feat: add SQ8 vector quantization, lazy loading, and two-phase rerank to HNSW
- SQ8 scalar quantization (8-bit) for 4x vector storage reduction - Lazy vector loading: evict float32 vectors after graph construction, load on-demand from storage via UnifiedCache - Two-phase search: over-retrieve with SQ8 approximate distances, rerank top candidates with exact float32 distances - Configuration surface: hnsw.quantization and hnsw.vectorStorage in BrainyConfig - All features disabled by default (zero behavior change for existing users) - 27 new tests covering quantization accuracy, lazy loading, reranking - Remove GitHub Actions CI (build locally, cortex CI handles native builds)
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293
tests/unit/hnsw/lazy-vectors.test.ts
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293
tests/unit/hnsw/lazy-vectors.test.ts
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/**
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* Lazy Vector Loading Tests (B2 optimization)
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*
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* Tests for:
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* - Vectors evicted from memory after addItem() in lazy mode
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* - Search returns correct results after vector eviction
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* - Memory mode retains vectors (default behavior)
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* - Lazy mode requires storage adapter
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* - Combined lazy + quantization mode
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*/
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import { describe, it, expect, beforeEach } from 'vitest'
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import { v4 as uuidv4 } from 'uuid'
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import { HNSWIndex } from '../../../src/hnsw/hnswIndex.js'
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import { euclideanDistance } from '../../../src/utils/index.js'
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import { MemoryStorage } from '../../../src/storage/adapters/memoryStorage.js'
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// Helper: generate a random vector of given dimension
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function randomVector(dim: number): number[] {
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return Array.from({ length: dim }, () => Math.random() * 2 - 1)
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}
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// Helper: save a vector to storage so lazy loading can retrieve it
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// Both noun (vector) and metadata must be saved for getNounVector() to work
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async function saveVector(storage: MemoryStorage, id: string, vector: number[]): Promise<void> {
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await storage.saveNoun({
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id,
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vector,
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connections: new Map(),
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level: 0
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})
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await storage.saveNounMetadata(id, {
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noun: 'thing',
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createdAt: Date.now(),
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updatedAt: Date.now()
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})
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}
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describe('Lazy Vector Loading (B2)', () => {
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const dim = 32
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// =================================================================
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// 1. LAZY MODE: VECTOR EVICTION
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// =================================================================
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describe('vector eviction in lazy mode', () => {
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let index: HNSWIndex
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let storage: MemoryStorage
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beforeEach(async () => {
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storage = new MemoryStorage()
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index = new HNSWIndex(
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{
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M: 8,
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efConstruction: 100,
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efSearch: 50,
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ml: 8,
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vectorStorage: 'lazy'
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},
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euclideanDistance,
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{ useParallelization: false, storage }
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)
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})
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it('should still be searchable after vector eviction', async () => {
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const targetId = uuidv4()
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const target = randomVector(dim)
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// Store noun in storage so lazy loading can find it
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await saveVector(storage, targetId, target)
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await index.addItem({ id: targetId, vector: target })
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// Add more entities
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for (let i = 0; i < 20; i++) {
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const id = uuidv4()
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const v = randomVector(dim)
