feat: SQ4 (4-bit) scalar quantization + native distance hook (2.5.0 #30)
Brainy now has a complete reference SQ4 (4-bit per dimension, 8× compression vs float32) quantization layer in src/utils/vectorQuantization.ts: quantizeSQ4, dequantizeSQ4, distanceSQ4Js, serializeSQ4, deserializeSQ4 — all byte-for-byte identical to cortex's Rust quantize_sq4 / dequantize_sq4 / cosine_distance_sq4. The pack format mirrors cortex exactly: - Two nibbles per byte. High nibble = vector[2i], low nibble = vector[2i+1]. - Odd-dim vectors place the final value in the high nibble and pad the low nibble with 0. Packed length = ceil(dim / 2). - Zero-range vectors (all values identical) map every nibble to 8 (midpoint of [0, 15]) — both reference impls produce 0x88 bytes. The active-fn dispatch pattern matches SQ8: distanceSQ4Js is the pure-JS reference; distanceSQ4 routes through a swappable activeSQ4Distance slot; setSQ4DistanceImplementation(fn) swaps in cortex's SIMD Rust distance when the distance:sq4 provider is registered. brainy.ts wires the provider in init, same shape as the existing SQ8 wiring (~14 LOC). The dispatch path is the single point of integration so HNSW search code never needs to know whether it's running on JS or native. Serialization adds a uint32 dim field after min/max (12-byte header total) — SQ8 doesn't need it because the packed length equals dim, but SQ4's packed length rounds up so dim must be recorded explicitly to disambiguate the trailing pad nibble. Tests (1462 total, +15): - Pack format: high-nibble-first, odd-dim trailing pad = 0, ceil(dim/2) length - Round-trip error envelope: every reconstructed value within half a quantum step of the original (verified across dims 1, 2, 3, 4, 16, 17, 384, 385, 1000) - Edge cases: empty input throws, zero-range maps to 0x88, out-of-range clamping - distanceSQ4Js agreement with dequantize-then-cosine baseline within 1e-9 - dispatch swap (setSQ4DistanceImplementation): swap in a sentinel fn, observe the active fn changes, restore the JS default, observe the revert - serialize/deserialize round-trip preserves all four fields byte-for-byte for both even and odd dim The HNSW SQ4 reranking path (bits === 4 routing in HNSWIndex's quantization config) is wired to use distanceSQ4 — when cortex's distance:sq4 provider is registered, that hot path immediately becomes native SIMD with zero brainy change required. Cross-language byte-format parity tests run in the cortex test suite (paired release brainy 7.28.0 + cortex 2.5.0).
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@ -518,6 +518,21 @@ export class Brainy<T = any> implements BrainyInterface<T> {
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setSQ8DistanceImplementation(sq8DistanceProvider)
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setSQ8DistanceImplementation(sq8DistanceProvider)
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}
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}
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// Provider: native SQ4 approximate distance (cortex's Rust). Same swap
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// pattern as SQ8; signature is byte-compatible with the JS distanceSQ4
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// (4-bit quantization range, packed nibbles). Used in HNSW SQ4 reranking
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// when config.hnsw.quantization.bits === 4. Falls back to JS when absent.
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const sq4DistanceProvider = this.pluginRegistry.getProvider<
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(
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a: Uint8Array, aMin: number, aMax: number, aDim: number,
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b: Uint8Array, bMin: number, bMax: number, bDim: number
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) => number
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>('distance:sq4')
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if (sq4DistanceProvider) {
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const { setSQ4DistanceImplementation } = await import('./utils/vectorQuantization.js')
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setSQ4DistanceImplementation(sq4DistanceProvider)
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}
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// Provider: sort:topK (e.g. cortex's native partial-sort / heap-select) — swaps the
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// Provider: sort:topK (e.g. cortex's native partial-sort / heap-select) — swaps the
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// JS result-ranking used by find() to pick the top `offset + limit` rows. The provider
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// JS result-ranking used by find() to pick the top `offset + limit` rows. The provider
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// returns indices into a scores array, ordered descending with stable ties, identical
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// returns indices into a scores array, ordered descending with stable ties, identical
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@ -267,3 +267,315 @@ export function deserializeSQ8(buffer: ArrayBuffer): SQ8QuantizedVector {
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const quantized = new Uint8Array(buffer, 8)
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const quantized = new Uint8Array(buffer, 8)
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return { quantized, min, max }
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return { quantized, min, max }
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}
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}
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// ===========================================================================
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// SQ4 — 4-bit scalar quantization (2.5.0 #30)
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//
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// Each dimension is mapped to [0, 15] (16 levels) and packed two-per-byte:
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// high nibble = vector[2i], low nibble = vector[2i+1]. Achieves 8× compression
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// vs float32 (vs 4× for SQ8) at the cost of higher quantization error.
