fix: resolve WASM loading for Bun --compile single-binary executables

Both roaring-wasm and candle-wasm now work correctly in all environments:
- Node.js (fs.readFileSync)
- Bun runtime (Bun.file)
- Bun --compile (embedded assets via import { type: 'file' })
- Browser (fetch)

roaring-wasm:
- Created src/utils/roaring/index.ts wrapper
- Uses browser bundle which has WASM embedded as base64
- Top-level await ensures initialization before use
- Zero environment detection needed (works everywhere)

candle-wasm:
- Created src/embeddings/wasm/wasmLoader.ts universal loader
- Uses Bun's import { type: 'file' } to embed 93MB WASM in compiled binary
- Fixed browser detection (Bun defines 'self', check for 'document' instead)
- Simplified CandleEmbeddingEngine.ts to use wasmLoader

Binary size verification:
- Minimal Bun binary: 100MB (runtime only)
- Brainy binary: 199MB (100MB runtime + 93MB WASM + 6MB JS)
- No duplication: WASM embedded exactly once

Test results:
- Node.js: 1190/1190 tests pass
- Bun runtime: 8/8 tests pass
- Bun --compile: 8/8 tests pass

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
David Snelling 2026-01-06 14:09:02 -08:00
parent ffd18c9598
commit 5d9ec5bb16
6 changed files with 198 additions and 36 deletions

View file

@ -13,11 +13,10 @@
*/ */
import { EmbeddingResult, EngineStats, MODEL_CONSTANTS } from './types.js' import { EmbeddingResult, EngineStats, MODEL_CONSTANTS } from './types.js'
import { loadWasmBytes, isWasmEmbedded } from './wasmLoader.js'
// Type declaration for Bun global // Type declaration for Bun global (for environment detection)
declare const Bun: { declare const Bun: unknown
file(path: string): { arrayBuffer(): Promise<ArrayBuffer> }
} | undefined
// Type definitions for the WASM module // Type definitions for the WASM module
interface CandleWasmModule { interface CandleWasmModule {
@ -133,49 +132,32 @@ export class CandleEmbeddingEngine {
* Load the WASM module * Load the WASM module
* *
* The WASM file contains everything: runtime code + model weights. * The WASM file contains everything: runtime code + model weights.
* Uses wasmLoader.ts for cross-environment compatibility.
*/ */
private async loadWasmModule(): Promise<CandleWasmModule> { private async loadWasmModule(): Promise<CandleWasmModule> {
try { try {
// Dynamic import of the WASM package // Dynamic import of the WASM glue code
const wasmPkg = await import('./pkg/candle_embeddings.js') const wasmPkg = await import('./pkg/candle_embeddings.js')
// Determine if we're in Node.js or browser // Detect browser environment (not Node.js, not Bun)
const isNode = typeof process !== 'undefined' && process.versions?.node // Note: Bun defines 'self' so we check for 'document' instead
const isServerSide =
if (isNode) { typeof process !== 'undefined' && process.versions?.node ||
// Server-side: load WASM bytes from file and use initSync typeof Bun !== 'undefined'
const path = await import('node:path')
const { fileURLToPath } = await import('node:url')
const thisDir = path.dirname(fileURLToPath(import.meta.url))
const wasmPath = path.join(thisDir, 'pkg', 'candle_embeddings_bg.wasm')
// Check if running in Bun (for Bun.file() support in compiled binaries)
const isBun = typeof Bun !== 'undefined'
let wasmBytes: Buffer | ArrayBuffer
if (isBun) {
// Bun runtime or compiled: Use Bun.file() which works in compiled binaries
wasmBytes = await Bun.file(wasmPath).arrayBuffer()
} else {
// Node.js: Use fs.readFileSync()
const fs = await import('node:fs')
if (!fs.existsSync(wasmPath)) {
throw new Error(`WASM file not found: ${wasmPath}`)
}
wasmBytes = fs.readFileSync(wasmPath)
}
if (isServerSide) {
// Server-side (Node.js, Bun, Bun compile): load bytes via wasmLoader
const wasmBytes = await loadWasmBytes()
wasmPkg.initSync({ module: wasmBytes }) wasmPkg.initSync({ module: wasmBytes })
} else { } else {
// In browser: use default async init which uses fetch // Browser: use default async init which uses fetch
await wasmPkg.default() await wasmPkg.default()
} }
return wasmPkg as unknown as CandleWasmModule return wasmPkg as unknown as CandleWasmModule
} catch (error) { } catch (error) {
throw new Error( throw new Error(
`Failed to load Candle WASM module. Make sure to run 'npm run build:candle' first. ` + `Failed to load Candle WASM module. ` +
`Error: ${error instanceof Error ? error.message : String(error)}` `Error: ${error instanceof Error ? error.message : String(error)}`
) )
} }

