The __words__ keyword index stores 50-5000 entries per entity (one per word), which inflated avg entries/entity well above the corruption threshold of 100. This caused: 1. validateConsistency() to falsely detect corruption on every startup, triggering unnecessary clearAllIndexData() + rebuild() cycles 2. getStats() to log false "Metadata index may be corrupted" warnings and report inflated totalEntries/totalIds stats Both methods now skip __words__ when counting, so stats and health checks reflect metadata fields only (noun, type, createdAt, etc.). Keyword search is unaffected since the __words__ field index itself is not modified.
540 lines
14 KiB
TypeScript
540 lines
14 KiB
TypeScript
/**
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* Import Progress Tracker
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*
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* Comprehensive progress tracking for imports with:
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* - Multi-dimensional progress (bytes, entities, stages, timing)
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* - Smart estimation (entity count, time remaining)
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* - Stage-specific metrics (bytes/sec vs entities/sec)
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* - Throttled callbacks (avoid spam)
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* - Weighted overall progress
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*
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*/
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import {
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ImportProgress,
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ImportStage,
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ImportStatus,
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StageWeights,
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ImportProgressCallback
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} from '../types/brainy.types.js'
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/**
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* Default stage weights (reflect typical time distribution)
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*/
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const DEFAULT_STAGE_WEIGHTS: StageWeights = {
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detecting: 0.01, // 1% - very fast
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reading: 0.05, // 5% - reading file
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parsing: 0.10, // 10% - parsing structure
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extracting: 0.60, // 60% - AI extraction (slowest!)
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indexing: 0.20, // 20% - creating graph
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completing: 0.04 // 4% - cleanup
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}
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/**
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* Stage ordering for progress calculation
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*/
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const STAGE_ORDER: ImportStage[] = [
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'detecting',
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'reading',
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'parsing',
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'extracting',
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'indexing',
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'completing'
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]
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/**
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* Progress tracker for imports
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*/
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export class ImportProgressTracker {
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// Configuration
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private readonly stageWeights: StageWeights
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private readonly throttleMs: number
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private readonly callback?: ImportProgressCallback
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// Tracking state
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private startTime: number
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private lastEmitTime: number = 0
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private currentStage: ImportStage = 'detecting'
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private completedStages: Set<ImportStage> = new Set()
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// Metrics
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private totalBytes: number = 0
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private bytesProcessed: number = 0
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private entitiesExtracted: number = 0
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private entitiesIndexed: number = 0
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private parseStartTime?: number
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private extractStartTime?: number
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private indexStartTime?: number
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// Estimation
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private lastBytesCheckpoint: number = 0
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private lastBytesCheckpointTime: number = 0
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private lastEntitiesCheckpoint: number = 0
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private lastEntitiesCheckpointTime: number = 0
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// Context
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private currentItem?: string
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private currentFile?: string
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private fileNumber?: number
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private totalFiles?: number
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// Memory tracking
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private peakMemoryMB: number = 0
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constructor(options: {
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totalBytes?: number
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stageWeights?: Partial<StageWeights>
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throttleMs?: number
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callback?: ImportProgressCallback
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} = {}) {
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this.stageWeights = { ...DEFAULT_STAGE_WEIGHTS, ...options.stageWeights }
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this.throttleMs = options.throttleMs ?? 100 // 100ms default
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this.callback = options.callback
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this.totalBytes = options.totalBytes ?? 0
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this.startTime = Date.now()
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this.lastBytesCheckpointTime = this.startTime
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this.lastEntitiesCheckpointTime = this.startTime
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}
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/**
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* Set total file size (if known later)
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*/
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setTotalBytes(bytes: number): void {
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this.totalBytes = bytes
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}
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/**
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* Update current stage
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*/
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setStage(stage: ImportStage, message?: string): void {
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// Mark previous stage as complete
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if (this.currentStage !== stage) {
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this.completedStages.add(this.currentStage)
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}
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this.currentStage = stage
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if (message) {
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this.setStageMessage(message)
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}
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// Track stage start times
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const now = Date.now()
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switch (stage) {
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case 'parsing':
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this.parseStartTime = now
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break
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case 'extracting':
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this.extractStartTime = now
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break
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case 'indexing':
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this.indexStartTime = now
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break
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}
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// Force emit on stage change
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this.emit(true)
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}
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/**
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* Update bytes processed
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*/
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updateBytes(bytes: number): void {
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this.bytesProcessed = bytes
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this.emit()
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}
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/**
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* Increment bytes processed
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*/
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addBytes(bytes: number): void {
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this.bytesProcessed += bytes
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this.emit()
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}
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/**
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* Update entities extracted
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*/
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updateEntitiesExtracted(count: number): void {
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this.entitiesExtracted = count
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this.emit()
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}
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/**
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* Increment entities extracted
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*/
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addEntitiesExtracted(count: number): void {
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this.entitiesExtracted += count
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this.emit()
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}
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/**
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* Update entities indexed
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*/
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updateEntitiesIndexed(count: number): void {
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this.entitiesIndexed = count
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this.emit()
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}
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/**
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* Increment entities indexed
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*/
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addEntitiesIndexed(count: number): void {
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this.entitiesIndexed += count
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this.emit()
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}
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/**
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* Set context information
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*/
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setContext(context: {
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currentItem?: string
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currentFile?: string
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fileNumber?: number
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totalFiles?: number
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}): void {
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if (context.currentItem !== undefined) this.currentItem = context.currentItem
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if (context.currentFile !== undefined) this.currentFile = context.currentFile
