fix: resolve WASM loading for Bun --compile single-binary executables
Both roaring-wasm and candle-wasm now work correctly in all environments:
- Node.js (fs.readFileSync)
- Bun runtime (Bun.file)
- Bun --compile (embedded assets via import { type: 'file' })
- Browser (fetch)
roaring-wasm:
- Created src/utils/roaring/index.ts wrapper
- Uses browser bundle which has WASM embedded as base64
- Top-level await ensures initialization before use
- Zero environment detection needed (works everywhere)
candle-wasm:
- Created src/embeddings/wasm/wasmLoader.ts universal loader
- Uses Bun's import { type: 'file' } to embed 93MB WASM in compiled binary
- Fixed browser detection (Bun defines 'self', check for 'document' instead)
- Simplified CandleEmbeddingEngine.ts to use wasmLoader
Binary size verification:
- Minimal Bun binary: 100MB (runtime only)
- Brainy binary: 199MB (100MB runtime + 93MB WASM + 6MB JS)
- No duplication: WASM embedded exactly once
Test results:
- Node.js: 1190/1190 tests pass
- Bun runtime: 8/8 tests pass
- Bun --compile: 8/8 tests pass
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
parent
ffd18c9598
commit
5d9ec5bb16
6 changed files with 198 additions and 36 deletions
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@ -13,11 +13,10 @@
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*/
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import { EmbeddingResult, EngineStats, MODEL_CONSTANTS } from './types.js'
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import { loadWasmBytes, isWasmEmbedded } from './wasmLoader.js'
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// Type declaration for Bun global
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declare const Bun: {
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file(path: string): { arrayBuffer(): Promise<ArrayBuffer> }
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} | undefined
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// Type declaration for Bun global (for environment detection)
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declare const Bun: unknown
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// Type definitions for the WASM module
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interface CandleWasmModule {
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@ -133,50 +132,33 @@ export class CandleEmbeddingEngine {
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* Load the WASM module
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*
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* The WASM file contains everything: runtime code + model weights.
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* Uses wasmLoader.ts for cross-environment compatibility.
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*/
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private async loadWasmModule(): Promise<CandleWasmModule> {
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try {
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// Dynamic import of the WASM package
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// Dynamic import of the WASM glue code
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const wasmPkg = await import('./pkg/candle_embeddings.js')
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// Determine if we're in Node.js or browser
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const isNode = typeof process !== 'undefined' && process.versions?.node
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if (isNode) {
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// Server-side: load WASM bytes from file and use initSync
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const path = await import('node:path')
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const { fileURLToPath } = await import('node:url')
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const thisDir = path.dirname(fileURLToPath(import.meta.url))
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const wasmPath = path.join(thisDir, 'pkg', 'candle_embeddings_bg.wasm')
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// Check if running in Bun (for Bun.file() support in compiled binaries)
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const isBun = typeof Bun !== 'undefined'
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let wasmBytes: Buffer | ArrayBuffer
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if (isBun) {
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// Bun runtime or compiled: Use Bun.file() which works in compiled binaries
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wasmBytes = await Bun.file(wasmPath).arrayBuffer()
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} else {
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// Node.js: Use fs.readFileSync()
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const fs = await import('node:fs')
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if (!fs.existsSync(wasmPath)) {
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throw new Error(`WASM file not found: ${wasmPath}`)
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}
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wasmBytes = fs.readFileSync(wasmPath)
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}
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// Detect browser environment (not Node.js, not Bun)
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// Note: Bun defines 'self' so we check for 'document' instead
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const isServerSide =
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typeof process !== 'undefined' && process.versions?.node ||
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typeof Bun !== 'undefined'
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if (isServerSide) {
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// Server-side (Node.js, Bun, Bun compile): load bytes via wasmLoader
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const wasmBytes = await loadWasmBytes()
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wasmPkg.initSync({ module: wasmBytes })
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} else {
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// In browser: use default async init which uses fetch
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// Browser: use default async init which uses fetch
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await wasmPkg.default()
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}
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return wasmPkg as unknown as CandleWasmModule
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} catch (error) {
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throw new Error(
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`Failed to load Candle WASM module. Make sure to run 'npm run build:candle' first. ` +
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`Error: ${error instanceof Error ? error.message : String(error)}`
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`Failed to load Candle WASM module. ` +
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`Error: ${error instanceof Error ? error.message : String(error)}`
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)
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}
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}
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128
src/embeddings/wasm/wasmLoader.ts
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128
src/embeddings/wasm/wasmLoader.ts
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@ -0,0 +1,128 @@
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/**
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* Universal WASM Loader for Candle Embeddings
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*
