**chore(release): bump version to 0.10.0 and refactor project structure**

- Updated version to `0.10.0` in `README.md`, `cli-package/package.json`, and `src/utils/version.ts`.
- Removed `CHANGELOG.md` from the root and `cli-package`, as GitHub auto-generates release notes.
- Refactored `brainy-wrapper.js` to simplify utility methods (`isFloat32Array` and `isTypedArray`) by moving them to instance-level definitions.
- Standardized Node.js version requirement to `>= 24.3.0` across documentation and configuration files.
- Improved `textEncoding.ts` by introducing a unified `Platform` class for cross-environment compatibility (Node.js and browser).
- Restructured scripts:
  - Replaced outdated commands (e.g., `test-cli` -> `test:cli` and `test-all` -> `test:all`) for consistency.
  - Removed changelog updates from `scripts/create-github-release.js` as part of simplification.
- Enhanced `patch-textencoder.js` to also patch `worker.js` for both `TextEncoder` and `TextDecoder`.

This release improves compatibility with Node.js 24, simplifies the deployment/changelog process, and refines text encoding and worker functionalities.
This commit is contained in:
David Snelling 2025-07-07 10:19:04 -07:00
parent 0653d479ef
commit 04a33b9ae8
18 changed files with 183 additions and 292 deletions

View file

@ -114,54 +114,69 @@ export function getTextDecoder(): IUniversalTextDecoder {
* that uses our text encoding utilities instead of relying on TextEncoder/TextDecoder
*/
export function applyTensorFlowPatch(): void {
// Only apply in Node.js environment
if (
typeof global !== 'undefined' &&
typeof process !== 'undefined' &&
process.versions &&
process.versions.node
) {
try {
// Get encoders/decoders
const encoder = getTextEncoder()
const decoder = getTextDecoder()
try {
// Get encoders/decoders
const encoder = getTextEncoder()
const decoder = getTextDecoder()
// Define a custom PlatformNode class
class PlatformNode {
util: any
textEncoder: any
textDecoder: any
// Define a custom Platform class that works in both Node.js and browser environments
class Platform {
util: any
textEncoder: any
textDecoder: any
constructor() {
// Create a util object with necessary methods and constructors
this.util = {
isFloat32Array: (arr: any) =>
!!(
arr instanceof Float32Array ||
(arr &&
Object.prototype.toString.call(arr) ===
'[object Float32Array]')
),
isTypedArray: (arr: any) =>
!!(ArrayBuffer.isView(arr) && !(arr instanceof DataView)),
// Add TextEncoder and TextDecoder as constructors
TextEncoder: UniversalTextEncoder,
TextDecoder: UniversalTextDecoder
}
// Initialize using the constructors from util
this.textEncoder = new this.util.TextEncoder()
this.textDecoder = new this.util.TextDecoder()
constructor() {
// Create a util object with necessary methods and constructors
this.util = {
// Add TextEncoder and TextDecoder as constructors
TextEncoder: UniversalTextEncoder,
TextDecoder: UniversalTextDecoder
}
// Initialize using the constructors from util
this.textEncoder = new this.util.TextEncoder()
this.textDecoder = new this.util.TextDecoder()
}
// Assign the PlatformNode class to the global object
;(global as any).PlatformNode = PlatformNode
// Define isFloat32Array directly on the instance
isFloat32Array(arr: any) {
return !!(
arr instanceof Float32Array ||
(arr &&
Object.prototype.toString.call(arr) ===
'[object Float32Array]')
)
}
// Also create an instance and assign it to global.platformNode (lowercase p)
;(global as any).platformNode = new PlatformNode()
} catch (error) {
console.warn('Failed to apply TensorFlow.js platform patch:', error)
// Define isTypedArray directly on the instance
isTypedArray(arr: any) {
return !!(ArrayBuffer.isView(arr) && !(arr instanceof DataView))
}
}
// Get the global object in a way that works in both Node.js and browser
const globalObj = typeof global !== 'undefined' ? global :
typeof window !== 'undefined' ? window :
typeof self !== 'undefined' ? self :
{};
// Only apply in Node.js environment
if (
typeof process !== 'undefined' &&
process.versions &&
process.versions.node
) {
// Assign the Platform class to the global object as PlatformNode for Node.js
(globalObj as any).PlatformNode = Platform;
// Also create an instance and assign it to global.platformNode (lowercase p)
(globalObj as any).platformNode = new Platform();
} else if (typeof window !== 'undefined' || typeof self !== 'undefined') {
// In browser environments, we might need to provide similar functionality
// but we'll use a different name to avoid conflicts
(globalObj as any).PlatformBrowser = Platform;
(globalObj as any).platformBrowser = new Platform();
}
} catch (error) {
console.warn('Failed to apply TensorFlow.js platform patch:', error)
}
}