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//
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// The format + arithmetic are byte-for-byte identical to cortex's Rust
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// `quantize_sq4` / `dequantize_sq4` / `cosine_distance_sq4` (see
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// `cortex/native/src/quantization.rs`). When a `distance:sq4` provider is
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// registered (cortex's SIMD Rust implementation), `setSQ4DistanceImplementation`
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// swaps the JS reference in for the native one; cross-language parity tests
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// verify the swap is recall-equivalent within float tolerance.
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// ===========================================================================
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/**
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* @description 4-bit scalar-quantized vector. The `quantized` buffer is packed
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* two nibbles per byte (high nibble = `vector[2i]`, low nibble = `vector[2i+1]`).
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* Odd dimensions place the final value in the high nibble and leave the low
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* nibble zero. `dim` must be recorded explicitly because packed byte length
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* `ceil(dim/2)` doesn't encode whether the trailing low nibble is data or pad.
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*/
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export interface SQ4QuantizedVector {
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/** Packed nibbles. Length = `ceil(dim / 2)`. */
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quantized: Uint8Array
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/** Codebook minimum (used to reconstruct the value range on dequantization). */
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min: number
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/** Codebook maximum. */
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max: number
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/** Original vector dimensionality (needed to detect the odd-dim pad nibble). */
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dim: number
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}
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/**
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* @description Quantize a float vector to SQ4. Each dimension is mapped to
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* `[0, 15]` via `round((v - min) / range * 15)`, clamped, then packed
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* two-per-byte. Zero-range vectors (all values identical) map to the midpoint
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* `8` in every nibble — `0x88` in every byte.
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*
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* Byte-for-byte identical to cortex's `quantize_sq4` (Rust); cross-language
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* parity tests confirm this. Use {@link distanceSQ4} for approximate cosine
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* directly on the packed bytes — there's no need to {@link dequantizeSQ4}
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* before computing distances.
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*
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* @param vector - Input float vector (length must be ≥ 1).
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* @returns Packed SQ4 vector with codebook + original dimension.
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* @throws If `vector` is empty.
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*/
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export function quantizeSQ4(vector: Vector): SQ4QuantizedVector {
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const dim = vector.length
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if (dim === 0) {
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throw new Error('quantizeSQ4: vector cannot be empty')
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}
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let min = vector[0]
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let max = vector[0]
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for (let i = 1; i < dim; i++) {
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const v = vector[i]
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if (v < min) min = v
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if (v > max) max = v
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}
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const packedLen = (dim + 1) >>> 1
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const quantized = new Uint8Array(packedLen)
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const range = max - min
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if (range === 0) {
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// All values identical — every nibble = 8 (midpoint of [0, 15]).
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quantized.fill(0x88)
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return { quantized, min, max, dim }
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}
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const invRange = 15 / range
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let i = 0
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let byteIdx = 0
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while (i + 1 < dim) {
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const hi = clampNibble(Math.round((vector[i] - min) * invRange))
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const lo = clampNibble(Math.round((vector[i + 1] - min) * invRange))
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quantized[byteIdx++] = (hi << 4) | lo
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i += 2
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}
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if (i < dim) {
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// Odd dimension: final value in the high nibble, low nibble = 0 pad.
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const hi = clampNibble(Math.round((vector[i] - min) * invRange))
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quantized[byteIdx] = hi << 4
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}
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return { quantized, min, max, dim }
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}
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/**
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* @description Dequantize an SQ4 packed buffer back to a float vector.
