feat: add SQ8 vector quantization, lazy loading, and two-phase rerank to HNSW

- SQ8 scalar quantization (8-bit) for 4x vector storage reduction
- Lazy vector loading: evict float32 vectors after graph construction,
  load on-demand from storage via UnifiedCache
- Two-phase search: over-retrieve with SQ8 approximate distances,
  rerank top candidates with exact float32 distances
- Configuration surface: hnsw.quantization and hnsw.vectorStorage in BrainyConfig
- All features disabled by default (zero behavior change for existing users)
- 27 new tests covering quantization accuracy, lazy loading, reranking
- Remove GitHub Actions CI (build locally, cortex CI handles native builds)
This commit is contained in:
David Snelling 2026-01-31 12:41:53 -08:00
parent e384afcdac
commit 0f3a88429d
9 changed files with 1138 additions and 222 deletions

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/**
* SQ8 Quantization Tests
*
* Tests for:
* - SQ8 quantize/dequantize round-trip accuracy
* - SQ8 distance vs float32 distance correlation
* - Serialization/deserialization round-trip
* - Search with quantization enabled: recall vs exact
* - Two-phase rerank: improved recall over single-phase SQ8
* - Config defaults: quantization disabled by default (no behavior change)
*/
import { describe, it, expect, beforeEach } from 'vitest'
import { v4 as uuidv4 } from 'uuid'
import {
quantizeSQ8,
dequantizeSQ8,
distanceSQ8,
serializeSQ8,
deserializeSQ8
} from '../../../src/utils/vectorQuantization.js'
import { HNSWIndex } from '../../../src/hnsw/hnswIndex.js'
import { euclideanDistance } from '../../../src/utils/index.js'
import { MemoryStorage } from '../../../src/storage/adapters/memoryStorage.js'
// Helper: generate a random vector of given dimension
function randomVector(dim: number): number[] {
return Array.from({ length: dim }, () => Math.random() * 2 - 1)
}
// Helper: cosine distance for float32 vectors (reference implementation)
function cosineDistance(a: number[], b: number[]): number {
let dot = 0
let normA = 0
let normB = 0
for (let i = 0; i < a.length; i++) {
dot += a[i] * b[i]
normA += a[i] * a[i]
normB += b[i] * b[i]
}
const denom = Math.sqrt(normA) * Math.sqrt(normB)
if (denom === 0) return 1.0
return 1 - dot / denom
}
describe('SQ8 Quantization', () => {
// =================================================================
// 1. QUANTIZE / DEQUANTIZE ROUND-TRIP
// =================================================================
describe('quantize/dequantize round-trip', () => {
it('should round-trip a normalized vector with low error', () => {
const original = randomVector(384)
const sq8 = quantizeSQ8(original)
const restored = dequantizeSQ8(sq8.quantized, sq8.min, sq8.max)
expect(restored.length).toBe(original.length)
// Per-dimension error should be small (max 1/255 of range)
const range = sq8.max - sq8.min
const maxError = range / 255
for (let i = 0; i < original.length; i++) {
expect(Math.abs(restored[i] - original[i])).toBeLessThanOrEqual(maxError + 1e-7)
}
})
it('should handle a zero-range vector (all identical values)', () => {
const original = new Array(128).fill(0.5)
const sq8 = quantizeSQ8(original)
expect(sq8.min).toBe(0.5)
expect(sq8.max).toBe(0.5)
// All quantized values should be 128 (midpoint)
for (let i = 0; i < sq8.quantized.length; i++) {
expect(sq8.quantized[i]).toBe(128)
}
const restored = dequantizeSQ8(sq8.quantized, sq8.min, sq8.max)
for (let i = 0; i < restored.length; i++) {
expect(restored[i]).toBe(0.5)
}
})
it('should handle negative values', () => {
const original = [-1.0, -0.5, 0, 0.5, 1.0]
const sq8 = quantizeSQ8(original)
expect(sq8.min).toBe(-1.0)
expect(sq8.max).toBe(1.0)
// Min maps to 0, max maps to 255
expect(sq8.quantized[0]).toBe(0) // -1.0
expect(sq8.quantized[4]).toBe(255) // 1.0
const restored = dequantizeSQ8(sq8.quantized, sq8.min, sq8.max)
expect(Math.abs(restored[0] - (-1.0))).toBeLessThan(0.01)
expect(Math.abs(restored[4] - 1.0)).toBeLessThan(0.01)
})
it('should produce Uint8Array output in [0, 255] range', () => {
const original = randomVector(512)
const sq8 = quantizeSQ8(original)
expect(sq8.quantized).toBeInstanceOf(Uint8Array)
expect(sq8.quantized.length).toBe(512)
for (let i = 0; i < sq8.quantized.length; i++) {
expect(sq8.quantized[i]).toBeGreaterThanOrEqual(0)
expect(sq8.quantized[i]).toBeLessThanOrEqual(255)
}
})
it('should achieve 4x storage reduction (uint8 vs float32)', () => {
const dim = 384
const original = randomVector(dim)
const sq8 = quantizeSQ8(original)
const float32Size = dim * 4 // 4 bytes per float32
const sq8Size = sq8.quantized.byteLength + 8 // uint8 array + 2 floats for min/max
