brainy/src/hnsw/hnswIndex.ts
David Snelling a2ad5fabdf feat(src/hnsw): add GPU acceleration for distance calculations and improve fallback handling
Integrated `calculateDistancesWithGPU` for GPU-accelerated distance calculations, optimizing performance for compute-intensive tasks. Introduced robust error handling for GPU failures with automatic fallback to threaded or sequential CPU calculations. Enhanced code structure and readability with consistent formatting adjustments.
2025-06-26 10:56:48 -07:00

752 lines
22 KiB
TypeScript

/**
* HNSW (Hierarchical Navigable Small World) Index implementation
* Based on the paper: "Efficient and robust approximate nearest neighbor search using Hierarchical Navigable Small World graphs"
*/
import {
DistanceFunction,
HNSWConfig,
HNSWNoun,
Vector,
VectorDocument
} from '../coreTypes.js'
import { euclideanDistance, calculateDistancesWithGPU } from '../utils/index.js'
import { executeInThread } from '../utils/workerUtils.js'
// Default HNSW parameters
const DEFAULT_CONFIG: HNSWConfig = {
M: 16, // Max number of connections per noun
efConstruction: 200, // Size of a dynamic candidate list during construction
efSearch: 50, // Size of a dynamic candidate list during search
ml: 16 // Max level
}
export class HNSWIndex {
private nouns: Map<string, HNSWNoun> = new Map()
private entryPointId: string | null = null
private maxLevel = 0
private config: HNSWConfig
private distanceFunction: DistanceFunction
private dimension: number | null = null
private useParallelization: boolean = true // Whether to use parallelization for performance-critical operations
constructor(
config: Partial<HNSWConfig> = {},
distanceFunction: DistanceFunction = euclideanDistance,
options: { useParallelization?: boolean } = {}
) {
this.config = { ...DEFAULT_CONFIG, ...config }
this.distanceFunction = distanceFunction
this.useParallelization =
options.useParallelization !== undefined
? options.useParallelization
: true
}
/**
* Set whether to use parallelization for performance-critical operations
*/
public setUseParallelization(useParallelization: boolean): void {
this.useParallelization = useParallelization
}
/**
* Get whether parallelization is enabled
*/
public getUseParallelization(): boolean {
return this.useParallelization
}
/**
* Calculate distances between a query vector and multiple vectors in parallel
* This is used to optimize performance for search operations
* Uses GPU acceleration when available for optimal performance
*
* @param queryVector The query vector
* @param vectors Array of vectors to compare against
* @returns Array of distances
*/
private async calculateDistancesInParallel(
queryVector: Vector,
vectors: Array<{ id: string; vector: Vector }>
): Promise<Array<{ id: string; distance: number }>> {
// If parallelization is disabled or there are very few vectors, use sequential processing
if (!this.useParallelization || vectors.length < 10) {
return vectors.map((item) => ({
id: item.id,
distance: this.distanceFunction(queryVector, item.vector)
}))
}
try {
// Extract just the vectors from the input array
const vectorsOnly = vectors.map((item) => item.vector)
// Use GPU-accelerated distance calculation when possible
const distances = await calculateDistancesWithGPU(
queryVector,
vectorsOnly,
this.distanceFunction
)
// Map the distances back to their IDs
return vectors.map((item, index) => ({
id: item.id,
distance: distances[index]
}))
} catch (error) {
console.error(
'Error in GPU-accelerated distance calculation, falling back to threaded CPU:',
error
)
// Fall back to threaded CPU processing if GPU acceleration fails
// Function to be executed in a worker thread
const distanceCalculator = (args: {
queryVector: Vector
vectors: Array<{ id: string; vector: Vector }>
distanceFnString: string
