**feat(cli, workers): introduce text encoding patches and worker improvements**
- Added `cli-package/brainy-wrapper.js` to patch global `TextEncoder` and `TextDecoder` for Node.js environments, ensuring compatibility with TensorFlow.js. - Implemented unified text encoding utilities in `cli-package/src/utils/textEncoding.ts` for cross-environment consistency. - Enhanced `src/worker.js` and introduced `src/worker.ts` to improve worker execution with better function serialization and error handling. - Updated `package.json`: - Modified the `build` script to include a patch for `TextEncoder`. - Added `test-all` script for multi-environment testing. - Introduced the Puppeteer dependency for browser testing. - Created a favicon generation script `scripts/create-favicon.js` using a base64-encoded icon. - Added `scripts/test-all-environments.js` to run automated tests across Node.js, browser, and CLI environments. - Enhanced `src/utils/workerUtils.ts` to support improved fallback mechanisms and robust worker pooling. This update improves the project's compatibility across environments, refines worker functionalities, and adds comprehensive testing support for reliability.
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cli-package/src/utils/textEncoding.ts
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cli-package/src/utils/textEncoding.ts
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/**
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* Unified Text Encoding Utilities for CLI
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*
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* This module provides a consistent way to handle text encoding/decoding across all environments
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* without relying on TextEncoder/TextDecoder polyfills or patches.
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*/
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/**
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* Apply the TensorFlow.js platform patch if needed
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* This function patches the global object to provide a PlatformNode class
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* that uses our text encoding utilities instead of relying on TextEncoder/TextDecoder
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*/
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export function applyTensorFlowPatch(): void {
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// Only apply in Node.js environment
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if (
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typeof global !== 'undefined' &&
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typeof process !== 'undefined' &&
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process.versions &&
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process.versions.node
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) {
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try {
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// Define a custom PlatformNode class
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class PlatformNode {
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util: any
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textEncoder: any
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textDecoder: any
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constructor() {
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// Create a util object with necessary methods and constructors
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this.util = {
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isFloat32Array: (arr: any) =>
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!!(
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arr instanceof Float32Array ||
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(arr &&
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Object.prototype.toString.call(arr) ===
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'[object Float32Array]')
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),
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isTypedArray: (arr: any) =>
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!!(ArrayBuffer.isView(arr) && !(arr instanceof DataView)),
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// Use native TextEncoder and TextDecoder
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TextEncoder: TextEncoder,
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TextDecoder: TextDecoder
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}
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// Initialize using the constructors from util
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this.textEncoder = new this.util.TextEncoder()
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this.textDecoder = new this.util.TextDecoder()
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}
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}
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// Assign the PlatformNode class to the global object
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;(global as any).PlatformNode = PlatformNode
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// Also create an instance and assign it to global.platformNode (lowercase p)
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;(global as any).platformNode = new PlatformNode()
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} catch (error) {
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console.warn('Failed to apply TensorFlow.js platform patch:', error)
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}
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}
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}
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