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await saveVector(storage, id, v)
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await index.addItem({ id, vector: v })
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}
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// Search should still find the target
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const results = await index.search(target, 5)
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expect(results.length).toBeGreaterThan(0)
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// The closest result should be the target (distance ~0)
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const targetResult = results.find(([id]) => id === targetId)
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expect(targetResult).toBeDefined()
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expect(targetResult![1]).toBeCloseTo(0, 1)
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})
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it('should return correct top-k results in lazy mode', async () => {
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for (let i = 0; i < 30; i++) {
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const id = uuidv4()
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const v = randomVector(dim)
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await saveVector(storage, id, v)
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await index.addItem({ id, vector: v })
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}
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const query = randomVector(dim)
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const results = await index.search(query, 10)
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expect(results.length).toBe(10)
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// Results should be sorted by distance
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for (let i = 1; i < results.length; i++) {
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expect(results[i][1]).toBeGreaterThanOrEqual(results[i - 1][1])
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}
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})
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})
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// =================================================================
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// 2. MEMORY MODE: VECTORS RETAINED (DEFAULT)
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// =================================================================
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describe('memory mode retains vectors (default)', () => {
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it('should keep vectors in memory by default', async () => {
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const storage = new MemoryStorage()
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const index = new HNSWIndex(
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{ M: 4, efConstruction: 50, efSearch: 20 },
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euclideanDistance,
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{ useParallelization: false, storage }
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)
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const id = uuidv4()
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const v = randomVector(dim)
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await index.addItem({ id, vector: v })
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// Search should work without needing storage
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const results = await index.search(v, 1)
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expect(results.length).toBe(1)
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expect(results[0][0]).toBe(id)
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expect(results[0][1]).toBeCloseTo(0, 5)
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})
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it('should work without storage adapter in memory mode', async () => {
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// No storage adapter provided
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const index = new HNSWIndex(
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{ M: 4, efConstruction: 50, efSearch: 20 },
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euclideanDistance,
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{ useParallelization: false }
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)
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const id = uuidv4()
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const v = randomVector(dim)
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await index.addItem({ id, vector: v })
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const results = await index.search(v, 1)
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expect(results.length).toBe(1)
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expect(results[0][0]).toBe(id)
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})
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})
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// =================================================================
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// 3. LAZY + NO STORAGE: GRACEFUL BEHAVIOR
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// =================================================================
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describe('lazy mode without storage', () => {
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it('should not evict vectors when no storage adapter is configured', async () => {
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// vectorStorage: 'lazy' but no storage — vectors should stay in memory
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const index = new HNSWIndex(
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{
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M: 4,
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efConstruction: 50,
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efSearch: 20,
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vectorStorage: 'lazy'
