brainy/cli-package/brainy-wrapper.js
David Snelling 00039f836f **chore(release): bump version to 0.10.0 and refactor project structure**
- Updated version to `0.10.0` in `README.md`, `cli-package/package.json`, and `src/utils/version.ts`.
- Removed `CHANGELOG.md` from the root and `cli-package`, as GitHub auto-generates release notes.
- Refactored `brainy-wrapper.js` to simplify utility methods (`isFloat32Array` and `isTypedArray`) by moving them to instance-level definitions.
- Standardized Node.js version requirement to `>= 24.3.0` across documentation and configuration files.
- Improved `textEncoding.ts` by introducing a unified `Platform` class for cross-environment compatibility (Node.js and browser).
- Restructured scripts:
  - Replaced outdated commands (e.g., `test-cli` -> `test:cli` and `test-all` -> `test:all`) for consistency.
  - Removed changelog updates from `scripts/create-github-release.js` as part of simplification.
- Enhanced `patch-textencoder.js` to also patch `worker.js` for both `TextEncoder` and `TextDecoder`.

This release improves compatibility with Node.js 24, simplifies the deployment/changelog process, and refines text encoding and worker functionalities.
2025-07-07 10:19:04 -07:00

58 lines
1.7 KiB
JavaScript
Executable file

#!/usr/bin/env node
/**
* Brainy CLI Wrapper
* This script patches the global object to fix TextEncoder issues before loading the CLI
*/
console.log('Brainy running in Node.js environment')
// Define a custom PlatformNode class that doesn't rely on this.util.TextEncoder
if (
typeof global !== 'undefined' &&
typeof process !== 'undefined' &&
process.versions &&
process.versions.node
) {
try {
// Define a PlatformNode class that uses the global TextEncoder/TextDecoder directly
class PlatformNode {
constructor() {
// Create a util object (empty but kept for compatibility)
this.util = {}
// Initialize TextEncoder/TextDecoder instances directly from global
this.textEncoder = new TextEncoder()
this.textDecoder = new TextDecoder()
}
// Define isFloat32Array directly on the instance
isFloat32Array(arr) {
return !!(
arr instanceof Float32Array ||
(arr &&
Object.prototype.toString.call(arr) === '[object Float32Array]')
)
}
// Define isTypedArray directly on the instance
isTypedArray(arr) {
return !!(ArrayBuffer.isView(arr) && !(arr instanceof DataView))
}
}
// Assign the PlatformNode class to the global object
global.PlatformNode = PlatformNode
// Also create an instance and assign it to global.platformNode (lowercase p)
global.platformNode = new PlatformNode()
} catch (error) {
console.warn('Failed to define global PlatformNode class:', error)
}
}
// Now load and run the actual CLI
import('./dist/cli.js').catch((err) => {
console.error('Error loading CLI:', err)
process.exit(1)
})