}) => {
const { queryVector, vectors, distanceFnString } = args
// Recreate the distance function from its string representation
const distanceFunction = new Function(
'return ' + distanceFnString
)() as DistanceFunction
// Calculate distances for all items
return vectors.map((item) => ({
id: item.id,
distance: distanceFunction(queryVector, item.vector)
}))
}
try {
// Convert the distance function to a string for serialization
const distanceFnString = this.distanceFunction.toString()
// Execute the distance calculation in a separate thread
return await executeInThread<Array<{ id: string; distance: number }>>(
distanceCalculator.toString(),
{ queryVector, vectors, distanceFnString }
)
} catch (threadError) {
console.error(
'Error in threaded distance calculation, falling back to sequential:',
threadError
)
// Fall back to sequential processing if both GPU and threaded execution fail
return vectors.map((item) => ({
id: item.id,
distance: this.distanceFunction(queryVector, item.vector)
}))
}
}
}
/**
* Add a vector to the index
*/
public async addItem(item: VectorDocument): Promise<string> {
// Check if item is defined
if (!item) {
throw new Error('Item is undefined or null')
}
const { id, vector } = item
// Check if vector is defined
if (!vector) {
throw new Error('Vector is undefined or null')
}
// Set dimension on first insert
if (this.dimension === null) {
this.dimension = vector.length
} else if (vector.length !== this.dimension) {
throw new Error(
`Vector dimension mismatch: expected ${this.dimension}, got ${vector.length}`
)
}
// Generate random level for this noun
const nounLevel = this.getRandomLevel()
// Create new noun
const noun: HNSWNoun = {
id,
vector,
connections: new Map()
}
// Initialize empty connection sets for each level
for (let level = 0; level <= nounLevel; level++) {
noun.connections.set(level, new Set<string>())
}
// If this is the first noun, make it the entry point
if (this.nouns.size === 0) {
this.entryPointId = id
this.maxLevel = nounLevel
this.nouns.set(id, noun)
return id
}
// Find entry point
if (!this.entryPointId) {
console.error('Entry point ID is null')
// If there's no entry point, this is the first noun, so we should have returned earlier
// This is a safety check
this.entryPointId = id
this.maxLevel = nounLevel
this.nouns.set(id, noun)
return id
}
const entryPoint = this.nouns.get(this.entryPointId)
if (!entryPoint) {
console.error(`Entry point with ID ${this.entryPointId} not found`)
// If the entry point doesn't exist, treat this as the first noun
this.entryPointId = id
this.maxLevel = nounLevel
this.nouns.set(id, noun)
return id
}
let currObj = entryPoint
let currDist = this.distanceFunction(vector, entryPoint.vector)
// Traverse the graph from top to bottom to find the closest noun
for (let level = this.maxLevel; level > nounLevel; level--) {
let changed = true
while (changed) {
changed = false
// Check all neighbors at current level
const connections = currObj.connections.get(level) || new Set<string>()
for (const neighborId of connections) {
const neighbor = this.nouns.get(neighborId)
if (!neighbor) {
// Skip neighbors that don't exist (expected during rapid additions/deletions)
continue
}
const distToNeighbor = this.distanceFunction(vector, neighbor.vector)
if (distToNeighbor < currDist) {
currDist = distToNeighbor
currObj = neighbor
changed = true
}
}
}
}
// For each level from nounLevel down to 0
for (let level = Math.min(nounLevel, this.maxLevel); level >= 0; level--) {
// Find ef nearest elements using greedy search
const nearestNouns = await this.searchLayer(
vector,
currObj,
this.config.efConstruction,
level
)
// Select M nearest neighbors
const neighbors = this.selectNeighbors(
vector,
nearestNouns,
this.config.M
)
// Add bidirectional connections
