brainy/src/hnsw/distributedSearch.ts
David Snelling 9c87982a7d 🧠 Brainy 2.0.0 - Zero-Configuration AI Database with Triple Intelligence™
MAJOR RELEASE: Complete evolution of Brainy with groundbreaking features and performance.

🎯 KEY FEATURES:
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 Triple Intelligence™ Engine
  - Unified Vector + Metadata + Graph search
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  - TypeScript with full type safety
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📦 WHAT'S INCLUDED:
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• Core AI Database with HNSW indexing
• 19 Production-ready augmentations
• Universal Memory Manager
• Complete CLI with all commands
• Brain Cloud integration (soulcraft.com)
• Comprehensive documentation
• 52 test files with 400+ tests
• Migration guide from 1.x

📊 PERFORMANCE:
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• Initialize: 450ms (24MB memory)
• Search: 3ms average (up to 10M items)
• Metadata Filter: 0.8ms (O(log n))
• Bulk Import: 2.3s per 1000 items
• Production Scale: 5.8ms at 10M items

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• TypeScript compilation: 153 errors → 0
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• brainy add - Smart data ingestion
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• brainy search - Vector similarity
• brainy chat - AI conversation mode
• brainy cloud - Brain Cloud integration
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📚 DOCUMENTATION:
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🌟 USE CASES:
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• AI memory layer for chatbots
• Semantic document search
• Code intelligence platforms
• Knowledge management systems
• Real-time recommendation engines
• Customer support automation

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2025-08-26 12:32:21 -07:00

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TypeScript

/**
* Distributed Search System for Large-Scale HNSW Indices
* Implements parallel search across multiple partitions and instances
*/
import { Vector, HNSWNoun } from '../coreTypes.js'
import { PartitionedHNSWIndex } from './partitionedHNSWIndex.js'
import { executeInThread } from '../utils/workerUtils.js'
// Search task for parallel execution
interface SearchTask {
partitionId: string
queryVector: Vector
k: number
searchId: string
priority: number
}
// Search result from a partition
interface PartitionSearchResult {
partitionId: string
results: Array<[string, number]>
searchTime: number
nodesVisited: number
error?: Error
}
// Distributed search configuration
interface DistributedSearchConfig {
maxConcurrentSearches?: number
searchTimeout?: number
resultMergeStrategy?: 'distance' | 'score' | 'hybrid'
adaptivePartitionSelection?: boolean
redundantSearches?: number
loadBalancing?: boolean
}
// Search coordination strategies
export enum SearchStrategy {
BROADCAST = 'broadcast', // Search all partitions
SELECTIVE = 'selective', // Search subset of partitions
ADAPTIVE = 'adaptive', // Dynamically adjust based on results
HIERARCHICAL = 'hierarchical' // Multi-level search
}
// Worker thread pool for parallel search
interface SearchWorker {
id: string
busy: boolean
tasksCompleted: number
averageTaskTime: number
lastTaskTime: number
}
/**
* Distributed search coordinator for large-scale vector search
*/
export class DistributedSearchSystem {
private config: Required<DistributedSearchConfig>
private searchWorkers: Map<string, SearchWorker> = new Map()
private searchQueue: SearchTask[] = []
private activeSearches: Map<string, Promise<PartitionSearchResult[]>> = new Map()
private partitionStats: Map<string, {
averageSearchTime: number
load: number
quality: number
lastUsed: number
}> = new Map()
// Performance monitoring
private searchStats = {
totalSearches: 0,
averageLatency: 0,
parallelEfficiency: 0,
cacheHitRate: 0,
partitionUtilization: new Map<string, number>()
}
constructor(config: Partial<DistributedSearchConfig> = {}) {
this.config = {
maxConcurrentSearches: 10,
searchTimeout: 30000, // 30 seconds
resultMergeStrategy: 'hybrid',
adaptivePartitionSelection: true,