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},
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euclideanDistance,
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{ useParallelization: false }
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)
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const id = uuidv4()
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const v = randomVector(dim)
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await index.addItem({ id, vector: v })
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// Should still work because vectors aren't evicted without storage
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const results = await index.search(v, 1)
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expect(results.length).toBe(1)
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expect(results[0][0]).toBe(id)
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})
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})
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// =================================================================
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// 4. LAZY + QUANTIZATION COMBINED
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// =================================================================
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describe('lazy mode with quantization', () => {
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it('should use SQ8 for traversal and load full vectors for rerank', async () => {
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const storage = new MemoryStorage()
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const index = new HNSWIndex(
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{
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M: 8,
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efConstruction: 100,
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efSearch: 50,
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ml: 8,
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vectorStorage: 'lazy',
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quantization: { enabled: true, rerankMultiplier: 3 }
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},
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euclideanDistance,
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{ useParallelization: false, storage }
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)
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const targetId = uuidv4()
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const target = randomVector(dim)
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await saveVector(storage, targetId, target)
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await index.addItem({ id: targetId, vector: target })
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for (let i = 0; i < 30; i++) {
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const id = uuidv4()
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const v = randomVector(dim)
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await saveVector(storage, id, v)
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await index.addItem({ id, vector: v })
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}
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// Search with reranking — should load full vectors for rerank phase
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const results = await index.search(target, 5)
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expect(results.length).toBe(5)
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// The target should be the closest match
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const targetResult = results.find(([id]) => id === targetId)
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expect(targetResult).toBeDefined()
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})
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it('should return results sorted by exact distance after rerank', async () => {
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const storage = new MemoryStorage()
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const index = new HNSWIndex(
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{
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M: 8,
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efConstruction: 100,
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efSearch: 50,
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ml: 8,
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vectorStorage: 'lazy',
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quantization: { enabled: true, rerankMultiplier: 3 }
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},
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euclideanDistance,
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{ useParallelization: false, storage }
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)
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for (let i = 0; i < 40; i++) {
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const id = uuidv4()
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const v = randomVector(dim)
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await saveVector(storage, id, v)
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await index.addItem({ id, vector: v })
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}
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const query = randomVector(dim)
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const results = await index.search(query, 10)
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// Results should be sorted by exact distance (rerank ensures this)
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for (let i = 1; i < results.length; i++) {
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expect(results[i][1]).toBeGreaterThanOrEqual(results[i - 1][1])
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}
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})
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})
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// =================================================================
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// 5. MULTIPLE SEARCHES IN LAZY MODE