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* Reverses {@link quantizeSQ4}: each nibble is mapped back to
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* `min + nibble * (max - min) / 15`. The trailing pad nibble of an odd-`dim`
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* vector is correctly dropped (the result has length exactly `dim`).
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*
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* @param quantized - Packed SQ4 buffer (length `ceil(dim/2)`).
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* @param min - Codebook minimum from {@link quantizeSQ4}.
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* @param max - Codebook maximum from {@link quantizeSQ4}.
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* @param dim - Original vector dimensionality.
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* @returns Reconstructed float vector of length `dim`.
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*/
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export function dequantizeSQ4(
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quantized: Uint8Array,
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min: number,
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max: number,
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dim: number
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): Vector {
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const result = new Array<number>(dim)
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const range = max - min
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if (range === 0) {
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for (let i = 0; i < dim; i++) result[i] = min
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return result
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}
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const scale = range / 15
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let out = 0
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for (let b = 0; b < quantized.length && out < dim; b++) {
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const byte = quantized[b]
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result[out++] = min + ((byte >>> 4) & 0x0f) * scale
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if (out < dim) {
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result[out++] = min + (byte & 0x0f) * scale
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}
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}
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return result
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}
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/**
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* @description Reference JS implementation of {@link distanceSQ4}: approximate
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* cosine distance between two SQ4-quantized vectors. Unpacks nibbles inline,
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* then accumulates the same `(sumA, sumB, sumAA, sumBB, sumAB)` integers SQ8
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* uses and applies the SQ8 cosine-from-quantized formula with `15` (not `255`)
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* as the quantization range. Result is byte-equivalent to cortex's
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* `cosine_distance_sq4` (Rust) within float tolerance.
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*
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* Exported so callers can explicitly restore the JS default after a native
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* swap, and so cross-language parity tests compare native output against this
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* baseline.
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*/
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export function distanceSQ4Js(
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a: Uint8Array,
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aMin: number,
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aMax: number,
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aDim: number,
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b: Uint8Array,
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bMin: number,
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bMax: number,
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bDim: number
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): number {
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if (aDim !== bDim) {
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throw new Error(`distanceSQ4Js: dimension mismatch ${aDim} vs ${bDim}`)
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}
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if (aDim === 0) {
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throw new Error('distanceSQ4Js: vectors cannot be empty')
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}
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let sumA = 0
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let sumB = 0
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let sumAB = 0
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let sumAA = 0
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let sumBB = 0
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// Walk both packed buffers nibble-by-nibble, in lock-step.
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let i = 0
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let byteIdx = 0
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while (i + 1 < aDim) {
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const aByte = a[byteIdx]
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const bByte = b[byteIdx]
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const aHi = (aByte >>> 4) & 0x0f
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const aLo = aByte & 0x0f
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const bHi = (bByte >>> 4) & 0x0f
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const bLo = bByte & 0x0f
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sumA += aHi + aLo
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sumB += bHi + bLo
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sumAB += aHi * bHi + aLo * bLo
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sumAA += aHi * aHi + aLo * aLo
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sumBB += bHi * bHi + bLo * bLo
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i += 2
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byteIdx++
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}
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if (i < aDim) {
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// Odd dim: only the high nibble of the final byte is data.
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const aHi = (a[byteIdx] >>> 4) & 0x0f
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const bHi = (b[byteIdx] >>> 4) & 0x0f
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sumA += aHi
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sumB += bHi
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sumAB += aHi * bHi
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sumAA += aHi * aHi
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sumBB += bHi * bHi
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}
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const aScale = (aMax - aMin) / 15
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const bScale = (bMax - bMin) / 15
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const n = aDim
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const dot =
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n * aMin * bMin +
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aMin * bScale * sumB +
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bMin * aScale * sumA +
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aScale * bScale * sumAB
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const normASq =
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n * aMin * aMin +
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2 * aMin * aScale * sumA +
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aScale * aScale * sumAA
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const normBSq =
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n * bMin * bMin +
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2 * bMin * bScale * sumB +
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bScale * bScale * sumBB
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const denom = Math.sqrt(normASq) * Math.sqrt(normBSq)
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if (denom === 0) return 1.0
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const cosine = dot / denom
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return 1 - Math.max(-1, Math.min(1, cosine))
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}
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/** Signature of the SQ4 approximate-distance function (quantized cosine distance). */
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export type SQ4DistanceFn = (
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a: Uint8Array,
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aMin: number,
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aMax: number,
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aDim: number,
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b: Uint8Array,
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bMin: number,
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bMax: number,
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bDim: number
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) => number
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/**
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* Active SQ4 distance implementation. Defaults to the JS {@link distanceSQ4Js};
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* swapped to cortex's SIMD Rust implementation by {@link setSQ4DistanceImplementation}
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* when a `distance:sq4` provider is registered. The native implementation is
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* byte-compatible (same quantized cosine formula with `15` as the quantization
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* range), so results match within float tolerance.
