feat: add SQ8 vector quantization, lazy loading, and two-phase rerank to HNSW
- SQ8 scalar quantization (8-bit) for 4x vector storage reduction - Lazy vector loading: evict float32 vectors after graph construction, load on-demand from storage via UnifiedCache - Two-phase search: over-retrieve with SQ8 approximate distances, rerank top candidates with exact float32 distances - Configuration surface: hnsw.quantization and hnsw.vectorStorage in BrainyConfig - All features disabled by default (zero behavior change for existing users) - 27 new tests covering quantization accuracy, lazy loading, reranking - Remove GitHub Actions CI (build locally, cortex CI handles native builds)
This commit is contained in:
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9 changed files with 1138 additions and 222 deletions
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@ -6236,7 +6236,14 @@ export class Brainy<T = any> implements BrainyInterface<T> {
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private setupIndex(): HNSWIndex | TypeAwareHNSWIndex {
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const indexConfig = {
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...this.config.index,
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distanceFunction: this.distance
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distanceFunction: this.distance,
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// Wire HNSW optimization config (v7.11.0)
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quantization: this.config.hnsw?.quantization ? {
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enabled: this.config.hnsw.quantization.enabled ?? false,
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bits: this.config.hnsw.quantization.bits ?? 8,
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rerankMultiplier: this.config.hnsw.quantization.rerankMultiplier ?? 3
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} : undefined,
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vectorStorage: this.config.hnsw?.vectorStorage
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}
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const persistMode = this.resolveHNSWPersistMode()
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@ -6368,6 +6375,8 @@ export class Brainy<T = any> implements BrainyInterface<T> {
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reservedQueryMemory: config?.reservedQueryMemory ?? undefined as any,
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// HNSW persistence mode - undefined = smart default in setupIndex
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hnswPersistMode: config?.hnswPersistMode ?? undefined as any,
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// HNSW optimization options (v7.11.0)
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hnsw: config?.hnsw ?? undefined as any,
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// Embedding initialization - false = lazy init on first embed()
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eagerEmbeddings: config?.eagerEmbeddings ?? false,
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// Integration Hub - undefined/false = disabled
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@ -96,6 +96,10 @@ export interface HNSWNoun {
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vector: Vector
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connections: Map<number, Set<string>> // level -> set of connected noun ids
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level: number // The highest layer this noun appears in
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// SQ8 quantized vector for approximate distance computation (B1 optimization)
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quantizedVector?: Uint8Array // 4x smaller than float32 vector
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codebookMin?: number // quantization codebook minimum
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codebookMax?: number // quantization codebook maximum
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// ✅ NO metadata field - stored separately for optimization
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}
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@ -309,6 +313,14 @@ export interface HNSWConfig {
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ml: number // Maximum level
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useDiskBasedIndex?: boolean // Whether to use disk-based index
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maxConcurrentNeighborWrites?: number // Maximum concurrent neighbor updates during insert. Default: unlimited (full concurrency)
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// SQ8 vector quantization (4x memory reduction, ~0.4% accuracy loss)
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quantization?: {
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enabled: boolean // default: false — preserves current behavior exactly
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bits?: 8 | 4 // default: 8 (SQ8). SQ4 requires brainy-cortex native.