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if (context.fileNumber !== undefined) this.fileNumber = context.fileNumber
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if (context.totalFiles !== undefined) this.totalFiles = context.totalFiles
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this.emit()
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}
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/**
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* Set stage message
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*/
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private setStageMessage(message: string): void {
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this.currentItem = message
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}
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/**
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* Calculate stage progress (0-100 within current stage)
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*/
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private calculateStageProgress(): number {
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switch (this.currentStage) {
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case 'detecting':
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case 'completing':
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// These are quick, assume 100% once started
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return 100
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case 'reading':
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case 'parsing':
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// Use bytes as proxy for progress
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if (this.totalBytes === 0) return 0
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return Math.min(100, (this.bytesProcessed / this.totalBytes) * 100)
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case 'extracting':
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// Extraction progress is hard to estimate (AI is unpredictable)
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// We can't reliably say % complete, so return 0
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return 0
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case 'indexing':
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// If we have estimated total entities, use that
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if (this.entitiesExtracted > 0) {
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return Math.min(100, (this.entitiesIndexed / this.entitiesExtracted) * 100)
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}
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return 0
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default:
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return 0
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}
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}
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/**
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* Calculate overall progress (0-100 weighted across all stages)
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*/
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private calculateOverallProgress(): number {
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// Calculate progress of completed stages
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let completedWeight = 0
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for (const stage of this.completedStages) {
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completedWeight += this.stageWeights[stage]
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}
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// Calculate progress of current stage
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const stageProgress = this.calculateStageProgress()
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const currentStageContribution = this.stageWeights[this.currentStage] * (stageProgress / 100)
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// Overall = completed stages + current stage contribution
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const overall = (completedWeight + currentStageContribution) * 100
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return Math.min(100, Math.max(0, overall))
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}
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/**
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* Calculate bytes per second
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*/
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private calculateBytesPerSecond(): number | undefined {
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const now = Date.now()
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const elapsed = now - this.lastBytesCheckpointTime
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// Need at least 1 second of data
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if (elapsed < 1000) return undefined
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const bytesDelta = this.bytesProcessed - this.lastBytesCheckpoint
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const bytesPerSec = (bytesDelta / elapsed) * 1000
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// Update checkpoint
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this.lastBytesCheckpoint = this.bytesProcessed
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this.lastBytesCheckpointTime = now
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return bytesPerSec > 0 ? bytesPerSec : undefined
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}
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/**
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* Calculate entities per second
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*/
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private calculateEntitiesPerSecond(): number | undefined {
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const now = Date.now()
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const elapsed = now - this.lastEntitiesCheckpointTime
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// Need at least 1 second of data
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if (elapsed < 1000) return undefined
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// Use appropriate counter based on stage
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const currentCount = this.currentStage === 'indexing'
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? this.entitiesIndexed
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: this.entitiesExtracted
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const entitiesDelta = currentCount - this.lastEntitiesCheckpoint
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const entitiesPerSec = (entitiesDelta / elapsed) * 1000
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// Update checkpoint
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this.lastEntitiesCheckpoint = currentCount
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this.lastEntitiesCheckpointTime = now
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return entitiesPerSec > 0 ? entitiesPerSec : undefined
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}
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/**
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* Estimate total entities
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*/
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private estimateTotalEntities(): { count: number, confidence: number } | undefined {
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// Only estimate if we've processed some bytes and extracted some entities
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if (this.bytesProcessed === 0 || this.entitiesExtracted === 0 || this.totalBytes === 0) {
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return undefined
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}
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// Estimate based on entities per byte
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const bytesPercentage = this.bytesProcessed / this.totalBytes
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const estimatedTotal = Math.ceil(this.entitiesExtracted / bytesPercentage)
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// Confidence increases with more data
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const confidence = Math.min(0.95, bytesPercentage)
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return { count: estimatedTotal, confidence }
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}
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/**
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* Estimate remaining time
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*/
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private estimateRemainingTime(): number | undefined {
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const now = Date.now()
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const elapsed = now - this.startTime
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// Need at least 5 seconds of data for reasonable estimate
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if (elapsed < 5000) return undefined
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const overallProgress = this.calculateOverallProgress()
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if (overallProgress === 0) return undefined
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// Estimate total time based on current progress
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const estimatedTotalMs = (elapsed / overallProgress) * 100
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const remainingMs = estimatedTotalMs - elapsed
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return remainingMs > 0 ? remainingMs : undefined
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}
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/**
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* Get current memory usage
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*/
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private getCurrentMemoryMB(): number | undefined {
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if (typeof process === 'undefined' || !process.memoryUsage) return undefined
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const usage = process.memoryUsage()
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const currentMB = usage.heapUsed / 1024 / 1024
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// Track peak
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this.peakMemoryMB = Math.max(this.peakMemoryMB, currentMB)
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return currentMB
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}
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/**
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* Build complete progress object
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*/
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private buildProgress(): ImportProgress {
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const now = Date.now()
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const elapsed = now - this.startTime
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const stageProgress = this.calculateStageProgress()
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const overallProgress = this.calculateOverallProgress()
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const bytesPerSec = this.calculateBytesPerSecond()
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const entitiesPerSec = this.calculateEntitiesPerSecond()
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const entityEstimate = this.estimateTotalEntities()
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const remainingMs = this.estimateRemainingTime()
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const currentMemoryMB = this.getCurrentMemoryMB()
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// Determine overall status
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let overallStatus: ImportStatus
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if (overallProgress === 0) {
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overallStatus = 'starting'
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} else if (overallProgress === 100) {
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overallStatus = 'done'
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} else if (this.currentStage === 'completing') {
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overallStatus = 'completing'
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} else {
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overallStatus = 'processing'
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}
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// Stage message
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let stageMessage: string
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if (this.currentItem) {
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stageMessage = this.currentItem
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} else {
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// Default messages
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switch (this.currentStage) {
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case 'detecting':
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stageMessage = 'Detecting file format...'