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*/
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let activeSQ4Distance: SQ4DistanceFn = distanceSQ4Js
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/**
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* @description Approximate cosine distance between two SQ4-quantized vectors,
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* dispatched to the active implementation (JS by default, native when
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* `distance:sq4` is registered). Used in the HNSW SQ4 reranking hot path when
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* `config.quantization.bits === 4`.
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*/
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export function distanceSQ4(
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a: Uint8Array,
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aMin: number,
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aMax: number,
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aDim: number,
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b: Uint8Array,
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bMin: number,
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bMax: number,
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bDim: number
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): number {
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return activeSQ4Distance(a, aMin, aMax, aDim, b, bMin, bMax, bDim)
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}
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/**
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* @description Replace the SQ4 approximate-distance implementation at runtime
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* (cortex's Rust SIMD `distance:sq4`). Called by `brainy.ts` when the provider
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* is registered. Pass {@link distanceSQ4Js} to restore the JS default.
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*/
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export function setSQ4DistanceImplementation(fn: SQ4DistanceFn): void {
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activeSQ4Distance = fn
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}
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/**
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* @description Serialize an SQ4 quantized vector to a compact binary format.
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*
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* Layout: `[min: float32][max: float32][dim: uint32 LE][packed: uint8[]]`.
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* Total size: `12 + ceil(dim/2)` bytes.
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*
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* The `dim` field is required (unlike SQ8) because the packed length alone
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* doesn't disambiguate even-vs-odd original dimension. The 4-byte `dim`
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* header keeps total overhead under 1% for typical 384-dim vectors.
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*/
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export function serializeSQ4(sq4: SQ4QuantizedVector): ArrayBuffer {
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const packedLen = sq4.quantized.length
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const buffer = new ArrayBuffer(12 + packedLen)
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const view = new DataView(buffer)
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view.setFloat32(0, sq4.min, true) // little-endian
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view.setFloat32(4, sq4.max, true)
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view.setUint32(8, sq4.dim, true)
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new Uint8Array(buffer, 12).set(sq4.quantized)
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return buffer
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}
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/**
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* @description Deserialize an SQ4 quantized vector from the binary format
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* written by {@link serializeSQ4}.
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*/
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export function deserializeSQ4(buffer: ArrayBuffer): SQ4QuantizedVector {
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const view = new DataView(buffer)
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const min = view.getFloat32(0, true)
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const max = view.getFloat32(4, true)
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const dim = view.getUint32(8, true)
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const quantized = new Uint8Array(buffer, 12)
|
||||||
|
return { quantized, min, max, dim }
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Clamp a value to `[0, 15]` and return as an integer in the 4-bit range. */
|
||||||
|
function clampNibble(n: number): number {
|
||||||
|
if (n < 0) return 0
|
||||||
|
if (n > 15) return 15
|
||||||
|
return n | 0
|
||||||
|
}
|
||||||
|
|
|
||||||
287
tests/unit/utils/vectorQuantization-sq4.test.ts
Normal file
287
tests/unit/utils/vectorQuantization-sq4.test.ts
Normal file
|
|
@ -0,0 +1,287 @@
|
||||||
|
/**
|
||||||
|
* @module vectorQuantization-sq4.test
|
||||||
|
* @description 2.5.0 #30 — SQ4 (4-bit scalar quantization).
|
||||||
|
*
|
||||||
|
* Pins down byte-for-byte correctness of the JS SQ4 reference implementation,
|
||||||
|
* which must match cortex's Rust `quantize_sq4` / `dequantize_sq4` /
|
||||||
|
* `cosine_distance_sq4` byte-for-byte (within float tolerance for the
|
||||||
|
* distance — the integer accumulation is exact).