redundantSearches: 0,
loadBalancing: true,
...config
}
this.initializeWorkerPool()
}
/**
* Execute distributed search across multiple partitions
*/
public async distributedSearch(
partitionedIndex: PartitionedHNSWIndex,
queryVector: Vector,
k: number,
strategy: SearchStrategy = SearchStrategy.ADAPTIVE
): Promise<Array<[string, number]>> {
const searchId = this.generateSearchId()
const startTime = Date.now()
try {
// Select partitions to search based on strategy
const partitionsToSearch = await this.selectPartitions(
partitionedIndex,
queryVector,
strategy
)
// Create search tasks
const searchTasks = this.createSearchTasks(
partitionsToSearch,
queryVector,
k,
searchId
)
// Execute searches in parallel
const searchResults = await this.executeParallelSearches(
partitionedIndex,
searchTasks
)
// Merge results from all partitions
const mergedResults = this.mergeSearchResults(searchResults, k)
// Update statistics
this.updateSearchStats(searchId, startTime, searchResults)
return mergedResults
} catch (error) {
console.error(`Distributed search ${searchId} failed:`, error)
throw error
}
}
/**
* Select partitions to search based on strategy
*/
private async selectPartitions(
partitionedIndex: PartitionedHNSWIndex,
queryVector: Vector,
strategy: SearchStrategy
): Promise<string[]> {
const stats = partitionedIndex.getPartitionStats()
const allPartitionIds = stats.partitionDetails.map(p => p.id)
switch (strategy) {
case SearchStrategy.BROADCAST:
return allPartitionIds
case SearchStrategy.SELECTIVE:
return this.selectTopPartitions(allPartitionIds, 3)
case SearchStrategy.ADAPTIVE:
return await this.adaptivePartitionSelection(allPartitionIds, queryVector)
case SearchStrategy.HIERARCHICAL:
return this.hierarchicalPartitionSelection(allPartitionIds)
default:
return allPartitionIds
}
}
/**
* Adaptive partition selection based on historical performance
*/
private async adaptivePartitionSelection(
partitionIds: string[],
queryVector: Vector
): Promise<string[]> {
const candidates: Array<{ id: string; score: number }> = []
for (const partitionId of partitionIds) {
const stats = this.partitionStats.get(partitionId)
let score = 1.0
if (stats) {
// Score based on performance metrics
const speedScore = 1000 / Math.max(stats.averageSearchTime, 1)
const loadScore = Math.max(0, 1 - stats.load)
const qualityScore = stats.quality
const recencyScore = Math.max(0, 1 - (Date.now() - stats.lastUsed) / 3600000)
score = speedScore * 0.3 + loadScore * 0.25 + qualityScore * 0.3 + recencyScore * 0.15
}
candidates.push({ id: partitionId, score })
}
// Sort by score and select top partitions
candidates.sort((a, b) => b.score - a.score)
const selectedCount = Math.min(Math.ceil(partitionIds.length * 0.6), 8)
return candidates.slice(0, selectedCount).map(c => c.id)
}
/**
* Select top-performing partitions
*/
private selectTopPartitions(partitionIds: string[], count: number): string[] {
const withStats = partitionIds.map(id => ({
id,
stats: this.partitionStats.get(id)
}))
// Sort by average search time (faster is better)
withStats.sort((a, b) => {
const timeA = a.stats?.averageSearchTime || 1000
const timeB = b.stats?.averageSearchTime || 1000
return timeA - timeB
})
return withStats.slice(0, count).map(p => p.id)
}
/**
* Hierarchical partition selection for very large datasets
*/
private hierarchicalPartitionSelection(partitionIds: string[]): string[] {
// First level: select representative partitions
const firstLevel = partitionIds.filter((_, index) => index % 3 === 0)
// Could implement a two-phase search here:
// 1. Quick search on representative partitions
// 2. Detailed search on promising partitions
return firstLevel
}
/**
* Create search tasks for parallel execution
*/
private createSearchTasks(
partitionIds: string[],
queryVector: Vector,
k: number,
searchId: string
): SearchTask[] {
const tasks: SearchTask[] = []
for (let i = 0; i < partitionIds.length; i++) {
const partitionId = partitionIds[i]
const stats = this.partitionStats.get(partitionId)
// Calculate priority based on partition performance
const priority = stats ? (1000 - stats.averageSearchTime) : 500
tasks.push({
partitionId,
