brainy/src/hnsw/hnswIndex.ts
David Snelling cdbd2a9db4 feat: introduce CLI for Brainy and enhance type validation
Added a comprehensive command-line interface (CLI) for interacting with the Brainy vector database. The CLI supports various operations, including database initialization, adding/searching nouns, managing relationships, and querying database status. Enhanced type validation logic for nouns and verbs to ensure consistency and enforce default types for invalid inputs. Updated test scripts to verify type validation and edge cases.
2025-06-05 11:18:20 -07:00

542 lines
15 KiB
TypeScript

/**
* HNSW (Hierarchical Navigable Small World) Index implementation
* Based on the paper: "Efficient and robust approximate nearest neighbor search using Hierarchical Navigable Small World graphs"
*/
import { DistanceFunction, HNSWConfig, HNSWNoun, Vector, VectorDocument } from '../coreTypes.js'
import { euclideanDistance } from '../utils/index.js'
// Default HNSW parameters
const DEFAULT_CONFIG: HNSWConfig = {
M: 16, // Max number of connections per noun
efConstruction: 200, // Size of a dynamic candidate list during construction
efSearch: 50, // Size of a dynamic candidate list during search
ml: 16 // Max level
}
export class HNSWIndex {
private nouns: Map<string, HNSWNoun> = new Map()
private entryPointId: string | null = null
private maxLevel = 0
private config: HNSWConfig
private distanceFunction: DistanceFunction
private dimension: number | null = null
constructor(
config: Partial<HNSWConfig> = {},
distanceFunction: DistanceFunction = euclideanDistance
) {
this.config = { ...DEFAULT_CONFIG, ...config }
this.distanceFunction = distanceFunction
}
/**
* Add a vector to the index
*/
public addItem(item: VectorDocument): string {
// Check if item is defined
if (!item) {
throw new Error('Item is undefined or null')
}
const { id, vector } = item
// Check if vector is defined
if (!vector) {
throw new Error('Vector is undefined or null')
}
// Set dimension on first insert
if (this.dimension === null) {
this.dimension = vector.length
} else if (vector.length !== this.dimension) {
throw new Error(
`Vector dimension mismatch: expected ${this.dimension}, got ${vector.length}`
)
}
// Generate random level for this noun
const nounLevel = this.getRandomLevel()
// Create new noun
const noun: HNSWNoun = {
id,
vector,
connections: new Map()
}
// Initialize empty connection sets for each level
for (let level = 0; level <= nounLevel; level++) {
noun.connections.set(level, new Set<string>())
}
// If this is the first noun, make it the entry point
if (this.nouns.size === 0) {
this.entryPointId = id
this.maxLevel = nounLevel
this.nouns.set(id, noun)
return id
}
// Find entry point
if (!this.entryPointId) {
console.error('Entry point ID is null')
// If there's no entry point, this is the first noun, so we should have returned earlier
// This is a safety check
this.entryPointId = id
this.maxLevel = nounLevel
this.nouns.set(id, noun)
return id
}
const entryPoint = this.nouns.get(this.entryPointId)
if (!entryPoint) {
console.error(`Entry point with ID ${this.entryPointId} not found`)
// If the entry point doesn't exist, treat this as the first noun
this.entryPointId = id
this.maxLevel = nounLevel
this.nouns.set(id, noun)
return id
}
let currObj = entryPoint
let currDist = this.distanceFunction(vector, entryPoint.vector)
// Traverse the graph from top to bottom to find the closest noun
for (let level = this.maxLevel; level > nounLevel; level--) {
let changed = true
while (changed) {
changed = false
// Check all neighbors at current level
const connections = currObj.connections.get(level) || new Set<string>()
for (const neighborId of connections) {
const neighbor = this.nouns.get(neighborId)
if (!neighbor) {
console.error(`Neighbor with ID ${neighborId} not found in addItem traversal`)
continue
}
const distToNeighbor = this.distanceFunction(vector, neighbor.vector)
if (distToNeighbor < currDist) {
currDist = distToNeighbor
currObj = neighbor
changed = true
}
}
}
}
// For each level from nounLevel down to 0
for (let level = Math.min(nounLevel, this.maxLevel); level >= 0; level--) {
// Find ef nearest elements using greedy search
const nearestNouns = this.searchLayer(
vector,
currObj,
this.config.efConstruction,
level
)
// Select M nearest neighbors
const neighbors = this.selectNeighbors(
vector,
nearestNouns,
this.config.M
)
// Add bidirectional connections
for (const [neighborId, _] of neighbors) {
const neighbor = this.nouns.get(neighborId)
if (!neighbor) {