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rerankMultiplier?: number // default: 3 — over-retrieve 3x, rerank with float32
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}
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// Vector storage mode
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vectorStorage?: 'memory' | 'lazy' // default: 'memory' — 'lazy' evicts vectors after insert
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}
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/**
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@ -15,6 +15,8 @@ import { executeInThread } from '../utils/workerUtils.js'
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import type { BaseStorage } from '../storage/baseStorage.js'
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import { getGlobalCache, UnifiedCache } from '../utils/unifiedCache.js'
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import { prodLog } from '../utils/logger.js'
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import { quantizeSQ8, distanceSQ8 } from '../utils/vectorQuantization.js'
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import type { SQ8QuantizedVector } from '../utils/vectorQuantization.js'
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// Default HNSW parameters
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const DEFAULT_CONFIG: HNSWConfig = {
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@ -53,6 +55,12 @@ export class HNSWIndex {
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private dirtyNodes: Set<string> = new Set() // Nodes with unpersisted HNSW data
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private dirtySystem: boolean = false // Whether system data (entryPoint, maxLevel) needs persist
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// SQ8 quantization support (B1 optimization)
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private quantizationEnabled: boolean = false
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private rerankMultiplier: number = 3
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// Lazy vector storage (B2 optimization)
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private vectorStorageMode: 'memory' | 'lazy' = 'memory'
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constructor(
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config: Partial<HNSWConfig> = {},
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distanceFunction: DistanceFunction = euclideanDistance,
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@ -67,6 +75,15 @@ export class HNSWIndex {
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this.storage = options.storage || null
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this.persistMode = options.persistMode || 'immediate'
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// SQ8 quantization config (default: disabled, preserves current behavior)
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if (config.quantization?.enabled) {
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this.quantizationEnabled = true
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this.rerankMultiplier = config.quantization.rerankMultiplier ?? 3
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}
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// Vector storage mode (default: 'memory', preserves current behavior)
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this.vectorStorageMode = config.vectorStorage || 'memory'
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// Use SAME UnifiedCache as Graph and Metadata for fair memory competition
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this.unifiedCache = getGlobalCache()
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}
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@ -257,7 +274,11 @@ export class HNSWIndex {
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id: original.id,
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vector: [...original.vector], // Deep copy vector array
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connections: connectionsCopy,
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level: original.level
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level: original.level,
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// Copy SQ8 quantized data if present
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quantizedVector: original.quantizedVector ? new Uint8Array(original.quantizedVector) : undefined,
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codebookMin: original.codebookMin,
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codebookMax: original.codebookMax
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}
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this.nouns.set(nodeId, nodeCopy)
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@ -343,7 +364,7 @@ export class HNSWIndex {
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// Generate random level for this noun
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const nounLevel = this.getRandomLevel()
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// Create new noun
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// Create new noun with optional SQ8 quantization
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const noun: HNSWNoun = {
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id,
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vector,
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@ -351,6 +372,14 @@ export class HNSWIndex {
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level: nounLevel
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}
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// Quantize vector if enabled (B1: 4x storage reduction)
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if (this.quantizationEnabled) {
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const sq8 = quantizeSQ8(vector)
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noun.quantizedVector = sq8.quantized
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noun.codebookMin = sq8.min
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noun.codebookMax = sq8.max
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}
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// Initialize empty connection sets for each level
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for (let level = 0; level <= nounLevel; level++) {
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noun.connections.set(level, new Set<string>())
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@ -574,6 +603,13 @@ export class HNSWIndex {
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this.highLevelNodes.get(nounLevel)!.add(id)
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}
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// Lazy vector eviction (B2: graph-only memory after insert)
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// After graph construction completes, evict the full vector from memory.
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// Future searches will load vectors on-demand via getVectorSafe() + UnifiedCache.
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if (this.vectorStorageMode === 'lazy' && this.storage) {
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noun.vector = [] // Release float32 vector from memory
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}
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// Persist HNSW graph data to storage
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// Respect persistMode setting
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if (this.storage && this.persistMode === 'immediate') {
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@ -631,11 +667,21 @@ export class HNSWIndex {
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/**
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* Search for nearest neighbors
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*
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* When SQ8 quantization is enabled and reranking is active:
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* - Phase 1: Over-retrieve k*rerankMultiplier candidates using SQ8 approximate distances
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* - Phase 2: Load full float32 vectors for candidates, compute exact distances, return top k
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*
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* @param queryVector Query vector
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* @param k Number of results to return
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* @param filter Optional filter function
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* @param options Additional search options
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*/
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public async search(
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queryVector: Vector,
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k: number = 10,
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filter?: (id: string) => Promise<boolean>
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filter?: (id: string) => Promise<boolean>,
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options?: { rerank?: { multiplier: number } }
