**chore(release): bump version to 0.10.0 and refactor project structure**

- Updated version to `0.10.0` in `README.md`, `cli-package/package.json`, and `src/utils/version.ts`.
- Removed `CHANGELOG.md` from the root and `cli-package`, as GitHub auto-generates release notes.
- Refactored `brainy-wrapper.js` to simplify utility methods (`isFloat32Array` and `isTypedArray`) by moving them to instance-level definitions.
- Standardized Node.js version requirement to `>= 24.3.0` across documentation and configuration files.
- Improved `textEncoding.ts` by introducing a unified `Platform` class for cross-environment compatibility (Node.js and browser).
- Restructured scripts:
  - Replaced outdated commands (e.g., `test-cli` -> `test:cli` and `test-all` -> `test:all`) for consistency.
  - Removed changelog updates from `scripts/create-github-release.js` as part of simplification.
- Enhanced `patch-textencoder.js` to also patch `worker.js` for both `TextEncoder` and `TextDecoder`.

This release improves compatibility with Node.js 24, simplifies the deployment/changelog process, and refines text encoding and worker functionalities.
This commit is contained in:
David Snelling 2025-07-07 10:19:04 -07:00
parent 0653d479ef
commit 04a33b9ae8
18 changed files with 183 additions and 292 deletions

View file

@ -99,9 +99,10 @@
})
async function runWorkerTest(resultDiv) {
// Define a compute-intensive function
// Define a compute-intensive function using a function expression
// This is more compatible with how the worker evaluates the function string
const computeIntensiveFunction = `
function(data) {
function computeTask(data) {
console.log('Worker/Fallback: Starting computation...');
// Simulate a compute-intensive task
@ -114,13 +115,20 @@
const duration = Date.now() - start;
console.log('Worker/Fallback: Computation completed in ' + duration + 'ms');
const globalObj = typeof self !== 'undefined' ? self :
typeof window !== 'undefined' ? window :
{};
return {
result,
duration,
iterations: data.iterations,
webWorkersAvailable: typeof window.Worker !== 'undefined'
webWorkersAvailable: typeof globalObj.Worker !== 'undefined'
};
}
// Return the function itself
computeTask;
`
// Execute the function