for (const [neighborId, _] of neighbors) {
const neighbor = this.nouns.get(neighborId)
if (!neighbor) {
// Skip neighbors that don't exist (expected during rapid additions/deletions)
continue
}
noun.connections.get(level)!.add(neighborId)
// Add reverse connection
if (!neighbor.connections.has(level)) {
neighbor.connections.set(level, new Set<string>())
}
neighbor.connections.get(level)!.add(id)
// Ensure neighbor doesn't have too many connections
if (neighbor.connections.get(level)!.size > this.config.M) {
this.pruneConnections(neighbor, level)
}
}
// Update entry point for the next level
if (nearestNouns.size > 0) {
const [nearestId, nearestDist] = [...nearestNouns][0]
if (nearestDist < currDist) {
currDist = nearestDist
const nearestNoun = this.nouns.get(nearestId)
if (!nearestNoun) {
console.error(
`Nearest noun with ID ${nearestId} not found in addItem`
)
// Keep the current object as is
} else {
currObj = nearestNoun
}
}
}
}
// Update max level and entry point if needed
if (nounLevel > this.maxLevel) {
this.maxLevel = nounLevel
this.entryPointId = id
}
// Add noun to the index
this.nouns.set(id, noun)
return id
}
/**
* Search for nearest neighbors
*/
public async search(
queryVector: Vector,
k: number = 10
): Promise<Array<[string, number]>> {
if (this.nouns.size === 0) {
return []
}
// Check if query vector is defined
if (!queryVector) {
throw new Error('Query vector is undefined or null')
}
if (this.dimension !== null && queryVector.length !== this.dimension) {
throw new Error(
`Query vector dimension mismatch: expected ${this.dimension}, got ${queryVector.length}`
)
}
// Start from the entry point
if (!this.entryPointId) {
console.error('Entry point ID is null')
return []
}
const entryPoint = this.nouns.get(this.entryPointId)
if (!entryPoint) {
console.error(`Entry point with ID ${this.entryPointId} not found`)
return []
}
let currObj = entryPoint
let currDist = this.distanceFunction(queryVector, currObj.vector)
// Traverse the graph from top to bottom to find the closest noun
for (let level = this.maxLevel; level > 0; level--) {
let changed = true
while (changed) {
changed = false
// Check all neighbors at current level
const connections = currObj.connections.get(level) || new Set<string>()
// If we have enough connections, use parallel distance calculation
if (this.useParallelization && connections.size >= 10) {
// Prepare vectors for parallel calculation
const vectors: Array<{ id: string; vector: Vector }> = []
for (const neighborId of connections) {
const neighbor = this.nouns.get(neighborId)
if (!neighbor) continue
vectors.push({ id: neighborId, vector: neighbor.vector })
}
// Calculate distances in parallel
const distances = await this.calculateDistancesInParallel(
queryVector,
vectors
)
// Find the closest neighbor
for (const { id, distance } of distances) {
if (distance < currDist) {
currDist = distance
const neighbor = this.nouns.get(id)
if (neighbor) {
currObj = neighbor
changed = true
}
}
}
} else {
// Use sequential processing for small number of connections
for (const neighborId of connections) {
const neighbor = this.nouns.get(neighborId)
if (!neighbor) {
// Skip neighbors that don't exist (expected during rapid additions/deletions)
continue
}
const distToNeighbor = this.distanceFunction(
queryVector,
neighbor.vector
)
if (distToNeighbor < currDist) {
currDist = distToNeighbor
currObj = neighbor
changed = true
}
}
}
}
}
// Search at level 0 with ef = k
const nearestNouns = await this.searchLayer(
queryVector,
currObj,
Math.max(this.config.efSearch, k),
0
)
// Convert to array and sort by distance
return [...nearestNouns].slice(0, k)
}
/**
* Remove an item from the index
*/
public removeItem(id: string): boolean {
if (!this.nouns.has(id)) {
return false
}
const noun = this.nouns.get(id)!