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): Promise<Array<[string, number]>> {
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if (this.nouns.size === 0) {
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return []
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@ -687,6 +733,11 @@ export class HNSWIndex {
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let currObj = entryPoint
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// SQ8: Pre-quantize query vector for fast approximate distances during traversal
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if (this.quantizationEnabled) {
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this._querySQ8 = quantizeSQ8(queryVector)
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}
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// OPTIMIZATION: Preload entry point vector
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await this.preloadVectors([entryPoint.id])
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@ -754,9 +805,14 @@ export class HNSWIndex {
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}
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}
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// Search at level 0 with ef = k
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// Determine effective rerank multiplier
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const rerankActive = this.quantizationEnabled && (options?.rerank || this.rerankMultiplier > 1)
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const multiplier = options?.rerank?.multiplier ?? this.rerankMultiplier
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const effectiveK = rerankActive ? k * multiplier : k
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// Search at level 0 with ef = effectiveK
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// If we have a filter, increase ef to compensate for filtered results
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const ef = filter ? Math.max(this.config.efSearch * 3, k * 3) : Math.max(this.config.efSearch, k)
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const ef = filter ? Math.max(this.config.efSearch * 3, effectiveK * 3) : Math.max(this.config.efSearch, effectiveK)
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const nearestNouns = await this.searchLayer(
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queryVector,
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currObj,
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@ -765,6 +821,35 @@ export class HNSWIndex {
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filter
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)
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// Phase 2: Rerank with exact float32 distances if quantization is active (B3)
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if (rerankActive && nearestNouns.size > 0) {
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// Clear SQ8 cache before reranking (we need exact distances now)
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this._querySQ8 = null
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const candidates = [...nearestNouns].slice(0, effectiveK)
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// Load full float32 vectors for the candidate set
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const candidateIds = candidates.map(([id]) => id)
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await this.preloadVectors(candidateIds)
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// Recompute exact distances
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const reranked: Array<[string, number]> = []
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for (const [id] of candidates) {
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const noun = this.nouns.get(id)
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if (!noun) continue
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const exactVector = await this.getVectorSafe(noun)
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const exactDist = this.distanceFunction(queryVector, exactVector)
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reranked.push([id, exactDist])
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}
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// Sort by exact distance and return top k
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reranked.sort((a, b) => a[1] - b[1])
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return reranked.slice(0, k)
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}
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// Clear SQ8 cache
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this._querySQ8 = null
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// Convert to array and sort by distance
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return [...nearestNouns].slice(0, k)
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}
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@ -1074,6 +1159,19 @@ export class HNSWIndex {
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* @returns number | Promise<number> - sync when cached, async when needs load
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*/
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private distanceSafe(queryVector: Vector, noun: HNSWNoun): number | Promise<number> {
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// SQ8 fast path: use quantized distance when available (B1 optimization)
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// This avoids loading full float32 vectors during graph traversal
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if (this.quantizationEnabled &&
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noun.quantizedVector &&
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noun.codebookMin !== undefined &&
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noun.codebookMax !== undefined &&
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this._querySQ8) {
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return distanceSQ8(
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this._querySQ8.quantized, this._querySQ8.min, this._querySQ8.max,
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noun.quantizedVector, noun.codebookMin, noun.codebookMax
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)
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}
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// Try sync fast path
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const nounVector = this.getVectorSync(noun)
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@ -1088,6 +1186,9 @@ export class HNSWIndex {
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)
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}
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// Cached SQ8 quantization of the current query vector for distanceSafe fast path
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private _querySQ8: SQ8QuantizedVector | null = null
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/**
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* Get all nodes at a specific level for clustering
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* This enables O(n) clustering using HNSW's natural hierarchy
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@ -1207,14 +1308,25 @@ export class HNSWIndex {
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continue
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}
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// Determine if vector should be kept in memory
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const keepVector = shouldPreload && this.vectorStorageMode !== 'lazy'
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// Create noun object with restored connections
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const noun: HNSWNoun = {
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id: nounData.id,
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vector: shouldPreload ? nounData.vector : [], // Preload if dataset is small
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vector: keepVector ? nounData.vector : [], // Preload if dataset is small and not lazy
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connections: new Map(),
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level: hnswData.level
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}
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// Restore SQ8 quantized data if quantization is enabled
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if (this.quantizationEnabled && nounData.vector.length > 0) {
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const sq8 = quantizeSQ8(nounData.vector)
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noun.quantizedVector = sq8.quantized
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noun.codebookMin = sq8.min
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noun.codebookMax = sq8.max
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}
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// Restore connections from persisted data
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for (const [levelStr, nounIds] of Object.entries(hnswData.connections)) {