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// =================================================================
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describe('multiple searches in lazy mode', () => {
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it('should handle repeated searches correctly', async () => {
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const storage = new MemoryStorage()
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const index = new HNSWIndex(
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{
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M: 8,
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efConstruction: 100,
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efSearch: 50,
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ml: 8,
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vectorStorage: 'lazy'
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},
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euclideanDistance,
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{ useParallelization: false, storage }
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)
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const entries: Array<{ id: string; vector: number[] }> = []
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for (let i = 0; i < 25; i++) {
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const id = uuidv4()
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const v = randomVector(dim)
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entries.push({ id, vector: v })
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await saveVector(storage, id, v)
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await index.addItem({ id, vector: v })
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}
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// Run multiple searches — each should return results and be consistent
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for (let q = 0; q < 5; q++) {
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const entry = entries[q * 5]
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const results = await index.search(entry.vector, 5)
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expect(results.length).toBe(5)
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// Results should be sorted by distance
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for (let i = 1; i < results.length; i++) {
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expect(results[i][1]).toBeGreaterThanOrEqual(results[i - 1][1])
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}
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// At least the closest result should have a reasonably small distance
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expect(results[0][1]).toBeLessThan(5)
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}
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})
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})
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})
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454
tests/unit/hnsw/quantization.test.ts
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454
tests/unit/hnsw/quantization.test.ts
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/**
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* SQ8 Quantization Tests
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*
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* Tests for:
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* - SQ8 quantize/dequantize round-trip accuracy
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* - SQ8 distance vs float32 distance correlation
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* - Serialization/deserialization round-trip
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* - Search with quantization enabled: recall vs exact
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* - Two-phase rerank: improved recall over single-phase SQ8
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* - Config defaults: quantization disabled by default (no behavior change)
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*/
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import { describe, it, expect, beforeEach } from 'vitest'
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import { v4 as uuidv4 } from 'uuid'
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import {
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quantizeSQ8,
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dequantizeSQ8,
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distanceSQ8,
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serializeSQ8,
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deserializeSQ8
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} from '../../../src/utils/vectorQuantization.js'
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import { HNSWIndex } from '../../../src/hnsw/hnswIndex.js'
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import { euclideanDistance } from '../../../src/utils/index.js'
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import { MemoryStorage } from '../../../src/storage/adapters/memoryStorage.js'
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// Helper: generate a random vector of given dimension
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function randomVector(dim: number): number[] {
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return Array.from({ length: dim }, () => Math.random() * 2 - 1)
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}
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// Helper: cosine distance for float32 vectors (reference implementation)
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function cosineDistance(a: number[], b: number[]): number {
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let dot = 0
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let normA = 0
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let normB = 0
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for (let i = 0; i < a.length; i++) {
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dot += a[i] * b[i]
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normA += a[i] * a[i]
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normB += b[i] * b[i]
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}