|
||||||
|
*
|
||||||
|
* Cross-language parity is the load-bearing invariant: brainy's HNSW SQ4
|
||||||
|
* reranking swaps the JS distance for cortex's SIMD native via
|
||||||
|
* `setSQ4DistanceImplementation`, and a recall drift between the two would
|
||||||
|
* make search results differ depending on whether cortex is loaded.
|
||||||
|
*
|
||||||
|
* Coverage:
|
||||||
|
* 1. Pack format — high nibble first, low nibble second; odd-dim trailing
|
||||||
|
* pad nibble = 0. Total packed length = `ceil(dim / 2)`.
|
||||||
|
* 2. Quantize → dequantize round-trip stays within the expected quantization
|
||||||
|
* error envelope (each value is within `(max - min) / 15 / 2` of the
|
||||||
|
* original — half a quantum step).
|
||||||
|
* 3. Edge cases: empty vector throws; zero-range (all-equal) vectors map
|
||||||
|
* every nibble to 8; even and odd dimensions both round-trip cleanly.
|
||||||
|
* 4. Distance correctness: `distanceSQ4Js` on two quantized vectors agrees
|
||||||
|
* with the true cosine distance on the dequantized values, within float
|
||||||
|
* tolerance.
|
||||||
|
* 5. Distance dispatch: `setSQ4DistanceImplementation` swaps the active fn;
|
||||||
|
* `distanceSQ4` routes through the active implementation; restoring the
|
||||||
|
* JS default reverts the swap.
|
||||||
|
* 6. Serialization round-trip: `serializeSQ4` → `deserializeSQ4` preserves
|
||||||
|
* all four fields (`quantized`, `min`, `max`, `dim`) byte-for-byte.
|
||||||
|
*/
|
||||||
|
|
||||||
|
import { describe, it, expect, afterEach } from 'vitest'
|
||||||
|
import {
|
||||||
|
quantizeSQ4,
|
||||||
|
dequantizeSQ4,
|
||||||
|
distanceSQ4,
|
||||||
|
distanceSQ4Js,
|
||||||
|
setSQ4DistanceImplementation,
|
||||||
|
serializeSQ4,
|
||||||
|
deserializeSQ4
|
||||||
|
} from '../../../src/utils/vectorQuantization.js'
|
||||||
|
|
||||||
|
/** True cosine distance on float vectors, for parity comparison against SQ4 distance. */
|
||||||
|
function cosineDistanceFloat(a: number[], b: number[]): number {
|
||||||
|
let dot = 0
|
||||||
|
let normA = 0
|
||||||
|
let normB = 0
|
||||||
|
for (let i = 0; i < a.length; i++) {
|
||||||
|
dot += a[i] * b[i]
|
||||||
|
normA += a[i] * a[i]
|
||||||
|
normB += b[i] * b[i]
|
||||||
|
}
|
||||||
|
const denom = Math.sqrt(normA) * Math.sqrt(normB)
|
||||||
|
if (denom === 0) return 1.0
|
||||||
|
return 1 - Math.max(-1, Math.min(1, dot / denom))
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Build a deterministic test vector with sine-modulated values across [-1, 1]. */
|
||||||
|
function makeVec(dim: number, seed: number): number[] {
|
||||||
|
const v = new Array<number>(dim)
|
||||||
|
for (let i = 0; i < dim; i++) v[i] = Math.sin((i + seed) * 0.137)
|
||||||
|
return v
|
||||||
|
}
|
||||||
|
|
||||||
|
describe('SQ4 quantization (2.5.0 #30)', () => {
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
// 1. Pack format — high nibble first, odd-dim trailing pad nibble = 0
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
|
||||||
|
describe('quantizeSQ4 — pack format', () => {
|
||||||
|
it('packs two nibbles per byte, high nibble = vector[2i], low nibble = vector[2i+1]', () => {
|
||||||
|
// Even dim. Choose a vector that lands on known nibbles:
|
||||||
|
// min = 0, max = 15 → invRange = 1, so quantized[i] = round(vector[i]).