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const level = parseInt(levelStr, 10)
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@ -1281,14 +1393,25 @@ export class HNSWIndex {
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continue
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}
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// Determine if vector should be kept in memory
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const keepVector = shouldPreload && this.vectorStorageMode !== 'lazy'
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// Create noun object with restored connections
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const noun: HNSWNoun = {
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id: nounData.id,
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vector: shouldPreload ? nounData.vector : [], // Preload if dataset is small
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vector: keepVector ? nounData.vector : [], // Preload if dataset is small and not lazy
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connections: new Map(),
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level: hnswData.level
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}
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// Restore SQ8 quantized data if quantization is enabled
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if (this.quantizationEnabled && nounData.vector.length > 0) {
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const sq8 = quantizeSQ8(nounData.vector)
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noun.quantizedVector = sq8.quantized
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noun.codebookMin = sq8.min
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noun.codebookMax = sq8.max
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}
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// Restore connections from persisted data
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for (const [levelStr, nounIds] of Object.entries(hnswData.connections)) {
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const level = parseInt(levelStr, 10)
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@ -256,21 +256,22 @@ export class TypeAwareHNSWIndex {
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queryVector: Vector,
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k: number = 10,
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type?: NounType | NounType[],
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filter?: (id: string) => Promise<boolean>
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filter?: (id: string) => Promise<boolean>,
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options?: { rerank?: { multiplier: number } }
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): Promise<Array<[string, number]>> {
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// Single-type search (fast path)
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if (type && typeof type === 'string') {
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const index = this.getIndexForType(type)
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return await index.search(queryVector, k, filter)
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return await index.search(queryVector, k, filter, options)
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}
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// Multi-type search (handle empty array edge case)
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if (type && Array.isArray(type) && type.length > 0) {
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return await this.searchMultipleTypes(queryVector, k, type, filter)
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return await this.searchMultipleTypes(queryVector, k, type, filter, options)
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}
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// All-types search (slowest path + empty array fallback)
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return await this.searchAllTypes(queryVector, k, filter)
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return await this.searchAllTypes(queryVector, k, filter, options)
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}
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/**
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@ -286,7 +287,8 @@ export class TypeAwareHNSWIndex {
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queryVector: Vector,
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k: number,
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types: NounType[],
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filter?: (id: string) => Promise<boolean>
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filter?: (id: string) => Promise<boolean>,
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options?: { rerank?: { multiplier: number } }
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): Promise<Array<[string, number]>> {
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const allResults: Array<[string, number]> = []
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@ -294,7 +296,7 @@ export class TypeAwareHNSWIndex {
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for (const type of types) {
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if (this.indexes.has(type)) {
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const index = this.indexes.get(type)!
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const results = await index.search(queryVector, k, filter)
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const results = await index.search(queryVector, k, filter, options)
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allResults.push(...results)
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}
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}
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@ -320,13 +322,14 @@ export class TypeAwareHNSWIndex {
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private async searchAllTypes(
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queryVector: Vector,
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k: number,
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filter?: (id: string) => Promise<boolean>
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filter?: (id: string) => Promise<boolean>,
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options?: { rerank?: { multiplier: number } }
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): Promise<Array<[string, number]>> {
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const allResults: Array<[string, number]> = []
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// Search each type's graph
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for (const [type, index] of this.indexes.entries()) {
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const results = await index.search(queryVector, k, filter)
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const results = await index.search(queryVector, k, filter, options)
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allResults.push(...results)
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}
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@ -728,6 +728,16 @@ export interface BrainyConfig {
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// Cloud storage (GCS/S3/R2/Azure) should use 'deferred' for 30-50× faster adds
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hnswPersistMode?: 'immediate' | 'deferred'
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// HNSW optimization options (v7.11.0)
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hnsw?: {
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quantization?: {
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enabled?: boolean // default: false — current behavior exactly
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bits?: 8 | 4 // default: 8 (SQ8). SQ4 requires brainy-cortex native.
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rerankMultiplier?: number // default: 3 — over-retrieve 3x, rerank with float32
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}
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vectorStorage?: 'memory' | 'lazy' // default: 'memory' — 'lazy' evicts vectors after insert
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}
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// Memory management options
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maxQueryLimit?: number // Override auto-detected query result limit (max: 100000)
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reservedQueryMemory?: number // Memory reserved for queries in bytes (e.g., 1073741824 = 1GB)
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218
src/utils/vectorQuantization.ts
Normal file
218
src/utils/vectorQuantization.ts
Normal file
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@ -0,0 +1,218 @@
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/**
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* Vector Quantization Utilities
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*
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* Standalone SQ8 (Scalar Quantization, 8-bit) functions for HNSW vector compression.