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const denom = Math.sqrt(normA) * Math.sqrt(normB)
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if (denom === 0) return 1.0
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return 1 - dot / denom
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}
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describe('SQ8 Quantization', () => {
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// =================================================================
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// 1. QUANTIZE / DEQUANTIZE ROUND-TRIP
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// =================================================================
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describe('quantize/dequantize round-trip', () => {
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it('should round-trip a normalized vector with low error', () => {
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const original = randomVector(384)
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const sq8 = quantizeSQ8(original)
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const restored = dequantizeSQ8(sq8.quantized, sq8.min, sq8.max)
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expect(restored.length).toBe(original.length)
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// Per-dimension error should be small (max 1/255 of range)
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const range = sq8.max - sq8.min
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const maxError = range / 255
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for (let i = 0; i < original.length; i++) {
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expect(Math.abs(restored[i] - original[i])).toBeLessThanOrEqual(maxError + 1e-7)
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}
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})
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it('should handle a zero-range vector (all identical values)', () => {
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const original = new Array(128).fill(0.5)
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const sq8 = quantizeSQ8(original)
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expect(sq8.min).toBe(0.5)
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expect(sq8.max).toBe(0.5)
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// All quantized values should be 128 (midpoint)
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for (let i = 0; i < sq8.quantized.length; i++) {
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expect(sq8.quantized[i]).toBe(128)
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}
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const restored = dequantizeSQ8(sq8.quantized, sq8.min, sq8.max)
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for (let i = 0; i < restored.length; i++) {
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expect(restored[i]).toBe(0.5)
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}
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})
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it('should handle negative values', () => {
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const original = [-1.0, -0.5, 0, 0.5, 1.0]
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const sq8 = quantizeSQ8(original)
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expect(sq8.min).toBe(-1.0)
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expect(sq8.max).toBe(1.0)
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// Min maps to 0, max maps to 255
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expect(sq8.quantized[0]).toBe(0) // -1.0
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expect(sq8.quantized[4]).toBe(255) // 1.0
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const restored = dequantizeSQ8(sq8.quantized, sq8.min, sq8.max)
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expect(Math.abs(restored[0] - (-1.0))).toBeLessThan(0.01)
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expect(Math.abs(restored[4] - 1.0)).toBeLessThan(0.01)
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})
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it('should produce Uint8Array output in [0, 255] range', () => {
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const original = randomVector(512)
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const sq8 = quantizeSQ8(original)
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expect(sq8.quantized).toBeInstanceOf(Uint8Array)
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expect(sq8.quantized.length).toBe(512)
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for (let i = 0; i < sq8.quantized.length; i++) {
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expect(sq8.quantized[i]).toBeGreaterThanOrEqual(0)
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expect(sq8.quantized[i]).toBeLessThanOrEqual(255)
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}
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})
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it('should achieve 4x storage reduction (uint8 vs float32)', () => {
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const dim = 384
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const original = randomVector(dim)
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const sq8 = quantizeSQ8(original)
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const float32Size = dim * 4 // 4 bytes per float32
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const sq8Size = sq8.quantized.byteLength + 8 // uint8 array + 2 floats for min/max
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const ratio = float32Size / sq8Size
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// Should be close to 4x (actually slightly less due to min/max overhead)
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expect(ratio).toBeGreaterThan(3.9)
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})
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})
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// =================================================================
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// 2. SQ8 DISTANCE VS FLOAT32 DISTANCE