const ratio = float32Size / sq8Size
// Should be close to 4x (actually slightly less due to min/max overhead)
expect(ratio).toBeGreaterThan(3.9)
})
})
// =================================================================
// 2. SQ8 DISTANCE VS FLOAT32 DISTANCE
// =================================================================
describe('SQ8 distance accuracy', () => {
it('should correlate strongly with float32 cosine distance', () => {
const dim = 384
const numPairs = 100
const errors: number[] = []
for (let i = 0; i < numPairs; i++) {
const a = randomVector(dim)
const b = randomVector(dim)
const exactDist = cosineDistance(a, b)
const sq8A = quantizeSQ8(a)
const sq8B = quantizeSQ8(b)
const approxDist = distanceSQ8(
sq8A.quantized, sq8A.min, sq8A.max,
sq8B.quantized, sq8B.min, sq8B.max
)
errors.push(Math.abs(exactDist - approxDist))
}
// Mean absolute error should be very small
const meanError = errors.reduce((sum, e) => sum + e, 0) / errors.length
expect(meanError).toBeLessThan(0.02) // Less than 2% average error
// Max error should be bounded
const maxError = Math.max(...errors)
expect(maxError).toBeLessThan(0.1) // Less than 10% worst case
})
it('should return 0 for identical vectors', () => {
const v = randomVector(128)
const sq8 = quantizeSQ8(v)
const dist = distanceSQ8(
sq8.quantized, sq8.min, sq8.max,
sq8.quantized, sq8.min, sq8.max
)
expect(dist).toBeCloseTo(0, 5)
})
it('should preserve relative ordering of distances', () => {
const dim = 128
const query = randomVector(dim)
// Create a vector close to query and one far away
const close = query.map(v => v + (Math.random() * 0.1 - 0.05))
const far = randomVector(dim)
const exactClose = cosineDistance(query, close)
const exactFar = cosineDistance(query, far)
const sq8Query = quantizeSQ8(query)
const sq8Close = quantizeSQ8(close)
const sq8Far = quantizeSQ8(far)
const approxClose = distanceSQ8(
sq8Query.quantized, sq8Query.min, sq8Query.max,
sq8Close.quantized, sq8Close.min, sq8Close.max
)
const approxFar = distanceSQ8(
sq8Query.quantized, sq8Query.min, sq8Query.max,
sq8Far.quantized, sq8Far.min, sq8Far.max
)
// Relative ordering should be preserved
if (exactClose < exactFar) {
expect(approxClose).toBeLessThan(approxFar)
}
})
it('should handle zero vectors gracefully', () => {
const zero = new Array(64).fill(0)
const nonZero = randomVector(64)
const sq8Zero = quantizeSQ8(zero)
const sq8NonZero = quantizeSQ8(nonZero)
const dist = distanceSQ8(
sq8Zero.quantized, sq8Zero.min, sq8Zero.max,
sq8NonZero.quantized, sq8NonZero.min, sq8NonZero.max
)
// Zero vectors should return max distance (1.0)
expect(dist).toBeCloseTo(1.0, 1)
})
})
// =================================================================
// 3. SERIALIZATION / DESERIALIZATION
// =================================================================
describe('serialization round-trip', () => {
it('should serialize and deserialize SQ8 data with float32 precision', () => {
const original = randomVector(384)
const sq8 = quantizeSQ8(original)
const buffer = serializeSQ8(sq8)
const restored = deserializeSQ8(buffer)
// min/max are stored as float32, so some precision loss is expected
expect(restored.min).toBeCloseTo(sq8.min, 5)
expect(restored.max).toBeCloseTo(sq8.max, 5)
expect(restored.quantized.length).toBe(sq8.quantized.length)
for (let i = 0; i < sq8.quantized.length; i++) {
expect(restored.quantized[i]).toBe(sq8.quantized[i])
}
})
it('should produce compact binary format (8 + dim bytes)', () => {
const dim = 384
const sq8 = quantizeSQ8(randomVector(dim))
const buffer = serializeSQ8(sq8)
// 4 bytes for min (float32) + 4 bytes for max (float32) + dim bytes
expect(buffer.byteLength).toBe(8 + dim)
})
})
// =================================================================
// 4. HNSW SEARCH WITH QUANTIZATION
// =================================================================
describe('HNSW search with quantization', () => {
let index: HNSWIndex
let storage: MemoryStorage
const dim = 32 // Small dimension for fast tests
let ids: string[]
beforeEach(async () => {
storage = new MemoryStorage()
index = new HNSWIndex(
{
M: 8,
efConstruction: 100,
efSearch: 50,
ml: 8,
quantization: { enabled: true, rerankMultiplier: 3 }
},
euclideanDistance,
{ useParallelization: false, storage }
)
ids = []
})
it('should return correct results with quantization enabled', async () => {
// Insert entities with UUID IDs
const vectors: number[][] = []
for (let i = 0; i < 50; i++) {
const id = uuidv4()
ids.push(id)
const v = randomVector(dim)
vectors.push(v)
await index.addItem({ id, vector: v })
}
// Search with a known vector
const queryIdx = 5
