**feat(core): enhance vector handling, model loading, and compatibility**

- **Vector Handling Updates**:
  - Added a `dimensions` property to `BrainyDataConfig` for specifying vector dimensions.
  - Introduced validation for vector dimensions during database creation and insertion to ensure consistency.
  - Enhanced error handling and logging for dimension mismatches.

- **Model Loading Improvements**:
  - Implemented retry logic for Universal Sentence Encoder model loading to handle network instability and JSON parsing errors gracefully.
  - Improved logging and debugging support for failures during model initialization and embedding operations.

- **Compatibility Enhancements**:
  - Updated polyfills to support TensorFlow.js compatibility across diverse server environments (Node.js, serverless, etc.).
  - Introduced and refactored global `TextEncoder`/`TextDecoder` definitions for seamless operation in non-browser environments.
  - Simplified TensorFlow.js backend setup with streamlined imports and logging for GPU/WebGL fallback.

- **Purpose**:
  - These updates improve BrainyData's robustness, enforce correct vector usage, and extend compatibility with varied runtime environments. The changes enhance the usability, reliability, and cross-platform readiness of core functionalities.
This commit is contained in:
David Snelling 2025-07-16 13:51:00 -07:00
parent d1acd438a3
commit 2ef2e2e2ef
9 changed files with 828 additions and 365 deletions

View file

@ -1,224 +1,341 @@
// In: @soulcraft/brainy/src/utils/textEncoding.ts
import { isNode } from './environment.js'
/**
* Checks if the code is running in a Node.js environment.
*/
function isNode(): boolean {
return (
typeof process !== 'undefined' &&
process.versions != null &&
process.versions.node != null
)
// This module must be run BEFORE any TensorFlow.js code initializes
// It directly patches the global environment to fix TextEncoder/TextDecoder issues
// Extend the global type definitions to include our custom properties
declare global {
let _utilShim: any
let __TextEncoder__: typeof TextEncoder
let __TextDecoder__: typeof TextDecoder
let __brainy_util__: any
let __utilShim: any
}
// Also extend the globalThis interface
interface GlobalThis {
_utilShim?: any
__TextEncoder__?: typeof TextEncoder
__TextDecoder__?: typeof TextDecoder
__brainy_util__?: any
__utilShim?: any
}
/**
* Global flag to track if TensorFlow.js has been initialized
* This helps prevent multiple registrations of the same kernels
*/
const TENSORFLOW_INITIALIZED = Symbol('TENSORFLOW_INITIALIZED')
/**
* Flag to track if the patch has been applied
* This prevents multiple applications of the patch
*/
let patchApplied = false
/**
* CRITICAL: Applies a compatibility patch for TensorFlow.js when running in a modern
* Node.js ES Module environment. This must be called before any TensorFlow.js
* modules are imported.
*
* This function prevents the "TextEncoder is not a constructor" error by preemptively
* creating a compliant PlatformNode class with proper TextEncoder/TextDecoder support
* and placing it on the global object where TensorFlow.js expects to find it.
*
* The race condition occurs because TensorFlow.js's platform detection might run
* before the necessary global objects are properly initialized in certain Node.js
* environments, particularly when the package is being used by other applications.
*
* This function is called from setup.ts, which must be the first import in unified.ts
* to ensure the patch is applied before any TensorFlow.js code is executed.
*
* It also applies a patch to prevent duplicate kernel registrations when TensorFlow.js
* is imported multiple times.
* Monkeypatch TensorFlow.js's PlatformNode class to fix TextEncoder/TextDecoder issues
* CRITICAL: This runs immediately at the top level when this module is imported
*/
export function applyTensorFlowPatch(): void {
// Prevent multiple applications of the patch
if (patchApplied) {
return
}
if (!isNode()) {
return // Patch is only for Node.js
}
// In modern Node.js with ES Modules, TensorFlow.js can fail during its
// initial platform detection. This patch preempts that logic by creating
// a compliant "Platform" class that uses the standard global TextEncoder
// and placing it on the global object where TensorFlow.js expects to find it.
