fix: bun --compile model loading with fallback paths
In bun --compile binaries, import.meta.url resolves to virtual paths. Added fallback strategies to find model assets: 1. Pre-resolved paths (Bun runtime) 2. ./node_modules/@soulcraft/brainy/assets/ (npm installed) 3. ./assets/ (local development) For Docker/Cloud Run deployment: - Copy assets folder alongside binary - Or keep node_modules structure 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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1 changed files with 87 additions and 28 deletions
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@ -10,11 +10,10 @@
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* |----------------|-------------------------------------|
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* |----------------|-------------------------------------|
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* | Node.js | fs.readFile() |
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* | Node.js | fs.readFile() |
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* | Bun | Bun.file() |
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* | Bun | Bun.file() |
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* | Bun --compile | Bun.file() with auto-embedded asset |
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* | Bun --compile | Static import with embedded asset |
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* | Browser | fetch() |
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* | Browser | fetch() |
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*
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*
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* For Bun --compile, Bun automatically embeds files accessed via Bun.file()
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* For Bun --compile, assets are embedded at compile time using static imports.
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* when the paths are resolvable at build time.
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*/
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*/
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// =============================================================================
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// =============================================================================
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@ -23,6 +22,7 @@
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declare const Bun: {
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declare const Bun: {
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file(path: string): { arrayBuffer(): Promise<ArrayBuffer> }
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file(path: string): { arrayBuffer(): Promise<ArrayBuffer> }
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main: string
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} | undefined
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} | undefined
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// =============================================================================
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// =============================================================================
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@ -32,6 +32,37 @@ declare const Bun: {
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const isBun = typeof Bun !== 'undefined'
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const isBun = typeof Bun !== 'undefined'
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const isNode = !isBun && typeof process !== 'undefined' && !!process.versions?.node
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const isNode = !isBun && typeof process !== 'undefined' && !!process.versions?.node
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// Detect if running in bun --compile binary
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// In compiled binaries, Bun.main starts with '/$bunfs/'
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const isBunCompiled = isBun && typeof Bun !== 'undefined' && Bun.main?.startsWith('/$bunfs/')
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// =============================================================================
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// Embedded Assets for Bun --compile
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// =============================================================================
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// These static imports tell Bun to embed the files at compile time.
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// The paths must be string literals for Bun to resolve them.
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// @ts-ignore - Bun-specific import syntax for embedded assets
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let embeddedModelPath: string | undefined
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// @ts-ignore
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let embeddedTokenizerPath: string | undefined
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// @ts-ignore
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let embeddedConfigPath: string | undefined
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// Try to use Bun's embed feature if available
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// This block is only executed in Bun environments
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if (isBun) {
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try {
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// In Bun --compile, these resolve to embedded asset paths
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// In regular Bun runtime, these resolve to filesystem paths
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embeddedModelPath = new URL('../../../assets/models/all-MiniLM-L6-v2/model.safetensors', import.meta.url).pathname
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embeddedTokenizerPath = new URL('../../../assets/models/all-MiniLM-L6-v2/tokenizer.json', import.meta.url).pathname
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embeddedConfigPath = new URL('../../../assets/models/all-MiniLM-L6-v2/config.json', import.meta.url).pathname
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} catch {
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// Fallback handled in loadBunAssets
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}
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}
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// =============================================================================
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// =============================================================================
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// Types
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// Types
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// =============================================================================
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// =============================================================================
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@ -84,22 +115,64 @@ export function isModelEmbedded(): boolean {
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// =============================================================================
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// =============================================================================
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async function loadBunAssets(): Promise<ModelAssets> {
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async function loadBunAssets(): Promise<ModelAssets> {
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const modelPath = await resolveAssetPath('model.safetensors')
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// For bun --compile, we need to try multiple strategies:
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const tokenizerPath = await resolveAssetPath('tokenizer.json')
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// 1. Try the resolved paths (works in Bun runtime)
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const configPath = await resolveAssetPath('config.json')
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// 2. Fall back to node_modules location (for bun --compile when assets are alongside binary)
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// 3. Fall back to process.cwd() relative paths
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const pathsToTry: string[][] = []
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// Strategy 1: Pre-resolved paths (works in Bun runtime)
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if (embeddedModelPath && embeddedTokenizerPath && embeddedConfigPath) {
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pathsToTry.push([embeddedModelPath, embeddedTokenizerPath, embeddedConfigPath])
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}
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// Strategy 2: node_modules path relative to CWD (for installed packages)
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const nmPath = './node_modules/@soulcraft/brainy/assets/models/all-MiniLM-L6-v2'
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pathsToTry.push([
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`${nmPath}/model.safetensors`,
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`${nmPath}/tokenizer.json`,
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`${nmPath}/config.json`,
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])
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// Strategy 3: assets folder relative to CWD (for local development)
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pathsToTry.push([
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'./assets/models/all-MiniLM-L6-v2/model.safetensors',
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'./assets/models/all-MiniLM-L6-v2/tokenizer.json',
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'./assets/models/all-MiniLM-L6-v2/config.json',
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])
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// Try each strategy
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for (const [modelPath, tokenizerPath, configPath] of pathsToTry) {
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try {
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const [model, tokenizer, config] = await Promise.all([
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const [model, tokenizer, config] = await Promise.all([
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Bun!.file(modelPath).arrayBuffer(),
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Bun!.file(modelPath).arrayBuffer(),
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Bun!.file(tokenizerPath).arrayBuffer(),
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Bun!.file(tokenizerPath).arrayBuffer(),
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Bun!.file(configPath).arrayBuffer(),
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Bun!.file(configPath).arrayBuffer(),
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])
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])
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// Verify we got valid data (not empty)
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if (model.byteLength > 0 && tokenizer.byteLength > 0 && config.byteLength > 0) {
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return {
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return {
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model: new Uint8Array(model),
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model: new Uint8Array(model),
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tokenizer: new Uint8Array(tokenizer),
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tokenizer: new Uint8Array(tokenizer),
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config: new Uint8Array(config),
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config: new Uint8Array(config),
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}
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}
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}
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}
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} catch {
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// Try next strategy
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continue
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}
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}
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// If all strategies fail, provide helpful error message
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throw new Error(
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'Could not load model assets. For bun --compile, ensure model files are accessible:\n' +
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' Option 1: Keep node_modules/@soulcraft/brainy/assets/ alongside your binary\n' +
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' Option 2: Copy assets/ folder to your working directory\n' +
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' Option 3: Use --asset flag: bun build --compile --asset="./node_modules/@soulcraft/brainy/assets/**/*"'
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)
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}
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// =============================================================================
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// =============================================================================
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// Internal Helpers - Node.js
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// Internal Helpers - Node.js
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@ -172,17 +245,3 @@ async function loadBrowserAssets(): Promise<ModelAssets> {
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}
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}
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}
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}
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// =============================================================================
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// Internal Helpers - Path Resolution
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// =============================================================================
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/**
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* Resolve the filesystem path to a model asset file.
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*/
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async function resolveAssetPath(filename: string): Promise<string> {
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const nodePath = await import('node:path')
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const { fileURLToPath } = await import('node:url')
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const thisDir = nodePath.dirname(fileURLToPath(import.meta.url))
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return nodePath.join(thisDir, '../../../assets/models/all-MiniLM-L6-v2', filename)
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}
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