chore: recovery checkpoint - v3.0 API successfully recovered
CRITICAL CHECKPOINT - DO NOT PUSH TO GITHUB Recovery Status: - Successfully recovered brainy.ts from compiled JavaScript - All core v3.0 API methods functional (add, get, update, delete, relate, find, etc.) - Neural subsystem intact (562KB embedded patterns, NLP working) - Augmentation pipeline operational (20+ augmentations) - HNSW clustering system complete - Triple Intelligence compiled (needs constructor fix) - Test suite validates functionality Changes preserved: - 898 files with changes from last 3 days - 144,475 insertions - All augmentation improvements - All test coverage enhancements - Complete v3.0 feature set This is a LOCAL checkpoint only - contains recovered work after corruption incident. Created backup in .backups/brainy-full-20250910-151314.tar.gz Branch: recovery-checkpoint-20250910-151433 Date: Wed Sep 10 03:18:04 PM PDT 2025
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.recovery-workspace/dist-backup-20250910-141917/setup.js
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.recovery-workspace/dist-backup-20250910-141917/setup.js
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/**
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* CRITICAL: This file is imported for its side effects to patch the environment
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* for Node.js compatibility before any other library code runs.
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*
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* It ensures that by the time Transformers.js/ONNX Runtime is imported by any other
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* module, the necessary compatibility fixes for the current Node.js
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* environment are already in place.
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*
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* This file MUST be imported as the first import in unified.ts to prevent
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* race conditions with library initialization. Failure to do so may
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* result in errors like "TextEncoder is not a constructor" when the package
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* is used in Node.js environments.
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*
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* The package.json file marks this file as having side effects to prevent
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* tree-shaking by bundlers, ensuring the patch is always applied.
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*/
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// Get the appropriate global object for the current environment
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const globalObj = (() => {
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if (typeof globalThis !== 'undefined')
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return globalThis;
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if (typeof global !== 'undefined')
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return global;
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if (typeof self !== 'undefined')
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return self;
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return null; // No global object available
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})();
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// Define TextEncoder and TextDecoder globally to make sure they're available
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// Now works across all environments: Node.js, serverless, and other server environments
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if (globalObj) {
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if (!globalObj.TextEncoder) {
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globalObj.TextEncoder = TextEncoder;
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}
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if (!globalObj.TextDecoder) {
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globalObj.TextDecoder = TextDecoder;
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}
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// Create special global constructors for library compatibility
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;
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globalObj.__TextEncoder__ = TextEncoder;
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globalObj.__TextDecoder__ = TextDecoder;
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}
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// Also import normally for ES modules environments
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import { applyTensorFlowPatch } from './utils/textEncoding.js';
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// Apply the TextEncoder/TextDecoder compatibility patch
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applyTensorFlowPatch();
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console.log('Applied TextEncoder/TextDecoder patch via ES modules in setup.ts');
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//# sourceMappingURL=setup.js.map
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