if (typeof globalThis !== 'undefined' && isNode()) {
try {
// Ensure TextEncoder and TextDecoder are available
const nodeUtil = require('util')
const TextEncoderPolyfill = nodeUtil.TextEncoder || global.TextEncoder
const TextDecoderPolyfill = nodeUtil.TextDecoder || global.TextDecoder
if (!TextEncoderPolyfill || !TextDecoderPolyfill) {
console.warn(
'Brainy: TextEncoder or TextDecoder not available, attempting to polyfill'
)
// If still not available, try to use a simple polyfill
if (!TextEncoderPolyfill) {
class SimpleTextEncoder {
encode(input: string): Uint8Array {
const buf = Buffer.from(input, 'utf8')
return new Uint8Array(buf.buffer, buf.byteOffset, buf.byteLength)
}
}
global.TextEncoder = SimpleTextEncoder
}
if (!TextDecoderPolyfill) {
class SimpleTextDecoder {
decode(input?: Uint8Array): string {
if (!input) return ''
return Buffer.from(
input.buffer,
input.byteOffset,
input.byteLength
).toString('utf8')
}
}
global.TextDecoder = SimpleTextDecoder
}
} else {
// Ensure they're available globally
global.TextEncoder = TextEncoderPolyfill
global.TextDecoder = TextDecoderPolyfill
// Ensure TextEncoder/TextDecoder are globally available
if (typeof globalThis.TextEncoder === 'undefined') {
globalThis.TextEncoder = TextEncoder
}
if (typeof globalThis.TextDecoder === 'undefined') {
globalThis.TextDecoder = TextDecoder
}
// Create a PlatformNode implementation that uses the polyfilled TextEncoder/TextDecoder
class BrainyPlatformNode {
// Use the polyfilled TextEncoder/TextDecoder
readonly util = {
TextEncoder: global.TextEncoder,
TextDecoder: global.TextDecoder,
// Add utility functions that TensorFlow.js might need
isTypedArray: (arr: any): boolean => {
return ArrayBuffer.isView(arr) && !(arr instanceof DataView)
},
isFloat32Array: (arr: any): boolean => {
return (
arr instanceof Float32Array ||
(arr &&
Object.prototype.toString.call(arr) === '[object Float32Array]')
)
}
// Patch global objects to handle the TensorFlow.js constructor issue
// This is needed because TF accesses TextEncoder/TextDecoder as constructors via this.util
if (typeof global !== 'undefined') {
if (!global.TextEncoder) {
global.TextEncoder = TextEncoder
}
// Create instances of the encoder/decoder
readonly textEncoder: any
readonly textDecoder: any
constructor() {
try {
// Initialize encoders using constructors
this.textEncoder = new global.TextEncoder()
this.textDecoder = new global.TextDecoder()
} catch (e) {
console.warn(
'Brainy: Error creating TextEncoder/TextDecoder instances:',
e
)
// Provide fallback implementations if instantiation fails
this.textEncoder = {
encode: (input: string): Uint8Array => {
const buf = Buffer.from(input, 'utf8')
return new Uint8Array(buf.buffer, buf.byteOffset, buf.byteLength)
}
}
this.textDecoder = {
decode: (input?: Uint8Array): string => {
if (!input) return ''
return Buffer.from(
input.buffer,
input.byteOffset,
input.byteLength
).toString('utf8')
}
}
}
if (!global.TextDecoder) {
global.TextDecoder = TextDecoder
}
// Also set the special global constructors that TensorFlow can use safely
global.__TextEncoder__ = TextEncoder
global.__TextDecoder__ = TextDecoder
}
isTypedArray(arr: any): arr is Float32Array | Int32Array | Uint8Array {
return ArrayBuffer.isView(arr) && !(arr instanceof DataView)
}
isFloat32Array(arr: any): arr is Float32Array {
return (
arr instanceof Float32Array ||
(arr &&
Object.prototype.toString.call(arr) === '[object Float32Array]')
)
// CRITICAL FIX: Create a custom util object that TensorFlow.js can use
// We'll make this available globally so TensorFlow.js can find it
const customUtil = {
TextEncoder: TextEncoder,
TextDecoder: TextDecoder,
types: {
isFloat32Array: (arr: any) => arr instanceof Float32Array,
isInt32Array: (arr: any) => arr instanceof Int32Array,
isUint8Array: (arr: any) => arr instanceof Uint8Array,
isUint8ClampedArray: (arr: any) => arr instanceof Uint8ClampedArray
}
}
// Assign the custom platform class to the global scope.