|
||||||
|
const sq4 = quantizeSQ4([0, 15, 8, 1])
|
||||||
|
expect(sq4.dim).toBe(4)
|
||||||
|
expect(sq4.min).toBe(0)
|
||||||
|
expect(sq4.max).toBe(15)
|
||||||
|
expect(sq4.quantized.length).toBe(2)
|
||||||
|
// byte 0 = (0 << 4) | 15 = 0x0f
|
||||||
|
// byte 1 = (8 << 4) | 1 = 0x81
|
||||||
|
expect(sq4.quantized[0]).toBe(0x0f)
|
||||||
|
expect(sq4.quantized[1]).toBe(0x81)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('odd dim puts the final value in the high nibble and pads the low nibble with 0', () => {
|
||||||
|
const sq4 = quantizeSQ4([0, 15, 7])
|
||||||
|
expect(sq4.dim).toBe(3)
|
||||||
|
expect(sq4.quantized.length).toBe(2)
|
||||||
|
// byte 0 = (0 << 4) | 15 = 0x0f
|
||||||
|
// byte 1 = (7 << 4) | 0 = 0x70 (low nibble is pad, 0)
|
||||||
|
expect(sq4.quantized[0]).toBe(0x0f)
|
||||||
|
expect(sq4.quantized[1]).toBe(0x70)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('packed length is ceil(dim / 2) for both even and odd dims', () => {
|
||||||
|
expect(quantizeSQ4([0, 1]).quantized.length).toBe(1)
|
||||||
|
expect(quantizeSQ4([0, 1, 2]).quantized.length).toBe(2)
|
||||||
|
expect(quantizeSQ4([0, 1, 2, 3]).quantized.length).toBe(2)
|
||||||
|
expect(quantizeSQ4([0, 1, 2, 3, 4]).quantized.length).toBe(3)
|
||||||
|
expect(quantizeSQ4(makeVec(384, 1)).quantized.length).toBe(192)
|
||||||
|
expect(quantizeSQ4(makeVec(385, 1)).quantized.length).toBe(193)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
// 2. Quantize → dequantize round-trip is within the expected error envelope
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
|
||||||
|
describe('quantizeSQ4 / dequantizeSQ4 — round-trip error', () => {
|
||||||
|
it('every reconstructed value is within half a quantum step of the original', () => {
|
||||||
|
// The maximum reconstruction error for any value is half the quantum
|
||||||
|
// step = (max - min) / 15 / 2. The factor 2 worst case happens at the
|
||||||
|
// bin boundary; using 1.0 absolute tolerance plus the half-step bound
|
||||||
|
// catches drift from the formula.
|
||||||
|
const dims = [1, 2, 3, 4, 16, 17, 384, 385, 1000]
|
||||||
|
for (const dim of dims) {
|
||||||
|
const original = makeVec(dim, dim)
|
||||||
|
const sq4 = quantizeSQ4(original)
|
||||||
|
const restored = dequantizeSQ4(sq4.quantized, sq4.min, sq4.max, sq4.dim)
|
||||||
|
expect(restored.length).toBe(dim)
|
||||||
|
|
||||||
|
const halfStep = (sq4.max - sq4.min) / 15 / 2
|
||||||
|
for (let i = 0; i < dim; i++) {
|
||||||
|
expect(Math.abs(restored[i] - original[i])).toBeLessThanOrEqual(halfStep + 1e-9)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
it('odd-dim vector loses NO data on round-trip — the pad nibble is discarded correctly', () => {
|
||||||
|
const original = [-1.5, 0.0, 0.7, 1.3, 2.0]
|
||||||
|
const sq4 = quantizeSQ4(original)
|
||||||
|
const restored = dequantizeSQ4(sq4.quantized, sq4.min, sq4.max, sq4.dim)
|
||||||
|
expect(restored.length).toBe(5)
|
||||||
|
// The reconstruction has the same length and approximately the same
|
||||||
|
// values; the trailing nibble pad does NOT appear in the output.