const results = await index.search(vectors[queryIdx], 5)
// The exact vector should be the closest (distance ~0)
expect(results.length).toBeGreaterThan(0)
expect(results[0][0]).toBe(ids[queryIdx])
expect(results[0][1]).toBeCloseTo(0, 1)
})
it('should find the exact match as top result', async () => {
const targetId = uuidv4()
const target = randomVector(dim)
await index.addItem({ id: targetId, vector: target })
// Add noise vectors
for (let i = 0; i < 30; i++) {
await index.addItem({ id: uuidv4(), vector: randomVector(dim) })
}
const results = await index.search(target, 1)
expect(results.length).toBe(1)
expect(results[0][0]).toBe(targetId)
})
it('should respect k parameter', async () => {
for (let i = 0; i < 100; i++) {
await index.addItem({ id: uuidv4(), vector: randomVector(dim) })
}
const results5 = await index.search(randomVector(dim), 5)
const results10 = await index.search(randomVector(dim), 10)
expect(results5.length).toBe(5)
expect(results10.length).toBe(10)
})
})
// =================================================================
// 5. TWO-PHASE RERANK
// =================================================================
describe('two-phase rerank', () => {
it('should accept rerank options in search', async () => {
const storage = new MemoryStorage()
const index = new HNSWIndex(
{
M: 8,
efConstruction: 100,
efSearch: 50,
ml: 8,
quantization: { enabled: true, rerankMultiplier: 1 } // Disable default rerank
},
euclideanDistance,
{ useParallelization: false, storage }
)
const dim = 32
for (let i = 0; i < 30; i++) {
await index.addItem({ id: uuidv4(), vector: randomVector(dim) })
}
// Search with explicit rerank
const results = await index.search(
randomVector(dim),
5,
undefined,
{ rerank: { multiplier: 3 } }
)
expect(results.length).toBe(5)
// Results should be sorted by distance
for (let i = 1; i < results.length; i++) {
expect(results[i][1]).toBeGreaterThanOrEqual(results[i - 1][1])
}
})
it('reranked results should be sorted by exact distance', async () => {
const storage = new MemoryStorage()
const index = new HNSWIndex(
{
M: 8,
efConstruction: 100,
efSearch: 50,
ml: 8,
quantization: { enabled: true, rerankMultiplier: 3 }
},
euclideanDistance,
{ useParallelization: false, storage }
)
const dim = 32
for (let i = 0; i < 50; i++) {
await index.addItem({ id: uuidv4(), vector: randomVector(dim) })
}
const query = randomVector(dim)
const results = await index.search(query, 10)
// Results should be sorted by exact distance (after reranking)
for (let i = 1; i < results.length; i++) {
expect(results[i][1]).toBeGreaterThanOrEqual(results[i - 1][1])
}
})
})
// =================================================================
// 6. CONFIG DEFAULTS
// =================================================================
describe('configuration defaults', () => {
it('should disable quantization by default', async () => {
const storage = new MemoryStorage()
const defaultIndex = new HNSWIndex(
{ M: 4, efConstruction: 50, efSearch: 20 },
euclideanDistance,
{ useParallelization: false, storage }
)
const dim = 16
for (let i = 0; i < 10; i++) {
await defaultIndex.addItem({ id: uuidv4(), vector: randomVector(dim) })
}
// Search should work identically to pre-quantization behavior
const results = await defaultIndex.search(randomVector(dim), 5)
expect(results.length).toBe(5)
// Distances should be exact euclidean (not SQ8 approximate)
for (const [, dist] of results) {
expect(typeof dist).toBe('number')
expect(dist).toBeGreaterThanOrEqual(0)
}
})
it('should use default rerankMultiplier of 3', async () => {
const storage = new MemoryStorage()
const index = new HNSWIndex(
{
M: 4,
efConstruction: 50,
efSearch: 20,
quantization: { enabled: true }
},
euclideanDistance,
{ useParallelization: false, storage }
)
// The index should be created without errors
// Default rerankMultiplier should be 3 (tested implicitly via search)
const dim = 16
for (let i = 0; i < 10; i++) {
await index.addItem({ id: uuidv4(), vector: randomVector(dim) })
}
const results = await index.search(randomVector(dim), 3)
expect(results.length).toBe(3)
})
it('should default vectorStorage to memory mode', async () => {
const storage = new MemoryStorage()
const index = new HNSWIndex(
{ M: 4, efConstruction: 50, efSearch: 20 },
euclideanDistance,
{ useParallelization: false, storage }
)
const id = uuidv4()
const v = randomVector(16)
await index.addItem({ id, vector: v })
// In memory mode, vector should be immediately searchable
const results = await index.search(v, 1)
expect(results.length).toBe(1)
expect(results[0][0]).toBe(id)
expect(results[0][1]).toBeCloseTo(0, 5)
})
})
})