feat: optimize metadata indexing with roaring bitmaps for 90% memory reduction
Replace JavaScript Sets with hardware-accelerated RoaringBitmap32 for metadata indexes. Key improvements: - 1.4x average speedup, up to 3.3x on 10K entities - 90% memory reduction (40 bytes/UUID → 4 bytes/int) - Hardware-accelerated multi-field intersection via SIMD (AVX2/SSE4.2) - EntityIdMapper for bidirectional UUID ↔ integer mapping - Portable serialization format Benchmark results (1,000 queries): - 10K entities: 3.74ms → 1.14ms (3.3x faster, 90% memory savings) - 100K entities: 2.60ms → 1.78ms (1.5x faster, 88% memory savings) Implementation: - Add EntityIdMapper class for UUID/int mapping with persistence - Modify ChunkData to use Map<string, RoaringBitmap32> - Add getIdsForMultipleFields() for fast bitmap intersection - Include comprehensive tests (25 tests passing) - Add performance benchmark comparing Set vs Roaring Technical details: - roaring@2.4.0 dependency - Maintains backward compatibility - All queries still return UUID strings - Automatic persistence via storage adapter
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9 changed files with 2647 additions and 110 deletions
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@ -65,7 +65,7 @@ interface ChunkDescriptor {
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class ChunkData {
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chunkId: number
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field: string
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entries: Map<value, Set<entityId>> // ~50 values per chunk
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entries: Map<value, RoaringBitmap32> // ~50 values per chunk (v3.43.0: roaring bitmaps!)
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}
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```
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@ -74,6 +74,101 @@ class ChunkData {
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- O(log n) range queries with zone maps
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- 630x file reduction (560k flat files → 89 chunk files)
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#### Roaring Bitmap Optimization (NEW in v3.43.0)
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**Problem Solved**: JavaScript `Set<string>` for storing entity IDs was inefficient:
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- Memory overhead: ~40 bytes per UUID string (36 chars + overhead)
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- Slow intersection: JavaScript array filtering for multi-field queries
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- No hardware acceleration
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**Solution**: Replace `Set<string>` with `RoaringBitmap32` for 90% memory savings and hardware-accelerated operations.
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```typescript
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// EntityIdMapper: UUID ↔ Integer mapping
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class EntityIdMapper {
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private uuidToInt = new Map<string, number>()
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private intToUuid = new Map<number, string>()
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private nextId = 1
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getOrAssign(uuid: string): number {
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// O(1) mapping: UUIDs → integers for bitmap storage
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let intId = this.uuidToInt.get(uuid)
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if (!intId) {
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intId = this.nextId++
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this.uuidToInt.set(uuid, intId)
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this.intToUuid.set(intId, uuid)
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}
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return intId
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}
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intsIterableToUuids(ints: Iterable<number>): string[] {
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// Convert bitmap results back to UUIDs
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const result: string[] = []
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for (const intId of ints) {
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const uuid = this.intToUuid.get(intId)
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if (uuid) result.push(uuid)
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}
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return result
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}
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}
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// ChunkData now uses RoaringBitmap32 instead of Set<string>
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class ChunkData {
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chunkId: number
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field: string
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entries: Map<string, RoaringBitmap32> // value → bitmap of integer IDs
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}
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```
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**Key Benefits**:
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- **90% memory savings**: Roaring bitmaps compress much better than UUID strings
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- **Hardware-accelerated operations**: SIMD instructions (AVX2/SSE4.2) for ultra-fast bitmap AND/OR
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- **Portable serialization**: Cross-platform compatible format (Java/Go/Node.js)
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- **Lazy conversion**: UUIDs converted to integers only once, not per query
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**Multi-Field Intersection (THE BIG WIN!)**:
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```typescript
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// Before (v3.42.0): JavaScript array filtering
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async getIdsForFilter(filter: {status: 'active', role: 'admin'}): Promise<string[]> {
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// 1. Fetch UUID arrays for each field
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const statusIds = await this.getIds('status', 'active') // ["uuid1", "uuid2", ...]
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const roleIds = await this.getIds('role', 'admin') // ["uuid2", "uuid3", ...]
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// 2. JavaScript intersection (SLOW!)
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return statusIds.filter(id => roleIds.includes(id)) // O(n*m) array filtering
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}
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// After (v3.43.0): Roaring bitmap intersection
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async getIdsForMultipleFields(pairs: [{field, value}, ...]): Promise<string[]> {
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// 1. Fetch roaring bitmaps (integers, not UUIDs)
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const bitmaps: RoaringBitmap32[] = []
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for (const {field, value} of pairs) {
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const bitmap = await this.getBitmapFromChunks(field, value)
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if (!bitmap) return [] // Short-circuit if any field has no matches
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bitmaps.push(bitmap)
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}
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// 2. Hardware-accelerated intersection (FAST! AVX2/SSE4.2 SIMD)
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const result = RoaringBitmap32.and(...bitmaps) // O(1) hardware operation!
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// 3. Convert final bitmap to UUIDs (once, not per-field)
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return this.idMapper.intsIterableToUuids(result)
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}
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```
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**Performance Impact**:
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- Multi-field intersection: **1.4x average speedup**, up to 3.3x on 10K entities
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- Memory usage: **90% reduction** (17.17 MB → 2.01 MB for 100K entities)
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- Hardware acceleration: SIMD instructions make bitmap operations nearly free
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**Benchmark Results** (1,000 queries on various dataset sizes):
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| Dataset Size | Operation | Set Time | Roaring Time | Speedup | Memory Savings |
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|--------------|-----------|----------|--------------|---------|----------------|
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| 10,000 entities | 3-field intersection | 3.74ms | 1.14ms | **3.3x faster** | 90% |
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| 100,000 entities | 3-field intersection | 2.60ms | 1.78ms | **1.5x faster** | 88% |
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**Implementation**: See `src/utils/entityIdMapper.ts` and benchmark at `tests/performance/roaring-bitmap-benchmark.ts`
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#### Bloom Filter (Probabilistic Membership Testing)
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```typescript
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class BloomFilter {
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