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* Each vector is independently quantized using its own min/max codebook.
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*
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* Storage format per vector:
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* - quantized: Uint8Array (dimension bytes, 4x smaller than float32)
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* - min: number (codebook minimum)
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* - max: number (codebook maximum)
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*
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* Accuracy: SQ8 introduces ~0.4% error per dimension on normalized vectors.
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* Combined with reranking (3x over-retrieval + float32 rerank), recall@100
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* is expected to remain >99% for typical workloads.
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*/
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import type { Vector } from '../coreTypes.js'
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/**
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* Result of SQ8 quantization
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*/
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export interface SQ8QuantizedVector {
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quantized: Uint8Array
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||||
min: number
|
||||
max: number
|
||||
}
|
||||
|
||||
/**
|
||||
* Configuration for HNSW quantization
|
||||
*/
|
||||
export interface HNSWQuantizationConfig {
|
||||
enabled: boolean
|
||||
bits: 8 | 4
|
||||
rerankMultiplier: number
|
||||
}
|
||||
|
||||
/**
|
||||
* Quantize a float32 vector to SQ8 (8-bit unsigned integers).
|
||||
*
|
||||
* Maps [min, max] of the vector to [0, 255].
|
||||
* For zero-range vectors (all values equal), all quantized values are 128.
|
||||
*
|
||||
* @param vector - Input float32 vector
|
||||
* @returns Quantized vector with codebook (min/max)
|
||||
*/
|
||||
export function quantizeSQ8(vector: Vector): SQ8QuantizedVector {
|
||||
const len = vector.length
|
||||
let min = vector[0]
|
||||
let max = vector[0]
|
||||
|
||||
for (let i = 1; i < len; i++) {
|
||||
const v = vector[i]
|
||||
if (v < min) min = v
|
||||
if (v > max) max = v
|
||||
}
|
||||
|
||||
const range = max - min
|
||||
const quantized = new Uint8Array(len)
|
||||
|
||||
if (range === 0) {
|
||||
// All values are identical — map to midpoint
|
||||
quantized.fill(128)
|
||||
} else {
|
||||
const scale = 255 / range
|
||||
for (let i = 0; i < len; i++) {
|
||||
quantized[i] = Math.round((vector[i] - min) * scale)
|
||||
}
|
||||
}
|
||||
|
||||
return { quantized, min, max }
|
||||
}
|
||||
|
||||
/**
|
||||
* Dequantize an SQ8 vector back to float32.
|
||||
*
|
||||
* @param quantized - Uint8Array of quantized values
|
||||
* @param min - Codebook minimum
|
||||
* @param max - Codebook maximum
|
||||
* @returns Reconstructed float32 vector
|
||||
*/
|
||||
export function dequantizeSQ8(quantized: Uint8Array, min: number, max: number): Vector {
|
||||
const len = quantized.length
|
||||
const result = new Array<number>(len)
|
||||
const range = max - min
|
||||
|
||||
if (range === 0) {
|
||||
result.fill(min)
|
||||
} else {
|
||||
const scale = range / 255
|
||||
for (let i = 0; i < len; i++) {
|
||||
result[i] = min + quantized[i] * scale
|
||||
}
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
/**
|
||||
* Compute approximate cosine distance between two SQ8-quantized vectors.
|
||||
*
|
||||
* Operates directly on uint8 arrays without full dequantization.
|
||||
* Uses integer arithmetic where possible for speed.
|
||||
*
|
||||
* Cosine distance = 1 - (A.B / (|A| * |B|))
|
||||
*
|
||||
* For quantized values q_i with codebook (min, max):
|
||||
* actual_i = min + q_i * (max - min) / 255
|
||||
*
|
||||
* The dot product and norms can be computed on quantized values
|
||||
* and scaled by the codebook parameters.
