refactor(8.0): remove dead, unreachable, and unwired modules
Pre-GA dead-code sweep. A deterministic import-reachability walk from the
package's real entry points (the exports map, the CLI bin, the conversation
surface) found 34 source modules that nothing reachable imports — they
compile and ship as dist output that no consumer or internal path can ever
reach. All were superseded duplicates, abandoned parallel implementations,
or built-but-never-wired features:
- superseded duplicates of live modules: an older "unified" entry, a
standalone neural-import variant, a static NLP processor + its matcher,
a parallel API-types module, a duplicate progress-types module
- an abandoned import path (orchestrator + entity deduplicator + barrels)
left behind when ingestion moved to the coordinator
- unwired feature modules (instance pool, import presets, cached
embeddings, relationship-confidence scorer) reachable only from tests
- dead leaf utilities (write buffer, deleted-items index, bounded
registry, two crypto shims, a cache manager, a structured logger, a
stale v5 type-migration helper, a browser-only FS type shim) and
several dead re-export barrels
- a CLI catalog command wired into no command
Also removed two tests that only exercised deleted modules, repointed two
VFS tests off a deleted barrel onto the implementation module, and deleted
one example that demoed removed features.
Verified: clean build (both tsc passes), unit 1505 + integration 607 green,
and a re-run of the reachability walk reports zero remaining orphans.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
03d654061f
commit
bf0afe8563
39 changed files with 2 additions and 10497 deletions
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@ -1,523 +0,0 @@
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/**
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* Advanced Graph Pathfinding Algorithms
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* Provides shortest path, multi-hop traversal, and path ranking
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*/
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// Graph pathfinding doesn't need to import from coreTypes
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export interface GraphNode {
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id: string
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[key: string]: any
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}
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export interface GraphEdge {
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source: string
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target: string
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type: string
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weight: number
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metadata?: any
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}
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export interface Path {
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nodes: string[]
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edges: GraphEdge[]
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totalWeight: number
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length: number
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}
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export interface PathfindingOptions {
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maxDepth?: number
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maxPaths?: number
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bidirectional?: boolean
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weightField?: string
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relationshipTypes?: string[]
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nodeFilter?: (node: GraphNode) => boolean
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edgeFilter?: (edge: GraphEdge) => boolean
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}
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export class GraphPathfinding {
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private adjacencyList: Map<string, Map<string, GraphEdge[]>> = new Map()
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private nodes: Map<string, GraphNode> = new Map()
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/**
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* Add a node to the graph
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*/
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public addNode(node: GraphNode): void {
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this.nodes.set(node.id, node)
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if (!this.adjacencyList.has(node.id)) {
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this.adjacencyList.set(node.id, new Map())
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}
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}
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/**
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* Add an edge to the graph
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*/
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public addEdge(edge: GraphEdge): void {
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// Ensure nodes exist
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if (!this.adjacencyList.has(edge.source)) {
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this.adjacencyList.set(edge.source, new Map())
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}
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if (!this.adjacencyList.has(edge.target)) {
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this.adjacencyList.set(edge.target, new Map())
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}
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// Add edge to adjacency list
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const sourceEdges = this.adjacencyList.get(edge.source)!
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if (!sourceEdges.has(edge.target)) {
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sourceEdges.set(edge.target, [])
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}
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sourceEdges.get(edge.target)!.push(edge)
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}
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/**
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* Find shortest path using Dijkstra's algorithm
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* O((V + E) log V) with binary heap
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*/
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public shortestPath(
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start: string,
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end: string,
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options: PathfindingOptions = {}
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): Path | null {
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const {
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maxDepth = Infinity,
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relationshipTypes,
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edgeFilter
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} = options
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// Priority queue: [nodeId, distance, path]
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const pq: Array<[string, number, string[], GraphEdge[]]> = [[start, 0, [start], []]]
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const visited = new Set<string>()
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const distances = new Map<string, number>([[start, 0]])
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while (pq.length > 0) {
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// Sort by distance (simple array, could optimize with heap)
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pq.sort((a, b) => a[1] - b[1])
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const [current, distance, path, edges] = pq.shift()!