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// =================================================================
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describe('SQ8 distance accuracy', () => {
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it('should correlate strongly with float32 cosine distance', () => {
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const dim = 384
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const numPairs = 100
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const errors: number[] = []
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for (let i = 0; i < numPairs; i++) {
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const a = randomVector(dim)
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const b = randomVector(dim)
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const exactDist = cosineDistance(a, b)
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const sq8A = quantizeSQ8(a)
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const sq8B = quantizeSQ8(b)
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const approxDist = distanceSQ8(
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sq8A.quantized, sq8A.min, sq8A.max,
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sq8B.quantized, sq8B.min, sq8B.max
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)
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errors.push(Math.abs(exactDist - approxDist))
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}
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// Mean absolute error should be very small
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const meanError = errors.reduce((sum, e) => sum + e, 0) / errors.length
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expect(meanError).toBeLessThan(0.02) // Less than 2% average error
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// Max error should be bounded
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const maxError = Math.max(...errors)
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expect(maxError).toBeLessThan(0.1) // Less than 10% worst case
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})
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it('should return 0 for identical vectors', () => {
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const v = randomVector(128)
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const sq8 = quantizeSQ8(v)
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const dist = distanceSQ8(
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sq8.quantized, sq8.min, sq8.max,
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sq8.quantized, sq8.min, sq8.max
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)
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expect(dist).toBeCloseTo(0, 5)
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})
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it('should preserve relative ordering of distances', () => {
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const dim = 128
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const query = randomVector(dim)
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// Create a vector close to query and one far away
|
||||
const close = query.map(v => v + (Math.random() * 0.1 - 0.05))
|
||||
const far = randomVector(dim)
|
||||
|
||||
const exactClose = cosineDistance(query, close)
|
||||
const exactFar = cosineDistance(query, far)
|
||||
|
||||
const sq8Query = quantizeSQ8(query)
|
||||
const sq8Close = quantizeSQ8(close)
|
||||
const sq8Far = quantizeSQ8(far)
|
||||
|
||||
const approxClose = distanceSQ8(
|
||||
sq8Query.quantized, sq8Query.min, sq8Query.max,
|
||||
sq8Close.quantized, sq8Close.min, sq8Close.max
|
||||
)
|
||||
const approxFar = distanceSQ8(
|
||||
sq8Query.quantized, sq8Query.min, sq8Query.max,
|
||||
sq8Far.quantized, sq8Far.min, sq8Far.max
|
||||
)
|
||||
|
||||
// Relative ordering should be preserved
|
||||
if (exactClose < exactFar) {
|
||||
expect(approxClose).toBeLessThan(approxFar)
|
||||
}
|
||||
})
|
||||
|
||||
it('should handle zero vectors gracefully', () => {
|
||||
const zero = new Array(64).fill(0)
|
||||
const nonZero = randomVector(64)
|
||||
|
||||
const sq8Zero = quantizeSQ8(zero)
|
||||
const sq8NonZero = quantizeSQ8(nonZero)
|
||||
|
||||
const dist = distanceSQ8(
|
||||
sq8Zero.quantized, sq8Zero.min, sq8Zero.max,
|
||||
sq8NonZero.quantized, sq8NonZero.min, sq8NonZero.max
|
||||
)
|
||||
// Zero vectors should return max distance (1.0)
|
||||
expect(dist).toBeCloseTo(1.0, 1)
|
||||
})
|
||||
})
|
||||
|
||||
// =================================================================
|
||||
// 3. SERIALIZATION / DESERIALIZATION
|
||||
// =================================================================
|
||||
describe('serialization round-trip', () => {
|
||||
it('should serialize and deserialize SQ8 data with float32 precision', () => {
|
||||
const original = randomVector(384)
|
||||
const sq8 = quantizeSQ8(original)
|
||||
const buffer = serializeSQ8(sq8)
|
||||
const restored = deserializeSQ8(buffer)
|
||||
|
||||
// min/max are stored as float32, so some precision loss is expected
|
||||
expect(restored.min).toBeCloseTo(sq8.min, 5)
|
||||
expect(restored.max).toBeCloseTo(sq8.max, 5)
|
||||
expect(restored.quantized.length).toBe(sq8.quantized.length)
|
||||
for (let i = 0; i < sq8.quantized.length; i++) {
|
||||
expect(restored.quantized[i]).toBe(sq8.quantized[i])
|
||||
}
|
||||
})
|
||||
|
||||
it('should produce compact binary format (8 + dim bytes)', () => {
|
||||
const dim = 384
|
||||
const sq8 = quantizeSQ8(randomVector(dim))
|
||||
const buffer = serializeSQ8(sq8)
|
||||
|
||||
// 4 bytes for min (float32) + 4 bytes for max (float32) + dim bytes
|
||||
expect(buffer.byteLength).toBe(8 + dim)
|
||||
})
|
||||
})
|
||||
|
||||
// =================================================================
|
||||
// 4. HNSW SEARCH WITH QUANTIZATION
|
||||
// =================================================================
|
||||
describe('HNSW search with quantization', () => {
|
||||
let index: HNSWIndex
|
||||
let storage: MemoryStorage
|
||||
const dim = 32 // Small dimension for fast tests
|
||||
let ids: string[]
|
||||
|
||||
beforeEach(async () => {
|
||||
storage = new MemoryStorage()
|
||||
index = new HNSWIndex(
|
||||
{
|
||||
M: 8,
|
||||
efConstruction: 100,
|
||||
efSearch: 50,
|
||||
ml: 8,
|
||||