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* Provides a single async function that loads WASM bytes correctly
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* in ALL JavaScript environments:
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*
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* | Environment | Method |
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* |----------------|-------------------------------------|
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* | Node.js | fs.readFileSync() |
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* | Bun | Bun.file() |
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* | Bun --compile | Bun.file() with embedded asset |
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* | Browser | fetch() |
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*
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* For Bun --compile, the WASM file is embedded in the binary using
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* the `import ... with { type: 'file' }` syntax. This is detected
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* by Bun's bundler during compilation.
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*/
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// =============================================================================
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// Type Declarations
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// =============================================================================
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declare const Bun: {
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file(path: string): { arrayBuffer(): Promise<ArrayBuffer> }
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} | undefined
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// =============================================================================
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// Environment Detection (evaluated once at module load)
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// =============================================================================
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const isBun = typeof Bun !== 'undefined'
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const isNode = !isBun && typeof process !== 'undefined' && !!process.versions?.node
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// =============================================================================
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// Bun Asset Embedding
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// =============================================================================
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// For Bun --compile: This dynamic import with { type: 'file' } tells Bun's
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// bundler to embed the WASM file in the compiled binary. The path is static
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// so Bun can analyze it at build time.
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//
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// In non-Bun environments, this import fails (caught and ignored).
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// In Bun runtime without compile, this also works (returns filesystem path).
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let embeddedWasmPath: string | undefined
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if (isBun) {
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try {
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// @ts-expect-error - Bun-specific import attribute not recognized by TypeScript
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const wasmModule = await import('./pkg/candle_embeddings_bg.wasm', { with: { type: 'file' } })
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embeddedWasmPath = wasmModule.default
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} catch {
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// Bun runtime without bundler support - fall through to filesystem
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embeddedWasmPath = undefined
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}
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}
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// =============================================================================
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// Public API
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// =============================================================================
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/**
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* Load WASM bytes from the appropriate source for the current environment.
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*
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* This function is the ONLY way WASM should be loaded in this codebase.
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* It handles all environment differences internally.
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*
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* @returns ArrayBuffer containing the WASM module bytes
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* @throws Error if WASM cannot be loaded
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*/
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export async function loadWasmBytes(): Promise<ArrayBuffer> {
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// Bun (runtime or compiled binary)
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if (isBun) {
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const wasmPath = embeddedWasmPath ?? await resolveWasmPath()
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return Bun!.file(wasmPath).arrayBuffer()
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}
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// Node.js
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if (isNode) {
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const wasmPath = await resolveWasmPath()
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const fs = await import('node:fs')
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if (!fs.existsSync(wasmPath)) {
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throw new Error(
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`WASM file not found: ${wasmPath}\n` +
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`Run 'npm run build:candle' to build the WASM module.`
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)
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}
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const buffer = fs.readFileSync(wasmPath)
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// Convert Node.js Buffer to ArrayBuffer
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return buffer.buffer.slice(buffer.byteOffset, buffer.byteOffset + buffer.byteLength)
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}
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// Browser
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const wasmUrl = new URL('./pkg/candle_embeddings_bg.wasm', import.meta.url)
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const response = await fetch(wasmUrl)
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if (!response.ok) {
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throw new Error(`Failed to fetch WASM: ${response.status} ${response.statusText}`)
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}
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return response.arrayBuffer()
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}
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/**
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* Check if running in a Bun compiled binary with embedded WASM.
