brainy/src/distributed/shardManager.ts
David Snelling 0996c72468 feat: Brainy 3.0 - Production-ready Triple Intelligence database
Major improvements and simplifications:
- Simplified to Q8-only model precision (99% accuracy, 75% smaller)
- Removed WAL augmentation (not needed with modern filesystems)
- Eliminated all fake/stub code - 100% production-ready
- Added comprehensive cloud deployment support (Docker, K8s, AWS, GCP)
- Enhanced distributed system capabilities
- Improved Triple Intelligence find() implementation
- Added streaming pipeline for large-scale operations
- Comprehensive test coverage with new test suites

Breaking changes:
- Renamed BrainyData to Brainy (simpler, cleaner)
- Removed FP32 model option (Q8 provides 99% accuracy)
- Removed deprecated augmentations

Performance improvements:
- 10x faster initialization with Q8-only
- Reduced memory footprint by 75%
- Better scaling for millions of items

Co-Authored-By: Recovery checkpoint system
2025-09-11 16:23:32 -07:00

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TypeScript

/**
* Shard Manager for Horizontal Scaling
* Implements consistent hashing for data distribution across shards
*/
import { createHash } from 'crypto'
import { EventEmitter } from 'events'
export interface ShardConfig {
shardCount?: number
replicationFactor?: number
virtualNodes?: number
autoRebalance?: boolean
}
export interface Shard {
id: string
nodeId: string
virtualNodes: string[]
itemCount: number
sizeBytes: number
status: 'active' | 'rebalancing' | 'offline'
}
export interface ShardAssignment {
shardId: string
nodeId: string
replicas: string[]
}
/**
* Consistent Hash Ring for shard distribution
*/
class ConsistentHashRing {
private ring: Map<number, string> = new Map()
private virtualNodes: number
private sortedKeys: number[] = []
constructor(virtualNodes: number = 150) {
this.virtualNodes = virtualNodes
}
/**
* Add a node to the hash ring
*/
addNode(nodeId: string): void {
for (let i = 0; i < this.virtualNodes; i++) {
const virtualNodeId = `${nodeId}:${i}`
const hash = this.hash(virtualNodeId)
this.ring.set(hash, nodeId)
}
this.updateSortedKeys()
}
/**
* Remove a node from the hash ring
*/
removeNode(nodeId: string): void {
const keysToRemove: number[] = []
for (const [hash, node] of this.ring) {
if (node === nodeId) {
keysToRemove.push(hash)
}
}
for (const key of keysToRemove) {
this.ring.delete(key)
}
this.updateSortedKeys()
}
/**
* Get the node responsible for a given key
*/
getNode(key: string): string | null {
if (this.ring.size === 0) return null
const hash = this.hash(key)
// Find the first node with hash >= key hash
for (const nodeHash of this.sortedKeys) {
if (nodeHash >= hash) {
return this.ring.get(nodeHash) || null
}
}
// Wrap around to the first node
return this.ring.get(this.sortedKeys[0]) || null
}
/**
* Get N nodes for replication
*/
getNodes(key: string, count: number): string[] {
if (this.ring.size === 0) return []
const nodes = new Set<string>()
const hash = this.hash(key)
// Start from the primary node position
let startIdx = 0
for (let i = 0; i < this.sortedKeys.length; i++) {
if (this.sortedKeys[i] >= hash) {
startIdx = i
break
}
}
// Collect unique nodes
let idx = startIdx
while (nodes.size < count && nodes.size < this.getUniqueNodeCount()) {
const nodeHash = this.sortedKeys[idx % this.sortedKeys.length]
const node = this.ring.get(nodeHash)
if (node) {
nodes.add(node)
}
idx++
}
return Array.from(nodes)
}
/**
* Get unique node count
*/
private getUniqueNodeCount(): number {
return new Set(this.ring.values()).size
}
/**
* Update sorted keys for efficient lookup
*/
private updateSortedKeys(): void {
this.sortedKeys = Array.from(this.ring.keys()).sort((a, b) => a - b)
}
/**
* Hash function for consistent hashing
*/
private hash(key: string): number {
const hash = createHash('md5').update(key).digest()
return hash.readUInt32BE(0)
}
/**
* Get all nodes in the ring
*/
getAllNodes(): string[] {
return Array.from(new Set(this.ring.values()))
}
}
/**
* Shard Manager for distributing data across multiple nodes
*/
export class ShardManager extends EventEmitter {
private hashRing: ConsistentHashRing
private shards: Map<string, Shard> = new Map()
private nodeToShards: Map<string, Set<string>> = new Map()
private shardCount: number
private replicationFactor: number
private autoRebalance: boolean
constructor(config: ShardConfig = {}) {
super()
this.shardCount = config.shardCount || 64
this.replicationFactor = config.replicationFactor || 3
this.autoRebalance = config.autoRebalance ?? true
this.hashRing = new ConsistentHashRing(config.virtualNodes || 150)
// Initialize shards
this.initializeShards()
}
/**
* Initialize shard configuration
*/
private initializeShards(): void {
for (let i = 0; i < this.shardCount; i++) {
const shardId = `shard-${i.toString().padStart(3, '0')}`
this.shards.set(shardId, {
id: shardId,
nodeId: '',
virtualNodes: [],
itemCount: 0,
sizeBytes: 0,
status: 'offline'
})
}
}
/**
* Add a node to the cluster
*/
addNode(nodeId: string): void {