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@ -0,0 +1,128 @@
/**
* Universal WASM Loader for Candle Embeddings
*
* Provides a single async function that loads WASM bytes correctly
* in ALL JavaScript environments:
*
* | Environment | Method |
* |----------------|-------------------------------------|
* | Node.js | fs.readFileSync() |
* | Bun | Bun.file() |
* | Bun --compile | Bun.file() with embedded asset |
* | Browser | fetch() |
*
* For Bun --compile, the WASM file is embedded in the binary using
* the `import ... with { type: 'file' }` syntax. This is detected
* by Bun's bundler during compilation.
*/
// =============================================================================
// Type Declarations
// =============================================================================
declare const Bun: {
file(path: string): { arrayBuffer(): Promise<ArrayBuffer> }
} | undefined
// =============================================================================
// Environment Detection (evaluated once at module load)
// =============================================================================
const isBun = typeof Bun !== 'undefined'
const isNode = !isBun && typeof process !== 'undefined' && !!process.versions?.node
// =============================================================================
// Bun Asset Embedding
// =============================================================================
// For Bun --compile: This dynamic import with { type: 'file' } tells Bun's
// bundler to embed the WASM file in the compiled binary. The path is static
// so Bun can analyze it at build time.
//
// In non-Bun environments, this import fails (caught and ignored).
// In Bun runtime without compile, this also works (returns filesystem path).
let embeddedWasmPath: string | undefined
if (isBun) {
try {
// @ts-expect-error - Bun-specific import attribute not recognized by TypeScript
const wasmModule = await import('./pkg/candle_embeddings_bg.wasm', { with: { type: 'file' } })
embeddedWasmPath = wasmModule.default
} catch {
// Bun runtime without bundler support - fall through to filesystem
embeddedWasmPath = undefined
}
}
// =============================================================================
// Public API
// =============================================================================
/**
* Load WASM bytes from the appropriate source for the current environment.
*
* This function is the ONLY way WASM should be loaded in this codebase.
* It handles all environment differences internally.
*
* @returns ArrayBuffer containing the WASM module bytes
* @throws Error if WASM cannot be loaded
*/
export async function loadWasmBytes(): Promise<ArrayBuffer> {
// Bun (runtime or compiled binary)
if (isBun) {
const wasmPath = embeddedWasmPath ?? await resolveWasmPath()
return Bun!.file(wasmPath).arrayBuffer()
}
// Node.js
if (isNode) {
const wasmPath = await resolveWasmPath()
const fs = await import('node:fs')
if (!fs.existsSync(wasmPath)) {
throw new Error(
`WASM file not found: ${wasmPath}\n` +
`Run 'npm run build:candle' to build the WASM module.`
)
}
const buffer = fs.readFileSync(wasmPath)
// Convert Node.js Buffer to ArrayBuffer
return buffer.buffer.slice(buffer.byteOffset, buffer.byteOffset + buffer.byteLength)
}
// Browser
const wasmUrl = new URL('./pkg/candle_embeddings_bg.wasm', import.meta.url)
const response = await fetch(wasmUrl)
if (!response.ok) {
throw new Error(`Failed to fetch WASM: ${response.status} ${response.statusText}`)
}
return response.arrayBuffer()
}
/**
* Check if running in a Bun compiled binary with embedded WASM.
* Useful for debugging and verification.
*/
export function isWasmEmbedded(): boolean {
return embeddedWasmPath !== undefined
}
// =============================================================================
// Internal Helpers
// =============================================================================
/**
* Resolve the filesystem path to the WASM file.
* Used by Node.js and Bun runtime (non-compiled).
*/
async function resolveWasmPath(): Promise<string> {
const nodePath = await import('node:path')
const { fileURLToPath } = await import('node:url')
const thisDir = nodePath.dirname(fileURLToPath(import.meta.url))
return nodePath.join(thisDir, 'pkg', 'candle_embeddings_bg.wasm')
}