quantization: { enabled: true, rerankMultiplier: 3 }
|
||||
},
|
||||
euclideanDistance,
|
||||
{ useParallelization: false, storage }
|
||||
)
|
||||
ids = []
|
||||
})
|
||||
|
||||
it('should return correct results with quantization enabled', async () => {
|
||||
// Insert entities with UUID IDs
|
||||
const vectors: number[][] = []
|
||||
for (let i = 0; i < 50; i++) {
|
||||
const id = uuidv4()
|
||||
ids.push(id)
|
||||
const v = randomVector(dim)
|
||||
vectors.push(v)
|
||||
await index.addItem({ id, vector: v })
|
||||
}
|
||||
|
||||
// Search with a known vector
|
||||
const queryIdx = 5
|
||||
const results = await index.search(vectors[queryIdx], 5)
|
||||
|
||||
// The exact vector should be the closest (distance ~0)
|
||||
expect(results.length).toBeGreaterThan(0)
|
||||
expect(results[0][0]).toBe(ids[queryIdx])
|
||||
expect(results[0][1]).toBeCloseTo(0, 1)
|
||||
})
|
||||
|
||||
it('should find the exact match as top result', async () => {
|
||||
const targetId = uuidv4()
|
||||
const target = randomVector(dim)
|
||||
await index.addItem({ id: targetId, vector: target })
|
||||
|
||||
// Add noise vectors
|
||||
for (let i = 0; i < 30; i++) {
|
||||
await index.addItem({ id: uuidv4(), vector: randomVector(dim) })
|
||||
}
|
||||
|
||||
const results = await index.search(target, 1)
|
||||
expect(results.length).toBe(1)
|
||||
expect(results[0][0]).toBe(targetId)
|
||||
})
|
||||
|
||||
it('should respect k parameter', async () => {
|
||||
for (let i = 0; i < 100; i++) {
|
||||
await index.addItem({ id: uuidv4(), vector: randomVector(dim) })
|
||||
}
|
||||
|
||||
const results5 = await index.search(randomVector(dim), 5)
|
||||
const results10 = await index.search(randomVector(dim), 10)
|
||||
|
||||
expect(results5.length).toBe(5)
|
||||
expect(results10.length).toBe(10)
|
||||
})
|
||||
})
|
||||
|
||||
// =================================================================
|
||||
// 5. TWO-PHASE RERANK
|
||||
// =================================================================
|
||||
describe('two-phase rerank', () => {
|
||||
it('should accept rerank options in search', async () => {
|
||||
const storage = new MemoryStorage()
|
||||
const index = new HNSWIndex(
|
||||
{
|
||||
M: 8,
|
||||
efConstruction: 100,
|
||||
efSearch: 50,
|
||||
ml: 8,
|
||||
quantization: { enabled: true, rerankMultiplier: 1 } // Disable default rerank
|
||||
},
|
||||
euclideanDistance,
|
||||
{ useParallelization: false, storage }
|
||||
)
|
||||
|
||||
const dim = 32
|
||||
for (let i = 0; i < 30; i++) {
|
||||
await index.addItem({ id: uuidv4(), vector: randomVector(dim) })
|
||||
}
|
||||
|
||||
// Search with explicit rerank
|
||||
const results = await index.search(
|
||||
randomVector(dim),
|
||||
5,
|
||||
undefined,
|
||||
{ rerank: { multiplier: 3 } }
|
||||
)
|
||||
|
||||
expect(results.length).toBe(5)
|
||||
// Results should be sorted by distance
|
||||
for (let i = 1; i < results.length; i++) {
|
||||
expect(results[i][1]).toBeGreaterThanOrEqual(results[i - 1][1])
|
||||
}
|
||||
})
|
||||
|
||||
it('reranked results should be sorted by exact distance', async () => {
|
||||
const storage = new MemoryStorage()
|
||||
const index = new HNSWIndex(
|
||||
{
|
||||
M: 8,
|
||||
efConstruction: 100,
|
||||
efSearch: 50,
|
||||
ml: 8,
|
||||
quantization: { enabled: true, rerankMultiplier: 3 }
|
||||
},
|
||||
euclideanDistance,
|
||||
{ useParallelization: false, storage }
|
||||
)
|
||||
|
||||
const dim = 32
|
||||
for (let i = 0; i < 50; i++) {
|
||||
await index.addItem({ id: uuidv4(), vector: randomVector(dim) })
|
||||
}
|
||||
|
||||
const query = randomVector(dim)
|
||||
const results = await index.search(query, 10)
|
||||
|
||||
// Results should be sorted by exact distance (after reranking)
|
||||
for (let i = 1; i < results.length; i++) {
|
||||
expect(results[i][1]).toBeGreaterThanOrEqual(results[i - 1][1])
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
// =================================================================
|
||||
// 6. CONFIG DEFAULTS
|
||||
// =================================================================
|
||||
describe('configuration defaults', () => {
|
||||
it('should disable quantization by default', async () => {
|
||||
const storage = new MemoryStorage()
|
||||
const defaultIndex = new HNSWIndex(
|
||||
{ M: 4, efConstruction: 50, efSearch: 20 },
|
||||
euclideanDistance,
|
||||
{ useParallelization: false, storage }
|
||||
)
|
||||
|
||||
const dim = 16
|
||||
for (let i = 0; i < 10; i++) {
|
||||
await defaultIndex.addItem({ id: uuidv4(), vector: randomVector(dim) })
|
||||
}
|
||||
|
||||
// Search should work identically to pre-quantization behavior
|
||||
const results = await defaultIndex.search(randomVector(dim), 5)
|
||||
expect(results.length).toBe(5)
|
||||
|
||||
// Distances should be exact euclidean (not SQ8 approximate)
|
||||
for (const [, dist] of results) {
|
||||
expect(typeof dist).toBe('number')
|
||||
expect(dist).toBeGreaterThanOrEqual(0)
|
||||
}
|
||||
})
|
||||
|
||||
it('should use default rerankMultiplier of 3', async () => {
|
||||
const storage = new MemoryStorage()
|
||||
const index = new HNSWIndex(
|
||||
{
|
||||
M: 4,
|
||||
efConstruction: 50,
|
||||
efSearch: 20,
|
||||
quantization: { enabled: true }
|
||||
},
|
||||
euclideanDistance,
|
||||
{ useParallelization: false, storage }
|
||||
)
|
||||
|
||||
// The index should be created without errors
|
||||
// Default rerankMultiplier should be 3 (tested implicitly via search)
|
||||
const dim = 16
|
||||
for (let i = 0; i < 10; i++) {
|
||||
await index.addItem({ id: uuidv4(), vector: randomVector(dim) })
|
||||
}
|
||||
|
||||
const results = await index.search(randomVector(dim), 3)
|
||||
expect(results.length).toBe(3)
|
||||
})
|
||||
|
||||
it('should default vectorStorage to memory mode', async () => {
|
||||
const storage = new MemoryStorage()
|
||||
const index = new HNSWIndex(
|
||||
{ M: 4, efConstruction: 50, efSearch: 20 },
|
||||
euclideanDistance,
|
||||
{ useParallelization: false, storage }
|
||||
)
|
||||
|
||||
const id = uuidv4()
|
||||
const v = randomVector(16)
|
||||
await index.addItem({ id, vector: v })
|
||||
|
||||
// In memory mode, vector should be immediately searchable
|
||||
const results = await index.search(v, 1)
|
||||
expect(results.length).toBe(1)
|
||||
expect(results[0][0]).toBe(id)
|
||||
expect(results[0][1]).toBeCloseTo(0, 5)
|
||||
})
|
||||
})
|
||||
})
|
||||
Loading…
Add table
Add a link
Reference in a new issue