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
// 3. Edge cases
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
|
||||||
|
describe('edge cases', () => {
|
||||||
|
it('zero-range vectors map every nibble to 8 (midpoint of [0, 15])', () => {
|
||||||
|
const sq4 = quantizeSQ4([0.5, 0.5, 0.5, 0.5])
|
||||||
|
expect(sq4.min).toBe(0.5)
|
||||||
|
expect(sq4.max).toBe(0.5)
|
||||||
|
expect(Array.from(sq4.quantized)).toEqual([0x88, 0x88])
|
||||||
|
// Dequantize: range = 0, all values revert to min.
|
||||||
|
const restored = dequantizeSQ4(sq4.quantized, sq4.min, sq4.max, sq4.dim)
|
||||||
|
expect(restored).toEqual([0.5, 0.5, 0.5, 0.5])
|
||||||
|
})
|
||||||
|
|
||||||
|
it('throws on empty input', () => {
|
||||||
|
expect(() => quantizeSQ4([])).toThrow(/empty/i)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('clamps out-of-range integers to [0, 15] (defensive)', () => {
|
||||||
|
// A single-value vector with max=min handled by zero-range branch;
|
||||||
|
// here we use a wide range and confirm extremes land at the boundaries.
|
||||||
|
const sq4 = quantizeSQ4([-100, 100, 0])
|
||||||
|
// After mapping: min=-100, max=100, range=200. Quantized:
|
||||||
|
// -100 → round(0 * 15) = 0
|
||||||
|
// 100 → round(1 * 15) = 15
|
||||||
|
// 0 → round(0.5 * 15) = 8
|
||||||
|
// Packed: byte 0 = (0 << 4) | 15 = 0x0f, byte 1 = (8 << 4) | 0 = 0x80
|
||||||
|
expect(Array.from(sq4.quantized)).toEqual([0x0f, 0x80])
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
// 4. Distance correctness — matches true cosine on dequantized values
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
|
||||||
|
describe('distanceSQ4Js — agreement with the dequantize-then-cosine baseline', () => {
|
||||||
|
it('matches the true cosine distance on dequantized vectors within quantization error', () => {
|
||||||
|
// For each pair, compute both the SQ4-direct distance and the
|
||||||
|
// dequantize-then-cosine distance. They must agree within a tolerance
|
||||||
|
// determined by quantization error — empirically a few percent on
|
||||||
|
// 100-dim random vectors.
|
||||||
|
const dim = 100
|
||||||
|
for (let seed = 1; seed <= 10; seed++) {
|
||||||
|
const a = makeVec(dim, seed)
|
||||||
|
const b = makeVec(dim, seed + 50)
|
||||||
|
const sa = quantizeSQ4(a)
|
||||||
|
const sb = quantizeSQ4(b)
|
||||||
|
|
||||||
|
const sq4Dist = distanceSQ4Js(
|
||||||
|
sa.quantized, sa.min, sa.max, sa.dim,
|
||||||
|
sb.quantized, sb.min, sb.max, sb.dim
|
||||||
|
)
|
||||||
|
|
||||||
|
const reA = dequantizeSQ4(sa.quantized, sa.min, sa.max, sa.dim)
|
||||||
|
const reB = dequantizeSQ4(sb.quantized, sb.min, sb.max, sb.dim)
|
||||||
|
const baselineDist = cosineDistanceFloat(reA, reB)
|
||||||
|
|
||||||
|
// The SQ4-direct path applies the EXACT same arithmetic as
|
||||||
|
// cosine on dequantized values — the residual should be tiny float
|
||||||
|
// accumulation error, never a percent-level drift.
|
||||||
|
expect(Math.abs(sq4Dist - baselineDist)).toBeLessThan(1e-9)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
it('throws on dimension mismatch', () => {
|
||||||
|
const a = quantizeSQ4([0, 1, 2, 3])
|
||||||
|
const b = quantizeSQ4([0, 1])
|
||||||
|
expect(() => distanceSQ4Js(
|
||||||
|
a.quantized, a.min, a.max, a.dim,
|
||||||
|
b.quantized, b.min, b.max, b.dim
|
||||||
|
)).toThrow(/dimension/i)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('returns 1.0 when either vector has zero norm (defensive)', () => {
|
||||||
|
const z = quantizeSQ4([0, 0, 0, 0])
|
||||||
|
const v = quantizeSQ4([1, 2, 3, 4])
|
||||||
|
const d = distanceSQ4Js(
|
||||||
|
z.quantized, z.min, z.max, z.dim,
|
||||||
|
v.quantized, v.min, v.max, v.dim
|
||||||
|
)
|
||||||
|
// Zero-vector has range 0 → all-8 packed. SQ4 distance with the all-8
|
||||||
|
// vector reconstructs to constant 0, so the formula yields cosine 0/0.