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if (visited.has(current)) continue
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visited.add(current)
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// Found target
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if (current === end) {
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return {
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nodes: path,
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edges,
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totalWeight: distance,
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length: path.length - 1
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}
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}
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// Max depth reached
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if (path.length > maxDepth) continue
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// Explore neighbors
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const neighbors = this.adjacencyList.get(current)
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if (!neighbors) continue
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for (const [neighbor, edgeList] of neighbors) {
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if (visited.has(neighbor)) continue
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// Find best edge to neighbor
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let bestEdge: GraphEdge | null = null
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let bestWeight = Infinity
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for (const edge of edgeList) {
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// Apply filters
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if (relationshipTypes && !relationshipTypes.includes(edge.type)) continue
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if (edgeFilter && !edgeFilter(edge)) continue
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if (edge.weight < bestWeight) {
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bestWeight = edge.weight
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bestEdge = edge
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}
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}
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if (!bestEdge) continue
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const newDistance = distance + bestWeight
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const currentBest = distances.get(neighbor) ?? Infinity
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if (newDistance < currentBest) {
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distances.set(neighbor, newDistance)
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pq.push([
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neighbor,
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newDistance,
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[...path, neighbor],
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[...edges, bestEdge]
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])
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}
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}
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}
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return null // No path found
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}
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/**
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* Find all paths between two nodes
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* Uses DFS with cycle detection
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*/
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public allPaths(
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start: string,
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end: string,
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options: PathfindingOptions = {}
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): Path[] {
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const {
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maxDepth = 10,
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maxPaths = 100,
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relationshipTypes,
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edgeFilter
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} = options
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const paths: Path[] = []
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const visited = new Set<string>()
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const dfs = (
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current: string,
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path: string[],
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edges: GraphEdge[],
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weight: number
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): void => {
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if (paths.length >= maxPaths) return
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if (path.length > maxDepth) return
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if (current === end && path.length > 1) {
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paths.push({
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nodes: [...path],
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edges: [...edges],
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totalWeight: weight,
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length: path.length - 1
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})
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return
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}
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visited.add(current)
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const neighbors = this.adjacencyList.get(current)
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if (neighbors) {
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for (const [neighbor, edgeList] of neighbors) {
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if (visited.has(neighbor)) continue
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for (const edge of edgeList) {
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// Apply filters
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if (relationshipTypes && !relationshipTypes.includes(edge.type)) continue
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if (edgeFilter && !edgeFilter(edge)) continue
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dfs(
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neighbor,
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[...path, neighbor],
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[...edges, edge],
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weight + edge.weight
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)
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}
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}
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}
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visited.delete(current)
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}
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dfs(start, [start], [], 0)
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// Sort paths by weight
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paths.sort((a, b) => a.totalWeight - b.totalWeight)
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return paths
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}
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/**
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* Bidirectional search for faster pathfinding
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* Searches from both start and end simultaneously
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*/
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public bidirectionalSearch(
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start: string,
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end: string,
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options: PathfindingOptions = {}
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): Path | null {
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const { maxDepth = 10 } = options
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// Two search frontiers
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const forwardVisited = new Map<string, { path: string[], edges: GraphEdge[], weight: number }>()
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const backwardVisited = new Map<string, { path: string[], edges: GraphEdge[], weight: number }>()
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forwardVisited.set(start, { path: [start], edges: [], weight: 0 })
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backwardVisited.set(end, { path: [end], edges: [], weight: 0 })
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const forwardQueue = [start]
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const backwardQueue = [end]
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let depth = 0
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while (
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(forwardQueue.length > 0 || backwardQueue.length > 0) &&
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depth < maxDepth
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) {
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// Expand forward frontier
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const forwardNext: string[] = []
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for (const current of forwardQueue) {
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const currentData = forwardVisited.get(current)!
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const neighbors = this.adjacencyList.get(current)
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if (neighbors) {
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for (const [neighbor, edges] of neighbors) {
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if (forwardVisited.has(neighbor)) continue
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// Select edge with lowest weight for optimal path
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const bestEdge = edges.reduce((best, edge) =>
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edge.weight < best.weight ? edge : best, edges[0])
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forwardVisited.set(neighbor, {
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path: [...currentData.path, neighbor],
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edges: [...currentData.edges, bestEdge],
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weight: currentData.weight + bestEdge.weight
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})
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// Check if we met the backward search
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if (backwardVisited.has(neighbor)) {
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const forward = forwardVisited.get(neighbor)!
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const backward = backwardVisited.get(neighbor)!
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// Combine paths
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const fullPath = [
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...forward.path,
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...backward.path.slice(1).reverse()
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]
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// Reverse backward edges and combine
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const backwardEdgesReversed = backward.edges
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.map(e => ({
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...e,
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source: e.target,
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target: e.source
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}))
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.reverse()
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return {
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nodes: fullPath,
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edges: [...forward.edges, ...backwardEdgesReversed],
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totalWeight: forward.weight + backward.weight,
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length: fullPath.length - 1
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}
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}
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forwardNext.push(neighbor)
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}
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}
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}
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// Expand backward frontier
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const backwardNext: string[] = []
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for (const current of backwardQueue) {
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const currentData = backwardVisited.get(current)!
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// For backward search, we need to look at incoming edges
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for (const [nodeId, neighbors] of this.adjacencyList) {
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const edges = neighbors.get(current)
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if (!edges) continue
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if (backwardVisited.has(nodeId)) continue
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// Select edge with lowest weight for optimal path
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const bestEdge = edges.reduce((best, edge) =>
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edge.weight < best.weight ? edge : best, edges[0])
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backwardVisited.set(nodeId, {
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path: [...currentData.path, nodeId],
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edges: [...currentData.edges, bestEdge],
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weight: currentData.weight + bestEdge.weight
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})
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// Check if we met the forward search
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if (forwardVisited.has(nodeId)) {
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const forward = forwardVisited.get(nodeId)!