this.hashRing.addNode(nodeId)
this.nodeToShards.set(nodeId, new Set())
// Assign shards to the new node
this.rebalanceShards()
this.emit('nodeAdded', { nodeId })
}
/**
* Remove a node from the cluster
*/
removeNode(nodeId: string): void {
const affectedShards = this.nodeToShards.get(nodeId) || new Set()
this.hashRing.removeNode(nodeId)
this.nodeToShards.delete(nodeId)
// Reassign affected shards
for (const shardId of affectedShards) {
const shard = this.shards.get(shardId)
if (shard) {
shard.status = 'rebalancing'
}
}
this.rebalanceShards()
this.emit('nodeRemoved', { nodeId, affectedShards: Array.from(affectedShards) })
}
/**
* Get shard assignment for a key
*/
getShardForKey(key: string): ShardAssignment | null {
const shardId = this.getShardId(key)
const nodes = this.hashRing.getNodes(shardId, this.replicationFactor)
if (nodes.length === 0) return null
return {
shardId,
nodeId: nodes[0],
replicas: nodes.slice(1)
}
}
/**
* Get nodes responsible for a shard
*/
getNodesForShard(shardId: string): string[] {
const shard = this.shards.get(shardId)
if (!shard) return []
// Return primary node and replicas
const nodes = this.hashRing.getNodes(shardId, this.replicationFactor)
return nodes
}
/**
* Get total number of shards
*/
getTotalShards(): number {
return this.shardCount
}
/**
* Update shard assignment to a new node
*/
updateShardAssignment(shardId: string, newNodeId: string): void {
const shard = this.shards.get(shardId)
if (!shard) {
throw new Error(`Shard ${shardId} not found`)
}
// Remove from old node
if (shard.nodeId) {
const oldNodeShards = this.nodeToShards.get(shard.nodeId)
if (oldNodeShards) {
oldNodeShards.delete(shardId)
}
}
// Add to new node
shard.nodeId = newNodeId
const newNodeShards = this.nodeToShards.get(newNodeId)
if (newNodeShards) {
newNodeShards.add(shardId)
} else {
this.nodeToShards.set(newNodeId, new Set([shardId]))
}
this.emit('shardReassigned', { shardId, newNodeId })
}
/**
* Get shard ID for a key
*/
private getShardId(key: string): string {
const hash = createHash('md5').update(key).digest()
const shardIndex = hash.readUInt16BE(0) % this.shardCount
return `shard-${shardIndex.toString().padStart(3, '0')}`
}
/**
* Rebalance shards across nodes
*/
private rebalanceShards(): void {
if (!this.autoRebalance) return
const nodes = this.hashRing.getAllNodes()
if (nodes.length === 0) return
// Clear current assignments
for (const nodeSet of this.nodeToShards.values()) {
nodeSet.clear()
}
// Reassign each shard
for (const [shardId, shard] of this.shards) {
const assignedNodes = this.hashRing.getNodes(shardId, 1)
if (assignedNodes.length > 0) {
shard.nodeId = assignedNodes[0]
shard.status = 'active'
const nodeShards = this.nodeToShards.get(assignedNodes[0])
if (nodeShards) {
nodeShards.add(shardId)
}
} else {
shard.status = 'offline'
}
}
this.emit('rebalanced', { nodes, shardCount: this.shardCount })
}
/**
* Get shard assignment for all shards
*/
getShardAssignments(): ShardAssignment[] {
const assignments: ShardAssignment[] = []
for (const [shardId, shard] of this.shards) {
if (shard.nodeId) {
assignments.push({
shardId,
nodeId: shard.nodeId,
replicas: this.hashRing.getNodes(shardId, this.replicationFactor).slice(1)
})
}
}
return assignments
}
/**
* Get shard statistics
*/
getShardStats(): {
totalShards: number
activeShards: number
rebalancingShards: number
offlineShards: number
averageItemsPerShard: number
} {
let activeShards = 0
let rebalancingShards = 0
let offlineShards = 0
let totalItems = 0
for (const shard of this.shards.values()) {
switch (shard.status) {
case 'active':
activeShards++
break
case 'rebalancing':
rebalancingShards++
break
case 'offline':
offlineShards++
break
}
totalItems += shard.itemCount
}
return {
totalShards: this.shardCount,
activeShards,
rebalancingShards,
offlineShards,
averageItemsPerShard: this.shardCount > 0 ? Math.floor(totalItems / this.shardCount) : 0
}
}
/**
* Update shard metrics
*/
updateShardMetrics(shardId: string, itemCount: number, sizeBytes: number): void {
const shard = this.shards.get(shardId)
if (shard) {
shard.itemCount = itemCount
shard.sizeBytes = sizeBytes
}
}
/**
* Get replication nodes for a shard
*/
getReplicationNodes(shardId: string): string[] {
return this.hashRing.getNodes(shardId, this.replicationFactor)
}
/**
* Check if rebalancing is needed
*/
needsRebalancing(): boolean {
const stats = this.getShardStats()
return stats.offlineShards > 0 || stats.rebalancingShards > 0
}
/**
* Get cluster health
*/
getHealth(): {
healthy: boolean
nodes: number
shards: {
total: number
active: number
inactive: number
}
} {
const nodes = this.hashRing.getAllNodes()
const stats = this.getShardStats()
return {
healthy: stats.activeShards >= this.shardCount * 0.9, // 90% shards active
nodes: nodes.length,
shards: {
total: this.shardCount,
active: stats.activeShards,
inactive: stats.offlineShards + stats.rebalancingShards
}
}
}
}
/**
* Create a shard manager instance
*/
export function createShardManager(config?: ShardConfig): ShardManager {
return new ShardManager(config)
}