// TensorFlow.js specifically looks for `PlatformNode`.
global.PlatformNode = BrainyPlatformNode
// Make the custom util available globally
if (typeof global !== 'undefined') {
global.__brainy_util__ = customUtil
}
// Also create an instance and assign it to global.platformNode (lowercase p)
// This is needed for some TensorFlow.js versions
global.platformNode = new BrainyPlatformNode()
// Try to patch the global require cache if possible
if (
typeof global !== 'undefined' &&
global.require &&
global.require.cache
) {
// Find the util module in the cache and patch it
for (const key in global.require.cache) {
if (key.endsWith('/util.js') || key === 'util') {
const utilModule = global.require.cache[key]
if (utilModule && utilModule.exports) {
Object.assign(utilModule.exports, customUtil)
}
}
}
}
// Set up a global flag to track TensorFlow.js initialization
global[TENSORFLOW_INITIALIZED] = false
// CRITICAL: Patch the Node.js util module directly
try {
const util = require('util')
// Ensure TextEncoder and TextDecoder are available as constructors
util.TextEncoder = TextEncoder as typeof util.TextEncoder
util.TextDecoder = TextDecoder as typeof util.TextDecoder
} catch (error) {
// Ignore if util module is not available
}
// Monkey patch the registerKernel function to prevent duplicate registrations
// This will be applied when TensorFlow.js is imported
const originalRegisterKernel = global.registerKernel
if (!originalRegisterKernel) {
// Set up a handler to intercept the registerKernel function when it's defined
Object.defineProperty(global, 'registerKernel', {
set: function (newRegisterKernel) {
// Replace the setter with our patched version
Object.defineProperty(global, 'registerKernel', {
value: function (kernel: any) {
// Check if this kernel is already registered
const kernelName = kernel.kernelName
const backendName = kernel.backendName
const key = `${kernelName}_${backendName}`
// CRITICAL: Patch Float32Array to handle buffer alignment issues
// This fixes the "byte length of Float32Array should be a multiple of 4" error
if (typeof global !== 'undefined') {
const originalFloat32Array = global.Float32Array
// Use a global registry to track registered kernels
if (!global.__REGISTERED_KERNELS__) {
global.__REGISTERED_KERNELS__ = new Set()
}
global.Float32Array = class extends originalFloat32Array {
constructor(arg?: any, byteOffset?: number, length?: number) {
if (arg instanceof ArrayBuffer) {
// Ensure buffer is properly aligned for Float32Array (multiple of 4 bytes)
const alignedByteOffset = byteOffset || 0
const alignedLength =
length !== undefined
? length
: (arg.byteLength - alignedByteOffset) / 4
// If this kernel is already registered, skip it
if (global.__REGISTERED_KERNELS__.has(key)) {
return
}
// Check if the buffer slice is properly aligned
if (
(arg.byteLength - alignedByteOffset) % 4 !== 0 &&
length === undefined
) {
// Create a new aligned buffer if the original isn't properly aligned
const alignedByteLength =
Math.floor((arg.byteLength - alignedByteOffset) / 4) * 4
const alignedBuffer = new ArrayBuffer(alignedByteLength)
const sourceView = new Uint8Array(
arg,
alignedByteOffset,
alignedByteLength
)
const targetView = new Uint8Array(alignedBuffer)
targetView.set(sourceView)
super(alignedBuffer)
} else {
super(arg, alignedByteOffset, alignedLength)
}
} else {
super(arg, byteOffset, length)
}
}
} as any
// Otherwise, register it and add it to our registry
global.__REGISTERED_KERNELS__.add(key)
return newRegisterKernel(kernel)
},
configurable: true,
writable: true
})
},
configurable: true
// Preserve static methods and properties
Object.setPrototypeOf(global.Float32Array, originalFloat32Array)
Object.defineProperty(global.Float32Array, 'name', {
value: 'Float32Array'
})
Object.defineProperty(global.Float32Array, 'BYTES_PER_ELEMENT', {
value: 4
})
}
// Mark the patch as applied
// CRITICAL: Patch any empty util shims that bundlers might create
// This handles cases where bundlers provide empty shims for Node.js modules
if (typeof global !== 'undefined') {
// Look for common patterns of util shims in bundled code
const checkAndPatchUtilShim = (obj: any) => {
if (obj && typeof obj === 'object' && !obj.TextEncoder) {
obj.TextEncoder = TextEncoder
obj.TextDecoder = TextDecoder
obj.types = obj.types || {
isFloat32Array: (arr: any) => arr instanceof Float32Array,
isInt32Array: (arr: any) => arr instanceof Int32Array,
isUint8Array: (arr: any) => arr instanceof Uint8Array,
isUint8ClampedArray: (arr: any) => arr instanceof Uint8ClampedArray
}
}
}
// Patch any existing util-like objects in global scope
if (global._utilShim) {
checkAndPatchUtilShim(global._utilShim)
}
// CRITICAL: Patch the bundled util shim directly
// In bundled code, there's often a _utilShim object that needs patching