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const backward = backwardVisited.get(nodeId)!
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// Combine paths
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const fullPath = [
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...forward.path,
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...backward.path.slice(1).reverse()
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]
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// Reverse backward edges and combine
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const backwardEdgesReversed = backward.edges
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.map(e => ({
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...e,
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source: e.target,
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target: e.source
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}))
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.reverse()
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return {
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nodes: fullPath,
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edges: [...forward.edges, ...backwardEdgesReversed],
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totalWeight: forward.weight + backward.weight,
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length: fullPath.length - 1
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}
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}
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backwardNext.push(nodeId)
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}
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}
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forwardQueue.splice(0, forwardQueue.length, ...forwardNext)
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backwardQueue.splice(0, backwardQueue.length, ...backwardNext)
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depth++
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}
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return null
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}
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/**
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* Multi-hop traversal (e.g., friends of friends)
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* Returns all nodes within N hops
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*/
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public multiHopTraversal(
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start: string,
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hops: number,
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options: PathfindingOptions = {}
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): Map<string, { distance: number, paths: Path[] }> {
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const { relationshipTypes, nodeFilter, edgeFilter } = options
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const results = new Map<string, { distance: number, paths: Path[] }>()
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const visited = new Set<string>()
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const queue: Array<{ node: string, distance: number, path: string[], edges: GraphEdge[] }> = [
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{ node: start, distance: 0, path: [start], edges: [] }
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]
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while (queue.length > 0) {
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const { node, distance, path, edges } = queue.shift()!
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if (distance > hops) continue
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// Record this node
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if (!results.has(node)) {
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results.set(node, { distance, paths: [] })
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}
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results.get(node)!.paths.push({
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nodes: path,
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edges,
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totalWeight: edges.reduce((sum, e) => sum + e.weight, 0),
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length: path.length - 1
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})
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if (distance === hops) continue
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// Explore neighbors
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const neighbors = this.adjacencyList.get(node)
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if (neighbors) {
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for (const [neighbor, edgeList] of neighbors) {
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// Apply node filter
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if (nodeFilter) {
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const neighborNode = this.nodes.get(neighbor)
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if (neighborNode && !nodeFilter(neighborNode)) continue
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}
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for (const edge of edgeList) {
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// Apply filters
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if (relationshipTypes && !relationshipTypes.includes(edge.type)) continue
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if (edgeFilter && !edgeFilter(edge)) continue
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queue.push({
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node: neighbor,
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distance: distance + 1,
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path: [...path, neighbor],
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edges: [...edges, edge]
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})
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}
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}
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}
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}
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return results
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}
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/**
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* Find connected components using DFS
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*/
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public connectedComponents(): Array<Set<string>> {
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const visited = new Set<string>()
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const components: Array<Set<string>> = []
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const dfs = (node: string, component: Set<string>): void => {
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visited.add(node)
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component.add(node)
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const neighbors = this.adjacencyList.get(node)
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if (neighbors) {
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for (const neighbor of neighbors.keys()) {
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if (!visited.has(neighbor)) {
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dfs(neighbor, component)
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}
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}
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}
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}
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for (const node of this.adjacencyList.keys()) {
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if (!visited.has(node)) {
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const component = new Set<string>()
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dfs(node, component)
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components.push(component)
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}
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}
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return components
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}
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/**
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* Calculate PageRank for all nodes
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* Useful for ranking importance in the graph
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*/
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public pageRank(iterations: number = 100, damping: number = 0.85): Map<string, number> {
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const nodes = Array.from(this.adjacencyList.keys())
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const n = nodes.length
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if (n === 0) return new Map()
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// Initialize ranks
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const ranks = new Map<string, number>()
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for (const node of nodes) {
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ranks.set(node, 1 / n)
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}
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// Calculate outgoing edge counts
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const outDegree = new Map<string, number>()
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for (const [node, neighbors] of this.adjacencyList) {
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let count = 0
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for (const edges of neighbors.values()) {
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count += edges.length
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}
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outDegree.set(node, count)
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}
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// Iterate PageRank algorithm
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for (let i = 0; i < iterations; i++) {
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const newRanks = new Map<string, number>()
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for (const node of nodes) {
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let rank = (1 - damping) / n
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// Sum contributions from incoming edges
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for (const [source, neighbors] of this.adjacencyList) {
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if (neighbors.has(node)) {
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const sourceRank = ranks.get(source) ?? 0
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const sourceOutDegree = outDegree.get(source) ?? 1
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rank += damping * (sourceRank / sourceOutDegree)
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}
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}
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newRanks.set(node, rank)
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}
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// Update ranks
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for (const [node, rank] of newRanks) {
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ranks.set(node, rank)
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}
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}
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return ranks
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}
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/**
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* Clear the graph
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*/
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public clear(): void {
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this.adjacencyList.clear()
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this.nodes.clear()
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}
|
||||
}
|
||||
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