queryVector: [...queryVector], // Clone vector
k: Math.max(k * 2, 20), // Search for more results per partition
searchId,
priority
})
// Add redundant searches if configured
if (this.config.redundantSearches > 0 && i < this.config.redundantSearches) {
tasks.push({
partitionId,
queryVector: [...queryVector],
k: Math.max(k * 2, 20),
searchId: `${searchId}_redundant_${i}`,
priority: priority - 100 // Lower priority for redundant searches
})
}
}
// Sort tasks by priority
tasks.sort((a, b) => b.priority - a.priority)
return tasks
}
/**
* Execute searches in parallel across selected partitions
*/
private async executeParallelSearches(
partitionedIndex: PartitionedHNSWIndex,
searchTasks: SearchTask[]
): Promise<PartitionSearchResult[]> {
const results: PartitionSearchResult[] = []
const semaphore = new Semaphore(this.config.maxConcurrentSearches)
// Execute tasks with controlled concurrency
const taskPromises = searchTasks.map(async (task) => {
await semaphore.acquire()
try {
const startTime = Date.now()
// Execute search with timeout
const searchPromise = this.executePartitionSearch(partitionedIndex, task)
const timeoutPromise = new Promise<PartitionSearchResult>((_, reject) => {
setTimeout(() => reject(new Error('Search timeout')), this.config.searchTimeout)
})
const result = await Promise.race([searchPromise, timeoutPromise])
result.searchTime = Date.now() - startTime
return result
} catch (error) {
return {
partitionId: task.partitionId,
results: [],
searchTime: this.config.searchTimeout,
nodesVisited: 0,
error: error as Error
}
} finally {
semaphore.release()
}
})
// Wait for all searches to complete
const taskResults = await Promise.allSettled(taskPromises)
for (const result of taskResults) {
if (result.status === 'fulfilled') {
results.push(result.value)
}
}
return results
}
/**
* Execute search on a single partition
*/
private async executePartitionSearch(
partitionedIndex: PartitionedHNSWIndex,
task: SearchTask
): Promise<PartitionSearchResult> {
try {
// Use thread pool for compute-intensive operations
if (this.shouldUseWorkerThread(task)) {
return await this.executeInWorkerThread(partitionedIndex, task)
}
// Execute search directly
const results = await partitionedIndex.search(
task.queryVector,
task.k,
{ partitionIds: [task.partitionId] }
)
return {
partitionId: task.partitionId,
results,
searchTime: 0, // Will be set by caller
nodesVisited: results.length // Approximation
}
} catch (error) {
throw new Error(`Partition search failed: ${error}`)
}
}
/**
* Determine if search should use worker thread
*/
private shouldUseWorkerThread(task: SearchTask): boolean {
// Use worker threads for high-dimensional vectors or large k
return task.queryVector.length > 512 || task.k > 100
}
/**
* Execute search in worker thread
*/
private async executeInWorkerThread(
partitionedIndex: PartitionedHNSWIndex,
task: SearchTask
): Promise<PartitionSearchResult> {
const worker = this.getAvailableWorker()
if (!worker) {
// No available workers, execute synchronously
return this.executePartitionSearch(partitionedIndex, task)
}
try {
worker.busy = true
const startTime = Date.now()
// Execute in thread (simplified - would need proper worker setup)
const searchFunction = `
return partitionedIndex.search(
task.queryVector,
task.k,
{ partitionIds: [task.partitionId] }
)
`
const results = await executeInThread<Array<[string, number]>>(searchFunction, {
queryVector: task.queryVector,
k: task.k,
partitionId: task.partitionId
})
const searchTime = Date.now() - startTime
worker.averageTaskTime = (worker.averageTaskTime + searchTime) / 2
worker.tasksCompleted++
return {
partitionId: task.partitionId,
results: results || [] as Array<[string, number]>,
searchTime,
nodesVisited: results ? results.length : 0
}
} finally {
worker.busy = false
worker.lastTaskTime = Date.now()
}
}
/**
* Get available worker from pool
*/
private getAvailableWorker(): SearchWorker | null {
for (const worker of this.searchWorkers.values()) {
if (!worker.busy) {
return worker
}
}
return null
}
/**
* Merge search results from multiple partitions
*/
private mergeSearchResults(
partitionResults: PartitionSearchResult[],
k: number
): Array<[string, number]> {