if (
typeof globalThis !== 'undefined' &&
(globalThis as GlobalThis)._utilShim
) {
checkAndPatchUtilShim((globalThis as GlobalThis)._utilShim)
}
// CRITICAL: Create and patch a global _utilShim if it doesn't exist
// This ensures the bundled code will find the patched version
if (!global._utilShim) {
global._utilShim = {
TextEncoder: TextEncoder,
TextDecoder: TextDecoder,
types: {
isFloat32Array: (arr: any) => arr instanceof Float32Array,
isInt32Array: (arr: any) => arr instanceof Int32Array,
isUint8Array: (arr: any) => arr instanceof Uint8Array,
isUint8ClampedArray: (arr: any) => arr instanceof Uint8ClampedArray
}
}
} else {
checkAndPatchUtilShim(global._utilShim)
}
// Also ensure it's available on globalThis
if (
typeof globalThis !== 'undefined' &&
!(globalThis as GlobalThis)._utilShim
) {
;(globalThis as GlobalThis)._utilShim = global._utilShim
}
// Set up a property descriptor to catch util shim assignments
try {
Object.defineProperty(global, '_utilShim', {
get() {
return this.__utilShim || {}
},
set(value) {
checkAndPatchUtilShim(value)
this.__utilShim = value
},
configurable: true
})
} catch (e) {
// Ignore if property can't be defined
}
// Also set up property descriptor on globalThis
try {
Object.defineProperty(globalThis, '_utilShim', {
get() {
return this.__utilShim || {}
},
set(value) {
checkAndPatchUtilShim(value)
this.__utilShim = value
},
configurable: true
})
} catch (e) {
// Ignore if property can't be defined
}
}
console.log(
'Brainy: Successfully patched TensorFlow.js PlatformNode at module load time'
)
patchApplied = true
} catch (error) {
console.warn(
'Brainy: Failed to apply early TensorFlow.js platform patch:',
error
)
}
}
/**
* Apply the TensorFlow.js platform patch if it hasn't been applied already
* This is a safety measure in case the module-level patch didn't run
* Now works across all environments: browser, Node.js, and serverless/server
*/
export async function applyTensorFlowPatch(): Promise<void> {
// Apply patches for all non-browser environments that might need TensorFlow.js compatibility
// This includes Node.js, serverless environments, and other server environments
const isBrowserEnv = typeof window !== 'undefined' && typeof document !== 'undefined'
if (isBrowserEnv) {
return // Browser environments don't need these patches
}
// Get the appropriate global object for the current environment
const globalObj = (() => {
if (typeof globalThis !== 'undefined') return globalThis
if (typeof global !== 'undefined') return global
if (typeof self !== 'undefined') return self
return {} as any // Fallback for unknown environments
})()
// Check if the critical globals exist, not just the flag
// This allows re-patching if globals have been deleted
const needsPatch = !patchApplied ||
typeof globalObj.__TextEncoder__ === 'undefined' ||
typeof globalObj.__TextDecoder__ === 'undefined'
if (!needsPatch) {
return
}
try {
console.log(
'Brainy: Applying TensorFlow.js platform patch via function call'
)
// CRITICAL FIX: Patch the global environment to ensure TextEncoder/TextDecoder are available
// This approach works by ensuring the global constructors are available before TensorFlow.js loads
// Now works across all environments: Node.js, serverless, and other server environments
// Make sure TextEncoder and TextDecoder are available globally
if (!globalObj.TextEncoder) {
globalObj.TextEncoder = TextEncoder
}
if (!globalObj.TextDecoder) {
globalObj.TextDecoder = TextDecoder
}
// Also set the special global constructors that TensorFlow can use safely
;(globalObj as any).__TextEncoder__ = TextEncoder
;(globalObj as any).__TextDecoder__ = TextDecoder
// Also patch process.versions to ensure TensorFlow.js detects Node.js correctly
if (typeof process !== 'undefined' && process.versions) {
// Ensure TensorFlow.js sees this as a Node.js environment
if (!process.versions.node) {
process.versions.node = process.version
}
}
// CRITICAL: Patch the Node.js util module directly
try {
const util = await import('util')
// Ensure TextEncoder and TextDecoder are available as constructors
util.TextEncoder = TextEncoder as typeof util.TextEncoder
util.TextDecoder = TextDecoder as typeof util.TextDecoder
} catch (error) {
// Ignore if util module is not available
}
patchApplied = true
console.log('Brainy: Successfully applied TensorFlow.js platform patch')
} catch (error) {
console.warn('Brainy: Failed to apply TensorFlow.js platform patch:', error)
}
}
export function getTextEncoder(): TextEncoder {
return new TextEncoder()
}
export function getTextDecoder(): TextDecoder {
return new TextDecoder()
}
// Apply patch immediately
applyTensorFlowPatch().catch((error) => {
console.warn('Failed to apply TensorFlow patch at module load:', error)
})