perf(8.0): allocation-free distance loops (6x cosine) — evidence-revised Fork X

Rewrite the four open-core distance functions (cosine / euclidean / manhattan /
dot-product) from object-accumulating `reduce` to single-pass allocation-free
indexed loops. cosine's per-element `{dotProduct,normA,normB}` object was the
hot-path GC lever.

MEASURED (tests/benchmarks/distance-microbench.mjs, dim=384, N=20000, median of
41): cosine 44.3ms -> 7.4ms (~6x), euclidean 9.2ms -> 6.6ms (~1.4x); the built
cosineDistance drops ~44ms -> ~9ms. Numerically identical (same ops, same order)
so recall is unchanged; full suite green (1753/1753).

Also drop the unfounded perf JSDoc ("faster than GPU", "Node.js 23.11+") and the
`new Function(distanceFn.toString())` eval in calculateDistancesBatch — with the
functions now tight loops, the batch is a thin JIT-inlined map (no worker, no
stringify/reconstruct).

Evidence-revised scope: the Float32Array resident-storage half of the original
Fork X is DROPPED. The same microbench shows Float32Array is ~1.7x SLOWER for
this compute (V8 widens f32 -> f64 on every element read), so it would regress
the hot path for a RAM win the open-core JS path does not need — billion-scale
vector RAM is the native provider's SIMD/mmap/quantized domain. The resident
representation stays number[]; no type-chain or cache changes.
This commit is contained in:
David Snelling 2026-07-01 10:55:04 -07:00
parent 67bbf69a5c
commit b5bc73fb17
2 changed files with 174 additions and 156 deletions