// Remove connections to this noun from all neighbors
for (const [level, connections] of noun.connections.entries()) {
for (const neighborId of connections) {
const neighbor = this.nouns.get(neighborId)
if (!neighbor) {
// Skip neighbors that don't exist (expected during rapid additions/deletions)
continue
}
if (neighbor.connections.has(level)) {
neighbor.connections.get(level)!.delete(id)
// Prune connections after removing this noun to ensure consistency
this.pruneConnections(neighbor, level)
}
}
}
// Also check all other nouns for references to this noun and remove them
for (const [nounId, otherNoun] of this.nouns.entries()) {
if (nounId === id) continue // Skip the noun being removed
for (const [level, connections] of otherNoun.connections.entries()) {
if (connections.has(id)) {
connections.delete(id)
// Prune connections after removing this reference
this.pruneConnections(otherNoun, level)
}
}
}
// Remove the noun
this.nouns.delete(id)
// If we removed the entry point, find a new one
if (this.entryPointId === id) {
if (this.nouns.size === 0) {
this.entryPointId = null
this.maxLevel = 0
} else {
// Find the noun with the highest level
let maxLevel = 0
let newEntryPointId = null
for (const [nounId, noun] of this.nouns.entries()) {
if (noun.connections.size === 0) continue // Skip nouns with no connections
const nounLevel = Math.max(...noun.connections.keys())
if (nounLevel >= maxLevel) {
maxLevel = nounLevel
newEntryPointId = nounId
}
}
this.entryPointId = newEntryPointId
this.maxLevel = maxLevel
}
}
return true
}
/**
* Get all nouns in the index
*/
public getNouns(): Map<string, HNSWNoun> {
return new Map(this.nouns)
}
/**
* Clear the index
*/
public clear(): void {
this.nouns.clear()
this.entryPointId = null
this.maxLevel = 0
}
/**
* Get the size of the index
*/
public size(): number {
return this.nouns.size
}
/**
* Get the distance function used by the index
*/
public getDistanceFunction(): DistanceFunction {
return this.distanceFunction
}
/**
* Get the entry point ID
*/
public getEntryPointId(): string | null {
return this.entryPointId
}
/**
* Get the maximum level
*/
public getMaxLevel(): number {
return this.maxLevel
}
/**
* Get the dimension
*/
public getDimension(): number | null {
return this.dimension
}
/**
* Get the configuration
*/
public getConfig(): HNSWConfig {
return { ...this.config }
}
/**
* Search within a specific layer
* Returns a map of noun IDs to distances, sorted by distance
*/
private async searchLayer(
queryVector: Vector,
entryPoint: HNSWNoun,
ef: number,
level: number
): Promise<Map<string, number>> {
// Set of visited nouns
const visited = new Set<string>([entryPoint.id])
// Priority queue of candidates (closest first)
const candidates = new Map<string, number>()
candidates.set(
entryPoint.id,
this.distanceFunction(queryVector, entryPoint.vector)
)
// Priority queue of nearest neighbors found so far (closest first)
const nearest = new Map<string, number>()
nearest.set(
entryPoint.id,
this.distanceFunction(queryVector, entryPoint.vector)
)
// While there are candidates to explore
while (candidates.size > 0) {
// Get closest candidate
const [closestId, closestDist] = [...candidates][0]
candidates.delete(closestId)
// If this candidate is farther than the farthest in our result set, we're done
const farthestInNearest = [...nearest][nearest.size - 1]
if (nearest.size >= ef && closestDist > farthestInNearest[1]) {
break
}
// Explore neighbors of the closest candidate
const noun = this.nouns.get(closestId)
if (!noun) {
console.error(`Noun with ID ${closestId} not found in searchLayer`)
continue
}
const connections = noun.connections.get(level) || new Set<string>()
// If we have enough connections and parallelization is enabled, use parallel distance calculation
if (this.useParallelization && connections.size >= 10) {
// Collect unvisited neighbors
const unvisitedNeighbors: Array<{ id: string; vector: Vector }> = []