View file

@ -24,7 +24,7 @@ import {
ZoneMap ZoneMap
} from './metadataIndexChunking.js' } from './metadataIndexChunking.js'
import { EntityIdMapper } from './entityIdMapper.js' import { EntityIdMapper } from './entityIdMapper.js'
import { RoaringBitmap32 } from 'roaring-wasm' import { RoaringBitmap32, roaringLibraryInitialize } from './roaring/index.js'
import { FieldTypeInference, FieldType } from './fieldTypeInference.js' import { FieldTypeInference, FieldType } from './fieldTypeInference.js'
export interface MetadataIndexEntry { export interface MetadataIndexEntry {
@ -202,6 +202,9 @@ export class MetadataIndexManager {
* This must be called after construction and before any queries * This must be called after construction and before any queries
*/ */
async init(): Promise<void> { async init(): Promise<void> {
// Initialize roaring-wasm library (browser bundle requires async init)
await roaringLibraryInitialize()
// Load field registry to discover persisted indices (v4.2.1) // Load field registry to discover persisted indices (v4.2.1)
// Must run first to populate fieldIndexes directory before warming cache // Must run first to populate fieldIndexes directory before warming cache
await this.loadFieldRegistry() await this.loadFieldRegistry()

View file

@ -22,7 +22,7 @@
import { StorageAdapter } from '../coreTypes.js' import { StorageAdapter } from '../coreTypes.js'
import { prodLog } from './logger.js' import { prodLog } from './logger.js'
import { RoaringBitmap32 } from 'roaring-wasm' import { RoaringBitmap32 } from './roaring/index.js'
import type { EntityIdMapper } from './entityIdMapper.js' import type { EntityIdMapper } from './entityIdMapper.js'
// ============================================================================ // ============================================================================

14
src/utils/roaring/browser.d.ts vendored Normal file
View file

@ -0,0 +1,14 @@
/**
* Type declarations for roaring-wasm browser bundle
* Re-exports types from the main roaring-wasm package
*/
declare module 'roaring-wasm/browser/index.mjs' {
export {
RoaringBitmap32,
RoaringBitmap32Iterator,
roaringLibraryInitialize,
roaringLibraryIsReady,
SerializationFormat,
DeserializationFormat
} from 'roaring-wasm'
}

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@ -0,0 +1,35 @@
/**
* Roaring Bitmap wrapper with embedded WASM
*
* Always uses the browser bundle which has WASM embedded as base64.
* This ensures consistent behavior across all environments:
* - Browser
* - Node.js
* - Bun
* - Bun --compile (single binary)
*
* NO filesystem access, NO runtime loading, NO environment-specific code.
*/
import {
RoaringBitmap32,
RoaringBitmap32Iterator,
roaringLibraryInitialize,
roaringLibraryIsReady,
SerializationFormat,
DeserializationFormat
} from 'roaring-wasm/browser/index.mjs'
// Initialize WASM at module load time (top-level await)
// This ensures RoaringBitmap32 is ready to use immediately after import
await roaringLibraryInitialize()
// Re-export all types and values
export {
RoaringBitmap32,
RoaringBitmap32Iterator,
roaringLibraryInitialize,
roaringLibraryIsReady,
SerializationFormat,
DeserializationFormat
}