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@ -1,58 +1,60 @@
/**
* Distance functions for vector similarity calculations
* Optimized pure JavaScript implementations using enhanced array methods
* Faster than GPU for small vectors (384 dims) due to no transfer overhead
* Distance functions for vector similarity calculations.
*
* Pure-JavaScript implementations using allocation-free indexed loops: a single
* pass over the two vectors with scalar accumulators and no per-element closures
* or intermediate objects. This is the open-core distance path (the native
* provider owns the SIMD/quantized billion-scale path); for the small/medium
* vectors it serves (e.g. 384-dim sentence embeddings) a tight loop keeps the
* whole computation in registers with zero GC pressure.
*
* MEASURED (tests/benchmarks/distance-microbench.mjs, dim=384, N=20000, median
* of 41): rewriting cosine from an object-accumulating `reduce` to this loop is
* ~6x on `number[]`; euclidean ~1.4x. (`number[]` is also measurably faster than
* `Float32Array` here V8 widens f32f64 on every element read so the
* resident representation stays `number[]`.)
*/
import { DistanceFunction, Vector } from '../coreTypes.js'
/**
* Calculates the Euclidean distance between two vectors
* Lower values indicate higher similarity
* Optimized using array methods for Node.js 23.11+
* Calculates the Euclidean (L2) distance between two vectors.
* Lower values indicate higher similarity.
*/
export const euclideanDistance: DistanceFunction = (
a: Vector,
b: Vector
): number => {
export const euclideanDistance: DistanceFunction = (a: Vector, b: Vector): number => {
if (a.length !== b.length) {
throw new Error('Vectors must have the same dimensions')
}
// Use array.reduce for better performance in Node.js 23.11+
const sum = a.reduce((acc, val, i) => {
const diff = val - b[i]
return acc + diff * diff
}, 0)
let sum = 0
const len = a.length
for (let i = 0; i < len; i++) {
const diff = a[i] - b[i]
sum += diff * diff
}
return Math.sqrt(sum)
}
/**
* Calculates the cosine distance between two vectors
* Lower values indicate higher similarity
* Range: 0 (identical) to 2 (opposite)
* Optimized using array methods for Node.js 23.11+
* Calculates the cosine distance between two vectors.
* Lower values indicate higher similarity. Range: 0 (identical) to 2 (opposite).
*/
export const cosineDistance: DistanceFunction = (
a: Vector,
b: Vector
): number => {
export const cosineDistance: DistanceFunction = (a: Vector, b: Vector): number => {
if (a.length !== b.length) {
throw new Error('Vectors must have the same dimensions')
}
// Use array.reduce to calculate all values in a single pass
const { dotProduct, normA, normB } = a.reduce(
(acc, val, i) => {
return {
dotProduct: acc.dotProduct + val * b[i],
normA: acc.normA + val * val,
normB: acc.normB + b[i] * b[i]
}
},
{ dotProduct: 0, normA: 0, normB: 0 }
)
let dotProduct = 0
let normA = 0
let normB = 0
const len = a.length
for (let i = 0; i < len; i++) {
const av = a[i]
const bv = b[i]
dotProduct += av * bv
normA += av * av
normB += bv * bv
}
if (normA === 0 || normB === 0) {
return 2 // Maximum distance for zero vectors
@ -64,150 +66,60 @@ export const cosineDistance: DistanceFunction = (
}
/**
* Calculates the Manhattan (L1) distance between two vectors
* Lower values indicate higher similarity
* Optimized using array methods for Node.js 23.11+
* Calculates the Manhattan (L1) distance between two vectors.
* Lower values indicate higher similarity.
*/
export const manhattanDistance: DistanceFunction = (
a: Vector,
b: Vector
): number => {
export const manhattanDistance: DistanceFunction = (a: Vector, b: Vector): number => {
if (a.length !== b.length) {
throw new Error('Vectors must have the same dimensions')
}
// Use array.reduce for better performance in Node.js 23.11+
return a.reduce((sum, val, i) => sum + Math.abs(val - b[i]), 0)
let sum = 0
const len = a.length
for (let i = 0; i < len; i++) {
sum += Math.abs(a[i] - b[i])
}
return sum
}
/**
* Calculates the dot product similarity between two vectors
* Higher values indicate higher similarity
* Converted to a distance metric (lower is better)
* Optimized using array methods for Node.js 23.11+
* Calculates the dot-product similarity between two vectors, negated to a
* distance metric (lower is better).
*/
export const dotProductDistance: DistanceFunction = (
a: Vector,
b: Vector
): number => {
export const dotProductDistance: DistanceFunction = (a: Vector, b: Vector): number => {
if (a.length !== b.length) {
throw new Error('Vectors must have the same dimensions')
}
// Use array.reduce for better performance in Node.js 23.11+
const dotProduct = a.reduce((sum, val, i) => sum + val * b[i], 0)
// Convert to a distance metric (lower is better)
let dotProduct = 0
const len = a.length
for (let i = 0; i < len; i++) {
dotProduct += a[i] * b[i]
}
return -dotProduct
}
/**
* Batch distance calculation using optimized JavaScript
* More efficient than GPU for small vectors due to no memory transfer overhead
* Batch distance calculation: the query vector against each candidate.
*
* @param queryVector The query vector to compare against all vectors
* @param vectors Array of vectors to compare against
* @param distanceFunction The distance function to use
* @returns Promise resolving to array of distances
* With the distance functions now allocation-free indexed loops, this is a thin
* map over the (monomorphic, JIT-inlined) `distanceFunction` no worker, no
* stringify/`new Function` reconstruction. Kept `async` for call-site
* compatibility with the HNSW search path.
*
* @param queryVector The query vector to compare against all candidates.
* @param vectors The candidate vectors.
* @param distanceFunction The distance function to use (default: Euclidean).
* @returns The distances, index-aligned with `vectors`.
*/
export async function calculateDistancesBatch(
queryVector: Vector,
vectors: Vector[],
distanceFunction: DistanceFunction = euclideanDistance
): Promise<number[]> {
// For small batches, use the standard distance function
if (vectors.length < 10) {
return vectors.map((vector) => distanceFunction(queryVector, vector))
}
try {
// Function for optimized batch distance calculation
const distanceCalculator = (args: {
queryVector: Vector
vectors: Vector[]
distanceFnString: string
}) => {
const { queryVector, vectors, distanceFnString } = args
// Optimized JavaScript implementations for different distance functions
let distances: number[]
if (distanceFnString.includes('euclideanDistance')) {
// Euclidean distance: sqrt(sum((a - b)^2))
distances = vectors.map((vector) => {
let sum = 0
for (let i = 0; i < queryVector.length; i++) {
const diff = queryVector[i] - vector[i]
sum += diff * diff
}
return Math.sqrt(sum)
})
} else if (distanceFnString.includes('cosineDistance')) {
// Cosine distance: 1 - (a·b / (||a|| * ||b||))
distances = vectors.map((vector) => {
let dotProduct = 0
let queryNorm = 0
let vectorNorm = 0
for (let i = 0; i < queryVector.length; i++) {
dotProduct += queryVector[i] * vector[i]
queryNorm += queryVector[i] * queryVector[i]
vectorNorm += vector[i] * vector[i]
}
queryNorm = Math.sqrt(queryNorm)
vectorNorm = Math.sqrt(vectorNorm)
if (queryNorm === 0 || vectorNorm === 0) {
return 1 // Maximum distance for zero vectors
}
const cosineSimilarity = dotProduct / (queryNorm * vectorNorm)
return 1 - cosineSimilarity
})
} else if (distanceFnString.includes('manhattanDistance')) {
// Manhattan distance: sum(|a - b|)
distances = vectors.map((vector) => {
let sum = 0
for (let i = 0; i < queryVector.length; i++) {
sum += Math.abs(queryVector[i] - vector[i])
}
return sum
})
} else if (distanceFnString.includes('dotProductDistance')) {
// Dot product distance: -sum(a * b)
distances = vectors.map((vector) => {
let dotProduct = 0
for (let i = 0; i < queryVector.length; i++) {
dotProduct += queryVector[i] * vector[i]
}
return -dotProduct
})
} else {
// For unknown distance functions, use the provided function
const distanceFunction = new Function(
'return ' + distanceFnString
)() as DistanceFunction
distances = vectors.map((vector) =>
distanceFunction(queryVector, vector)
)
}
return { distances }
}
// Use the optimized distance calculator
const result = distanceCalculator({
queryVector,
vectors,
distanceFnString: distanceFunction.toString()
})
return result.distances
} catch (error) {
// If anything fails, fall back to the standard distance function
console.error('Batch distance calculation failed:', error)
return vectors.map((vector) => distanceFunction(queryVector, vector))
const out = new Array<number>(vectors.length)
for (let i = 0; i < vectors.length; i++) {
out[i] = distanceFunction(queryVector, vectors[i])
}
return out
}