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break
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case 'reading':
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stageMessage = 'Reading file...'
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break
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case 'parsing':
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stageMessage = 'Parsing file structure...'
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break
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case 'extracting':
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stageMessage = 'Extracting entities using AI...'
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break
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case 'indexing':
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stageMessage = 'Creating graph nodes...'
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break
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case 'completing':
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stageMessage = 'Finalizing import...'
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break
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default:
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stageMessage = 'Processing...'
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}
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}
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// Calculate bytes percentage
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const bytesPercentage = this.totalBytes > 0
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? (this.bytesProcessed / this.totalBytes) * 100
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: 0
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// Build metrics object
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const metrics: ImportProgress['metrics'] = {
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parsing_rate_mbps: this.currentStage === 'parsing' && bytesPerSec
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? bytesPerSec / 1_000_000
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: undefined,
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extraction_rate_entities_per_sec: this.currentStage === 'extracting'
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? entitiesPerSec
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: undefined,
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indexing_rate_entities_per_sec: this.currentStage === 'indexing'
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? entitiesPerSec
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: undefined,
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memory_usage_mb: currentMemoryMB,
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peak_memory_mb: this.peakMemoryMB > 0 ? this.peakMemoryMB : undefined
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}
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const progress: ImportProgress = {
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// Overall
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overall_progress: overallProgress,
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overall_status: overallStatus,
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// Stage
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stage: this.currentStage,
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stage_progress: stageProgress,
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stage_message: stageMessage,
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// Bytes
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bytes_processed: this.bytesProcessed,
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total_bytes: this.totalBytes,
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bytes_percentage: bytesPercentage,
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bytes_per_second: bytesPerSec,
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// Entities
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entities_extracted: this.entitiesExtracted,
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entities_indexed: this.entitiesIndexed,
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entities_per_second: entitiesPerSec,
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estimated_total_entities: entityEstimate?.count,
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estimation_confidence: entityEstimate?.confidence,
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// Timing
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elapsed_ms: elapsed,
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estimated_remaining_ms: remainingMs,
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estimated_total_ms: remainingMs ? elapsed + remainingMs : undefined,
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// Context
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current_item: this.currentItem,
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current_file: this.currentFile,
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file_number: this.fileNumber,
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total_files: this.totalFiles,
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// Metrics
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metrics,
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// Backwards compatibility
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current: this.entitiesIndexed,
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total: entityEstimate?.count ?? 0
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}
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return progress
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}
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/**
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* Emit progress (throttled)
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*/
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private emit(force: boolean = false): void {
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if (!this.callback) return
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const now = Date.now()
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const timeSinceLastEmit = now - this.lastEmitTime
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// Throttle unless forced
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if (!force && timeSinceLastEmit < this.throttleMs) {
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return
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}
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const progress = this.buildProgress()
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// Handle both callback types (legacy and new)
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if (this.callback.length === 2) {
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// Legacy callback: (current, total) => void
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;(this.callback as (current: number, total: number) => void)(
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progress.current,
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progress.total
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)
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} else {
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// New callback: (progress: ImportProgress) => void
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;(this.callback as (progress: ImportProgress) => void)(progress)
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}
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this.lastEmitTime = now
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}
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/**
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* Force emit (for completion or critical updates)
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*/
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forceEmit(): void {
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this.emit(true)
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}
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/**
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* Get current progress (without emitting)
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*/
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getProgress(): ImportProgress {
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return this.buildProgress()
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}
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/**
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* Mark import as complete
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*/
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complete(): ImportProgress {
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this.currentStage = 'completing'
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this.completedStages.add('completing')
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const progress = this.buildProgress()
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this.forceEmit()
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return progress
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}
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}
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