console.error(`Neighbor with ID ${neighborId} not found`)
continue
}
noun.connections.get(level)!.add(neighborId)
// Add reverse connection
if (!neighbor.connections.has(level)) {
neighbor.connections.set(level, new Set<string>())
}
neighbor.connections.get(level)!.add(id)
// Ensure neighbor doesn't have too many connections
if (neighbor.connections.get(level)!.size > this.config.M) {
this.pruneConnections(neighbor, level)
}
}
// Update entry point for the next level
if (nearestNouns.size > 0) {
const [nearestId, nearestDist] = [...nearestNouns][0]
if (nearestDist < currDist) {
currDist = nearestDist
const nearestNoun = this.nouns.get(nearestId)
if (!nearestNoun) {
console.error(`Nearest noun with ID ${nearestId} not found in addItem`)
// Keep the current object as is
} else {
currObj = nearestNoun
}
}
}
}
// Update max level and entry point if needed
if (nounLevel > this.maxLevel) {
this.maxLevel = nounLevel
this.entryPointId = id
}
// Add noun to the index
this.nouns.set(id, noun)
return id
}
/**
* Search for nearest neighbors
*/
public search(queryVector: Vector, k: number = 10): Array<[string, number]> {
if (this.nouns.size === 0) {
return []
}
// Check if query vector is defined
if (!queryVector) {
throw new Error('Query vector is undefined or null')
}
if (this.dimension !== null && queryVector.length !== this.dimension) {
throw new Error(
`Query vector dimension mismatch: expected ${this.dimension}, got ${queryVector.length}`
)
}
// Start from the entry point
if (!this.entryPointId) {
console.error('Entry point ID is null')
return []
}
const entryPoint = this.nouns.get(this.entryPointId)
if (!entryPoint) {
console.error(`Entry point with ID ${this.entryPointId} not found`)
return []
}
let currObj = entryPoint
let currDist = this.distanceFunction(queryVector, currObj.vector)
// Traverse the graph from top to bottom to find the closest noun
for (let level = this.maxLevel; level > 0; level--) {
let changed = true
while (changed) {
changed = false
// Check all neighbors at current level
const connections = currObj.connections.get(level) || new Set<string>()
for (const neighborId of connections) {
const neighbor = this.nouns.get(neighborId)
if (!neighbor) {
console.error(`Neighbor with ID ${neighborId} not found in search`)
continue
}
const distToNeighbor = this.distanceFunction(
queryVector,
neighbor.vector
)
if (distToNeighbor < currDist) {
currDist = distToNeighbor
currObj = neighbor
changed = true
}
}
}
}
// Search at level 0 with ef = k
const nearestNouns = this.searchLayer(
queryVector,
currObj,
Math.max(this.config.efSearch, k),
0
)
// Convert to array and sort by distance
return [...nearestNouns].slice(0, k)
}
/**
* Remove an item from the index
*/
public removeItem(id: string): boolean {
if (!this.nouns.has(id)) {
return false
}
const noun = this.nouns.get(id)!
// Remove connections to this noun from all neighbors
for (const [level, connections] of noun.connections.entries()) {
for (const neighborId of connections) {
const neighbor = this.nouns.get(neighborId)
if (!neighbor) {
console.error(`Neighbor with ID ${neighborId} not found in removeItem`)
continue
}
if (neighbor.connections.has(level)) {
neighbor.connections.get(level)!.delete(id)
// Prune connections after removing this noun to ensure consistency
this.pruneConnections(neighbor, level)
}
}
}
// Also check all other nouns for references to this noun and remove them
for (const [nounId, otherNoun] of this.nouns.entries()) {
if (nounId === id) continue // Skip the noun being removed
for (const [level, connections] of otherNoun.connections.entries()) {
if (connections.has(id)) {
connections.delete(id)
// Prune connections after removing this reference
this.pruneConnections(otherNoun, level)
}
}
}
// Remove the noun
this.nouns.delete(id)
// If we removed the entry point, find a new one
if (this.entryPointId === id) {
if (this.nouns.size === 0) {
this.entryPointId = null
this.maxLevel = 0
} else {
// Find the noun with the highest level
let maxLevel = 0
let newEntryPointId = null
for (const [nounId, noun] of this.nouns.entries()) {
if (noun.connections.size === 0) continue // Skip nouns with no connections
const nounLevel = Math.max(...noun.connections.keys())
if (nounLevel >= maxLevel) {
maxLevel = nounLevel
newEntryPointId = nounId
}
}
this.entryPointId = newEntryPointId
this.maxLevel = maxLevel
}
}
return true
}
/**
* Get all nouns in the index
*/
public getNouns(): Map<string, HNSWNoun> {
return new Map(this.nouns)
}
/**
* Get all nodes in the index (alias for getNouns for backward compatibility)