|
||||||
|
// The reference impl returns 1.0 (maximum distance) for the degenerate case.
|
||||||
|
expect(d).toBeGreaterThanOrEqual(0)
|
||||||
|
expect(d).toBeLessThanOrEqual(2)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
// 5. Distance dispatch — setSQ4DistanceImplementation hot-swap
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
|
||||||
|
describe('distance dispatch + setSQ4DistanceImplementation', () => {
|
||||||
|
afterEach(() => {
|
||||||
|
// Restore default after any swap.
|
||||||
|
setSQ4DistanceImplementation(distanceSQ4Js)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('routes through the active implementation', () => {
|
||||||
|
const a = quantizeSQ4(makeVec(64, 1))
|
||||||
|
const b = quantizeSQ4(makeVec(64, 2))
|
||||||
|
const baseline = distanceSQ4Js(a.quantized, a.min, a.max, a.dim, b.quantized, b.min, b.max, b.dim)
|
||||||
|
const viaActive = distanceSQ4(a.quantized, a.min, a.max, a.dim, b.quantized, b.min, b.max, b.dim)
|
||||||
|
expect(viaActive).toBe(baseline)
|
||||||
|
})
|
||||||
|
|
||||||
|
it('setSQ4DistanceImplementation swaps the active fn; restoring reverts', () => {
|
||||||
|
const sentinel = 0.4242
|
||||||
|
setSQ4DistanceImplementation(() => sentinel)
|
||||||
|
const a = quantizeSQ4([0, 1])
|
||||||
|
const b = quantizeSQ4([1, 0])
|
||||||
|
expect(distanceSQ4(a.quantized, a.min, a.max, a.dim, b.quantized, b.min, b.max, b.dim)).toBe(sentinel)
|
||||||
|
|
||||||
|
setSQ4DistanceImplementation(distanceSQ4Js)
|
||||||
|
const restored = distanceSQ4(a.quantized, a.min, a.max, a.dim, b.quantized, b.min, b.max, b.dim)
|
||||||
|
expect(restored).not.toBe(sentinel)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
// 6. Serialization round-trip
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
|
||||||
|
describe('serialize / deserialize round-trip', () => {
|
||||||
|
it('preserves quantized bytes, min, max, and dim byte-for-byte', () => {
|
||||||
|
const original = quantizeSQ4(makeVec(384, 7))
|
||||||
|
const buf = serializeSQ4(original)
|
||||||
|
// 12-byte header (min:f32 + max:f32 + dim:u32 LE) + 192 packed bytes.
|
||||||
|
expect(buf.byteLength).toBe(12 + 192)
|
||||||
|
|
||||||
|
const restored = deserializeSQ4(buf)
|
||||||
|
expect(restored.dim).toBe(original.dim)
|
||||||
|
// float32 round-trip on min/max may lose a few low bits (we stored as f32).
|
||||||
|
expect(Math.abs(restored.min - original.min)).toBeLessThan(1e-5)
|
||||||
|
expect(Math.abs(restored.max - original.max)).toBeLessThan(1e-5)
|
||||||
|
expect(Array.from(restored.quantized)).toEqual(Array.from(original.quantized))
|
||||||
|
})
|
||||||
|
|
||||||
|
it('works for odd dim (the trailing pad nibble round-trips correctly)', () => {
|
||||||
|
const original = quantizeSQ4(makeVec(385, 11))
|
||||||
|
const restored = deserializeSQ4(serializeSQ4(original))
|
||||||
|
expect(restored.dim).toBe(385)
|
||||||
|
expect(restored.quantized.length).toBe(193)
|
||||||
|
expect(Array.from(restored.quantized)).toEqual(Array.from(original.quantized))
|
||||||
|
})
|
||||||
|
})
|
||||||
|
})
|
||||||
Loading…
Add table
Add a link
Reference in a new issue