|
||||
*
|
||||
* @param a - First quantized vector
|
||||
* @param aMin - First vector codebook minimum
|
||||
* @param aMax - First vector codebook maximum
|
||||
* @param b - Second quantized vector
|
||||
* @param bMin - Second vector codebook minimum
|
||||
* @param bMax - Second vector codebook maximum
|
||||
* @returns Approximate cosine distance [0, 2]
|
||||
*/
|
||||
export function distanceSQ8(
|
||||
a: Uint8Array,
|
||||
aMin: number,
|
||||
aMax: number,
|
||||
b: Uint8Array,
|
||||
bMin: number,
|
||||
bMax: number
|
||||
): number {
|
||||
const len = a.length
|
||||
|
||||
// Compute raw integer sums for efficiency
|
||||
// actual_a[i] = aMin + a[i] * aScale, where aScale = (aMax - aMin) / 255
|
||||
// actual_b[i] = bMin + b[i] * bScale, where bScale = (bMax - bMin) / 255
|
||||
//
|
||||
// dot = sum(actual_a[i] * actual_b[i])
|
||||
// = sum((aMin + a[i]*aScale) * (bMin + b[i]*bScale))
|
||||
// = n*aMin*bMin + aMin*bScale*sum(b[i]) + bMin*aScale*sum(a[i]) + aScale*bScale*sum(a[i]*b[i])
|
||||
//
|
||||
// normA^2 = sum(actual_a[i]^2)
|
||||
// = n*aMin^2 + 2*aMin*aScale*sum(a[i]) + aScale^2*sum(a[i]^2)
|
||||
|
||||
const aScale = (aMax - aMin) / 255
|
||||
const bScale = (bMax - bMin) / 255
|
||||
|
||||
let sumA = 0
|
||||
let sumB = 0
|
||||
let sumAB = 0
|
||||
let sumAA = 0
|
||||
let sumBB = 0
|
||||
|
||||
for (let i = 0; i < len; i++) {
|
||||
const ai = a[i]
|
||||
const bi = b[i]
|
||||
sumA += ai
|
||||
sumB += bi
|
||||
sumAB += ai * bi
|
||||
sumAA += ai * ai
|
||||
sumBB += bi * bi
|
||||
}
|
||||
|
||||
const dot =
|
||||
len * aMin * bMin +
|
||||
aMin * bScale * sumB +
|
||||
bMin * aScale * sumA +
|
||||
aScale * bScale * sumAB
|
||||
|
||||
const normASq =
|
||||
len * aMin * aMin +
|
||||
2 * aMin * aScale * sumA +
|
||||
aScale * aScale * sumAA
|
||||
|
||||
const normBSq =
|
||||
len * bMin * bMin +
|
||||
2 * bMin * bScale * sumB +
|
||||
bScale * bScale * sumBB
|
||||
|
||||
const normA = Math.sqrt(normASq)
|
||||
const normB = Math.sqrt(normBSq)
|
||||
|
||||
if (normA === 0 || normB === 0) {
|
||||
return 1.0 // Maximum distance for zero vectors
|
||||
}
|
||||
|
||||
const cosine = dot / (normA * normB)
|
||||
// Clamp to [-1, 1] to handle floating point imprecision
|
||||
return 1 - Math.max(-1, Math.min(1, cosine))
|
||||
}
|
||||
|
||||
/**
|
||||
* Serialize an SQ8 quantized vector to a compact binary format.
|
||||
*
|
||||
* Format: [min:float32][max:float32][quantized:uint8[]]
|
||||
* Total size: 8 + dimension bytes
|
||||
*
|
||||
* @param sq8 - Quantized vector
|
||||
* @returns ArrayBuffer with serialized data
|
||||
*/
|
||||
export function serializeSQ8(sq8: SQ8QuantizedVector): ArrayBuffer {
|
||||
const buffer = new ArrayBuffer(8 + sq8.quantized.length)
|
||||
const view = new DataView(buffer)
|
||||
view.setFloat32(0, sq8.min, true) // little-endian
|
||||
view.setFloat32(4, sq8.max, true)
|
||||
new Uint8Array(buffer, 8).set(sq8.quantized)
|
||||
return buffer
|
||||
}
|
||||
|
||||
/**
|
||||
* Deserialize an SQ8 quantized vector from binary format.
|
||||
*
|
||||
* @param buffer - ArrayBuffer with serialized data
|
||||
* @returns Deserialized SQ8 quantized vector
|
||||
*/
|
||||
export function deserializeSQ8(buffer: ArrayBuffer): SQ8QuantizedVector {
|
||||
const view = new DataView(buffer)
|
||||
const min = view.getFloat32(0, true)
|
||||
const max = view.getFloat32(4, true)
|
||||
const quantized = new Uint8Array(buffer, 8)
|
||||
return { quantized, min, max }
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue