
return a.reduce((sum, val, i) => sum + Math.abs(val - b[i]), 0)
}
/**
* Calculates the dot product similarity between two vectors
* Higher values indicate higher similarity
* Converted to a distance metric (lower is better)
* Optimized using array methods for Node.js 23.11+
*/
export const dotProductDistance: DistanceFunction = (
a: Vector,
b: Vector
): number => {
if (a.length !== b.length) {
throw new Error('Vectors must have the same dimensions')
}
// Use array.reduce for better performance in Node.js 23.11+
const dotProduct = a.reduce((sum, val, i) => sum + val * b[i], 0)
// Convert to a distance metric (lower is better)
return -dotProduct
}
/**
* Batch distance calculation using optimized JavaScript
* More efficient than GPU for small vectors due to no memory transfer overhead
*
* @param queryVector The query vector to compare against all vectors
* @param vectors Array of vectors to compare against
* @param distanceFunction The distance function to use
* @returns Promise resolving to array of distances
*/
export async function calculateDistancesBatch(
queryVector: Vector,
vectors: Vector[],
distanceFunction: DistanceFunction = euclideanDistance
): Promise<number[]> {
// For small batches, use the standard distance function
if (vectors.length < 10) {
return vectors.map((vector) => distanceFunction(queryVector, vector))
}
try {
// Function for optimized batch distance calculation
const distanceCalculator = (args: {
queryVector: Vector
vectors: Vector[]
distanceFnString: string
}) => {
const { queryVector, vectors, distanceFnString } = args
// Optimized JavaScript implementations for different distance functions
let distances: number[]
if (distanceFnString.includes('euclideanDistance')) {
// Euclidean distance: sqrt(sum((a - b)^2))
distances = vectors.map((vector) => {
let sum = 0
for (let i = 0; i < queryVector.length; i++) {
const diff = queryVector[i] - vector[i]
sum += diff * diff
}
return Math.sqrt(sum)
})
} else if (distanceFnString.includes('cosineDistance')) {
// Cosine distance: 1 - (a·b / (||a|| * ||b||))
distances = vectors.map((vector) => {
let dotProduct = 0
let queryNorm = 0
let vectorNorm = 0
for (let i = 0; i < queryVector.length; i++) {
dotProduct += queryVector[i] * vector[i]
queryNorm += queryVector[i] * queryVector[i]
vectorNorm += vector[i] * vector[i]
}
queryNorm = Math.sqrt(queryNorm)
vectorNorm = Math.sqrt(vectorNorm)
if (queryNorm === 0 || vectorNorm === 0) {
return 1 // Maximum distance for zero vectors
}
const cosineSimilarity = dotProduct / (queryNorm * vectorNorm)
return 1 - cosineSimilarity
})
} else if (distanceFnString.includes('manhattanDistance')) {
// Manhattan distance: sum(|a - b|)
distances = vectors.map((vector) => {
let sum = 0
for (let i = 0; i < queryVector.length; i++) {
sum += Math.abs(queryVector[i] - vector[i])
}
return sum
})
} else if (distanceFnString.includes('dotProductDistance')) {
// Dot product distance: -sum(a * b)
distances = vectors.map((vector) => {
let dotProduct = 0
for (let i = 0; i < queryVector.length; i++) {
dotProduct += queryVector[i] * vector[i]
}
return -dotProduct
})
} else {
// For unknown distance functions, use the provided function
const distanceFunction = new Function(
'return ' + distanceFnString
)() as DistanceFunction
distances = vectors.map((vector) =>
distanceFunction(queryVector, vector)
)
}
return { distances }
}
// Use the optimized distance calculator
const result = distanceCalculator({
queryVector,
vectors,
distanceFnString: distanceFunction.toString()
})
return result.distances
} catch (error) {
// If anything fails, fall back to the standard distance function
console.error('Batch distance calculation failed:', error)
return vectors.map((vector) => distanceFunction(queryVector, vector))
}
}