* @deprecated Use getNouns() instead
*/
public getNodes(): Map<string, HNSWNoun> {
return this.getNouns()
}
/**
* Clear the index
*/
public clear(): void {
this.nouns.clear()
this.entryPointId = null
this.maxLevel = 0
}
/**
* Get the size of the index
*/
public size(): number {
return this.nouns.size
}
/**
* Get the distance function used by the index
*/
public getDistanceFunction(): DistanceFunction {
return this.distanceFunction
}
/**
* Search within a specific layer
* Returns a map of noun IDs to distances, sorted by distance
*/
private searchLayer(
queryVector: Vector,
entryPoint: HNSWNoun,
ef: number,
level: number
): Map<string, number> {
// Set of visited nouns
const visited = new Set<string>([entryPoint.id])
// Priority queue of candidates (closest first)
const candidates = new Map<string, number>()
candidates.set(
entryPoint.id,
this.distanceFunction(queryVector, entryPoint.vector)
)
// Priority queue of nearest neighbors found so far (closest first)
const nearest = new Map<string, number>()
nearest.set(
entryPoint.id,
this.distanceFunction(queryVector, entryPoint.vector)
)
// While there are candidates to explore
while (candidates.size > 0) {
// Get closest candidate
const [closestId, closestDist] = [...candidates][0]
candidates.delete(closestId)
// If this candidate is farther than the farthest in our result set, we're done
const farthestInNearest = [...nearest][nearest.size - 1]
if (nearest.size >= ef && closestDist > farthestInNearest[1]) {
break
}
// Explore neighbors of the closest candidate
const noun = this.nouns.get(closestId)
if (!noun) {
console.error(`Noun with ID ${closestId} not found in searchLayer`)
continue
}
const connections = noun.connections.get(level) || new Set<string>()
for (const neighborId of connections) {
if (!visited.has(neighborId)) {
visited.add(neighborId)
const neighbor = this.nouns.get(neighborId)
if (!neighbor) {
console.error(`Neighbor with ID ${neighborId} not found in searchLayer`)
continue
}
const distToNeighbor = this.distanceFunction(
queryVector,
neighbor.vector
)
// If we haven't found ef nearest neighbors yet, or this neighbor is closer than the farthest one we've found
if (nearest.size < ef || distToNeighbor < farthestInNearest[1]) {
candidates.set(neighborId, distToNeighbor)
nearest.set(neighborId, distToNeighbor)
// If we have more than ef neighbors, remove the farthest one
if (nearest.size > ef) {
const sortedNearest = [...nearest].sort((a, b) => a[1] - b[1])
nearest.clear()
for (let i = 0; i < ef; i++) {
nearest.set(sortedNearest[i][0], sortedNearest[i][1])
}
}
}
}
}
}
// Sort nearest by distance
return new Map([...nearest].sort((a, b) => a[1] - b[1]))
}
/**
* Select M nearest neighbors from the candidate set
*/
private selectNeighbors(
queryVector: Vector,
candidates: Map<string, number>,
M: number
): Map<string, number> {
if (candidates.size <= M) {
return candidates
}
// Simple heuristic: just take the M closest
const sortedCandidates = [...candidates].sort((a, b) => a[1] - b[1])
const result = new Map<string, number>()
for (let i = 0; i < Math.min(M, sortedCandidates.length); i++) {
result.set(sortedCandidates[i][0], sortedCandidates[i][1])
}
return result
}
/**
* Ensure a noun doesn't have too many connections at a given level
*/
private pruneConnections(noun: HNSWNoun, level: number): void {
const connections = noun.connections.get(level)!
if (connections.size <= this.config.M) {
return
}
// Calculate distances to all neighbors
const distances = new Map<string, number>()
const validNeighborIds = new Set<string>()
for (const neighborId of connections) {
const neighbor = this.nouns.get(neighborId)
if (!neighbor) {
console.error(`Neighbor with ID ${neighborId} not found in pruneConnections`)
continue
}
// Only add valid neighbors to the distances map
distances.set(
neighborId,
this.distanceFunction(noun.vector, neighbor.vector)
)
validNeighborIds.add(neighborId)
}
// Only proceed if we have valid neighbors
if (distances.size === 0) {
// If no valid neighbors, clear connections at this level
noun.connections.set(level, new Set())
return
}
// Select M closest neighbors from valid ones
const selectedNeighbors = this.selectNeighbors(
noun.vector,
distances,
this.config.M
)
// Update connections with only valid neighbors
noun.connections.set(level, new Set(selectedNeighbors.keys()))
}
/**
* Generate a random level for a new noun
* Uses the same distribution as in the original HNSW paper
*/
private getRandomLevel(): number {
const r = Math.random()
return Math.floor(-Math.log(r) * (1.0 / Math.log(this.config.M)))
}
}