for (const neighborId of connections) {
if (!visited.has(neighborId)) {
visited.add(neighborId)
const neighbor = this.nouns.get(neighborId)
if (!neighbor) continue
unvisitedNeighbors.push({ id: neighborId, vector: neighbor.vector })
}
}
if (unvisitedNeighbors.length > 0) {
// Calculate distances in parallel
const distances = await this.calculateDistancesInParallel(
queryVector,
unvisitedNeighbors
)
// Process the results
for (const { id, distance } of distances) {
// If we haven't found ef nearest neighbors yet, or this neighbor is closer than the farthest one we've found
if (nearest.size < ef || distance < farthestInNearest[1]) {
candidates.set(id, distance)
nearest.set(id, distance)
// If we have more than ef neighbors, remove the farthest one
if (nearest.size > ef) {
const sortedNearest = [...nearest].sort((a, b) => a[1] - b[1])
nearest.clear()
for (let i = 0; i < ef; i++) {
nearest.set(sortedNearest[i][0], sortedNearest[i][1])
}
}
}
}
}
} else {
// Use sequential processing for small number of connections
for (const neighborId of connections) {
if (!visited.has(neighborId)) {
visited.add(neighborId)
const neighbor = this.nouns.get(neighborId)
if (!neighbor) {
// Skip neighbors that don't exist (expected during rapid additions/deletions)
continue
}
const distToNeighbor = this.distanceFunction(
queryVector,
neighbor.vector
)
// If we haven't found ef nearest neighbors yet, or this neighbor is closer than the farthest one we've found
if (nearest.size < ef || distToNeighbor < farthestInNearest[1]) {
candidates.set(neighborId, distToNeighbor)
nearest.set(neighborId, distToNeighbor)
// If we have more than ef neighbors, remove the farthest one
if (nearest.size > ef) {
const sortedNearest = [...nearest].sort((a, b) => a[1] - b[1])
nearest.clear()
for (let i = 0; i < ef; i++) {
nearest.set(sortedNearest[i][0], sortedNearest[i][1])
}
}
}
}
}
}
}
// Sort nearest by distance
return new Map([...nearest].sort((a, b) => a[1] - b[1]))
}
/**
* Select M nearest neighbors from the candidate set
*/
private selectNeighbors(
queryVector: Vector,
candidates: Map<string, number>,
M: number
): Map<string, number> {
if (candidates.size <= M) {
return candidates
}
// Simple heuristic: just take the M closest
const sortedCandidates = [...candidates].sort((a, b) => a[1] - b[1])
const result = new Map<string, number>()
for (let i = 0; i < Math.min(M, sortedCandidates.length); i++) {
result.set(sortedCandidates[i][0], sortedCandidates[i][1])
}
return result
}
/**
* Ensure a noun doesn't have too many connections at a given level
*/
private pruneConnections(noun: HNSWNoun, level: number): void {
const connections = noun.connections.get(level)!
if (connections.size <= this.config.M) {
return
}
// Calculate distances to all neighbors
const distances = new Map<string, number>()
const validNeighborIds = new Set<string>()
for (const neighborId of connections) {
const neighbor = this.nouns.get(neighborId)
if (!neighbor) {
// Skip neighbors that don't exist (expected during rapid additions/deletions)
continue
}
// Only add valid neighbors to the distances map
distances.set(
neighborId,
this.distanceFunction(noun.vector, neighbor.vector)
)
validNeighborIds.add(neighborId)
}
// Only proceed if we have valid neighbors
if (distances.size === 0) {
// If no valid neighbors, clear connections at this level
noun.connections.set(level, new Set())
return
}
// Select M closest neighbors from valid ones
const selectedNeighbors = this.selectNeighbors(
noun.vector,
distances,
this.config.M
)
// Update connections with only valid neighbors
noun.connections.set(level, new Set(selectedNeighbors.keys()))
}
/**
* Generate a random level for a new noun
* Uses the same distribution as in the original HNSW paper
*/
private getRandomLevel(): number {
const r = Math.random()
return Math.floor(-Math.log(r) * (1.0 / Math.log(this.config.M)))
}
}