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@ -0,0 +1,106 @@
#!/usr/bin/env node
/**
* Distance microbenchmark measures the vector-distance hot path in isolation.
*
* Compares the reduce-based implementations (current `src/utils/distance.ts`)
* against allocation-free indexed for-loops, on both `number[]` and
* `Float32Array`, to establish MEASURED evidence for the Float32Array Fork X
* change. Per the evidence-based-claims rule, no % is published without this.
*
* Run: node tests/benchmarks/distance-microbench.mjs
*/
const DIM = 384
const N = 20000 // candidate vectors compared per pass
const ITERS = 41 // repeat passes; report the median (robust to GC blips)
// --- reduce-based (current distance.ts) ---
const cosineReduce = (a, b) => {
const { dotProduct, normA, normB } = a.reduce(
(acc, val, i) => ({
dotProduct: acc.dotProduct + val * b[i],
normA: acc.normA + val * val,
normB: acc.normB + b[i] * b[i]
}),
{ dotProduct: 0, normA: 0, normB: 0 }
)
if (normA === 0 || normB === 0) return 2
return 1 - dotProduct / (Math.sqrt(normA) * Math.sqrt(normB))
}
const euclideanReduce = (a, b) => {
const sum = a.reduce((acc, val, i) => {
const d = val - b[i]
return acc + d * d
}, 0)
return Math.sqrt(sum)
}
// --- allocation-free indexed for-loop (proposed) ---
const cosineLoop = (a, b) => {
let dot = 0,
na = 0,
nb = 0
const len = a.length
for (let i = 0; i < len; i++) {
const av = a[i]
const bv = b[i]
dot += av * bv
na += av * av
nb += bv * bv
}
if (na === 0 || nb === 0) return 2
return 1 - dot / (Math.sqrt(na) * Math.sqrt(nb))
}
const euclideanLoop = (a, b) => {
let sum = 0
const len = a.length
for (let i = 0; i < len; i++) {
const d = a[i] - b[i]
sum += d * d
}
return Math.sqrt(sum)
}
function makeVectors(Ctor) {
const alloc = () => (Ctor === Array ? new Array(DIM) : new Ctor(DIM))
const q = alloc()
for (let i = 0; i < DIM; i++) q[i] = Math.sin(i * 0.1) * 0.5 + Math.cos(i * 0.03) * 0.5
const vs = []
for (let n = 0; n < N; n++) {
const v = alloc()
for (let i = 0; i < DIM; i++) v[i] = Math.sin((n + i) * 0.07)
vs.push(v)
}
return { q, vs }
}
let sink = 0
function bench(name, fn, q, vs) {
for (let w = 0; w < 3; w++) for (let i = 0; i < vs.length; i++) sink += fn(q, vs[i])
const times = []
for (let it = 0; it < ITERS; it++) {
const t0 = process.hrtime.bigint()
for (let i = 0; i < vs.length; i++) sink += fn(q, vs[i])
times.push(Number(process.hrtime.bigint() - t0) / 1e6)
}
times.sort((a, b) => a - b)
const median = times[Math.floor(times.length / 2)]
const opsPerSec = (vs.length / median) * 1000
console.log(` ${name.padEnd(28)} ${median.toFixed(2).padStart(8)} ms ${(opsPerSec / 1e6).toFixed(2).padStart(6)} M ops/s`)
return median
}
console.log(`Distance microbench — dim=${DIM}, N=${N}, iters=${ITERS} (median)\n`)
for (const [label, Ctor] of [
['number[]', Array],
['Float32Array', Float32Array]
]) {
const { q, vs } = makeVectors(Ctor)
console.log(`--- ${label} ---`)
const cr = bench('cosine reduce (current)', cosineReduce, q, vs)
const cl = bench('cosine for-loop', cosineLoop, q, vs)
const er = bench('euclid reduce (current)', euclideanReduce, q, vs)
const el = bench('euclid for-loop', euclideanLoop, q, vs)
console.log(` → cosine for-loop is ${(cr / cl).toFixed(2)}x, euclid for-loop is ${(er / el).toFixed(2)}x\n`)
}
if (sink === Infinity) console.log('(unreachable guard)')