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* Useful for debugging and verification.
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*/
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export function isWasmEmbedded(): boolean {
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return embeddedWasmPath !== undefined
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}
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// =============================================================================
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// Internal Helpers
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// =============================================================================
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/**
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* Resolve the filesystem path to the WASM file.
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* Used by Node.js and Bun runtime (non-compiled).
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*/
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async function resolveWasmPath(): Promise<string> {
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const nodePath = await import('node:path')
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const { fileURLToPath } = await import('node:url')
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const thisDir = nodePath.dirname(fileURLToPath(import.meta.url))
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return nodePath.join(thisDir, 'pkg', 'candle_embeddings_bg.wasm')
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}
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ZoneMap
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} from './metadataIndexChunking.js'
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import { EntityIdMapper } from './entityIdMapper.js'
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import { RoaringBitmap32 } from 'roaring-wasm'
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import { RoaringBitmap32, roaringLibraryInitialize } from './roaring/index.js'
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import { FieldTypeInference, FieldType } from './fieldTypeInference.js'
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export interface MetadataIndexEntry {
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@ -202,6 +202,9 @@ export class MetadataIndexManager {
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* This must be called after construction and before any queries
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*/
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async init(): Promise<void> {
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// Initialize roaring-wasm library (browser bundle requires async init)
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await roaringLibraryInitialize()
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// Load field registry to discover persisted indices (v4.2.1)
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// Must run first to populate fieldIndexes directory before warming cache
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await this.loadFieldRegistry()
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@ -22,7 +22,7 @@
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import { StorageAdapter } from '../coreTypes.js'
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import { prodLog } from './logger.js'
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import { RoaringBitmap32 } from 'roaring-wasm'
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import { RoaringBitmap32 } from './roaring/index.js'
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import type { EntityIdMapper } from './entityIdMapper.js'
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// ============================================================================
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14
src/utils/roaring/browser.d.ts
vendored
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14
src/utils/roaring/browser.d.ts
vendored
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@ -0,0 +1,14 @@
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/**
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* Type declarations for roaring-wasm browser bundle
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* Re-exports types from the main roaring-wasm package
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*/
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declare module 'roaring-wasm/browser/index.mjs' {
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export {
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RoaringBitmap32,
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RoaringBitmap32Iterator,
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roaringLibraryInitialize,
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roaringLibraryIsReady,
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SerializationFormat,
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DeserializationFormat
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} from 'roaring-wasm'
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}
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35
src/utils/roaring/index.ts
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35
src/utils/roaring/index.ts
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@ -0,0 +1,35 @@
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/**
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* Roaring Bitmap wrapper with embedded WASM
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*
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* Always uses the browser bundle which has WASM embedded as base64.
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* This ensures consistent behavior across all environments:
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* - Browser
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* - Node.js
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* - Bun
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* - Bun --compile (single binary)
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*
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* NO filesystem access, NO runtime loading, NO environment-specific code.
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*/
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import {
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RoaringBitmap32,
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RoaringBitmap32Iterator,
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roaringLibraryInitialize,
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roaringLibraryIsReady,
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SerializationFormat,
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DeserializationFormat
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} from 'roaring-wasm/browser/index.mjs'
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// Initialize WASM at module load time (top-level await)
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// This ensures RoaringBitmap32 is ready to use immediately after import
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await roaringLibraryInitialize()
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// Re-export all types and values
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export {
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RoaringBitmap32,
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RoaringBitmap32Iterator,
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roaringLibraryInitialize,
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roaringLibraryIsReady,
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SerializationFormat,
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DeserializationFormat
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}
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