const allResults: Array<[string, number]> = []
const seenIds = new Set<string>()
// Collect all unique results
for (const partitionResult of partitionResults) {
if (partitionResult.error) {
console.warn(`Partition ${partitionResult.partitionId} failed:`, partitionResult.error)
continue
}
for (const [id, distance] of partitionResult.results) {
if (!seenIds.has(id)) {
allResults.push([id, distance])
seenIds.add(id)
}
}
}
// Sort and return top k results
switch (this.config.resultMergeStrategy) {
case 'distance':
allResults.sort((a, b) => a[1] - b[1])
break
case 'score':
// Convert distance to score (1 / (1 + distance))
allResults.sort((a, b) => {
const scoreA = 1 / (1 + a[1])
const scoreB = 1 / (1 + b[1])
return scoreB - scoreA
})
break
case 'hybrid':
// Weighted combination of distance and partition quality
allResults.sort((a, b) => {
const qualityWeightA = this.getPartitionQuality(a[0])
const qualityWeightB = this.getPartitionQuality(b[0])
const adjustedDistanceA = a[1] / (qualityWeightA + 0.1)
const adjustedDistanceB = b[1] / (qualityWeightB + 0.1)
return adjustedDistanceA - adjustedDistanceB
})
break
}
return allResults.slice(0, k)
}
/**
* Get partition quality score
*/
private getPartitionQuality(nodeId: string): number {
// This would require knowing which partition a node came from
// For now, return a default quality score
return 1.0
}
/**
* Update search statistics
*/
private updateSearchStats(
searchId: string,
startTime: number,
results: PartitionSearchResult[]
): void {
const totalTime = Date.now() - startTime
const successfulSearches = results.filter(r => !r.error)
// Update global stats
this.searchStats.totalSearches++
this.searchStats.averageLatency =
(this.searchStats.averageLatency + totalTime) / 2
// Calculate parallel efficiency
const totalPartitionTime = results.reduce((sum, r) => sum + r.searchTime, 0)
this.searchStats.parallelEfficiency =
totalPartitionTime > 0 ? totalTime / totalPartitionTime : 0
// Update partition statistics
for (const result of successfulSearches) {
let stats = this.partitionStats.get(result.partitionId)
if (!stats) {
stats = {
averageSearchTime: result.searchTime,
load: 0,
quality: 1.0,
lastUsed: Date.now()
}
} else {
stats.averageSearchTime = (stats.averageSearchTime + result.searchTime) / 2
stats.lastUsed = Date.now()
}
this.partitionStats.set(result.partitionId, stats)
this.searchStats.partitionUtilization.set(
result.partitionId,
(this.searchStats.partitionUtilization.get(result.partitionId) || 0) + 1
)
}
}
/**
* Initialize worker thread pool
*/
private initializeWorkerPool(): void {
const workerCount = Math.min(navigator.hardwareConcurrency || 4, 8)
for (let i = 0; i < workerCount; i++) {
const worker: SearchWorker = {
id: `worker_${i}`,
busy: false,
tasksCompleted: 0,
averageTaskTime: 0,
lastTaskTime: 0
}
this.searchWorkers.set(worker.id, worker)
}
console.log(`Initialized worker pool with ${workerCount} workers`)
}
/**
* Generate unique search ID
*/
private generateSearchId(): string {
return `search_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`
}
/**
* Get search performance statistics
*/
public getSearchStats(): typeof this.searchStats & {
workerStats: SearchWorker[]
partitionStats: Array<{ id: string; stats: any }>
} {
return {
...this.searchStats,
workerStats: Array.from(this.searchWorkers.values()),
partitionStats: Array.from(this.partitionStats.entries()).map(([id, stats]) => ({
id,
stats
}))
}
}
/**
* Cleanup resources
*/
public cleanup(): void {
// Clear active searches
this.activeSearches.clear()
// Reset worker states
for (const worker of this.searchWorkers.values()) {
worker.busy = false
}
// Clear statistics
this.partitionStats.clear()
}
}
/**
* Simple semaphore for concurrency control
*/
class Semaphore {
private permits: number
private waiting: Array<() => void> = []
constructor(permits: number) {
this.permits = permits
}
async acquire(): Promise<void> {
if (this.permits > 0) {
this.permits--
return Promise.resolve()
}
return new Promise<void>((resolve) => {
this.waiting.push(resolve)
})
}
release(): void {
if (this.waiting.length > 0) {
const resolve = this.waiting.shift()!
resolve()
} else {
this.permits++
}
}
}