395 lines
15 KiB
JavaScript
395 lines
15 KiB
JavaScript
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/**
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* Advanced Graph Pathfinding Algorithms
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* Provides shortest path, multi-hop traversal, and path ranking
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*/
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export class GraphPathfinding {
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constructor() {
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this.adjacencyList = new Map();
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this.nodes = new Map();
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}
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/**
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* Add a node to the graph
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*/
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addNode(node) {
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this.nodes.set(node.id, node);
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if (!this.adjacencyList.has(node.id)) {
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this.adjacencyList.set(node.id, new Map());
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}
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}
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/**
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* Add an edge to the graph
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*/
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addEdge(edge) {
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// Ensure nodes exist
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if (!this.adjacencyList.has(edge.source)) {
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this.adjacencyList.set(edge.source, new Map());
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}
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if (!this.adjacencyList.has(edge.target)) {
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this.adjacencyList.set(edge.target, new Map());
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}
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// Add edge to adjacency list
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const sourceEdges = this.adjacencyList.get(edge.source);
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if (!sourceEdges.has(edge.target)) {
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sourceEdges.set(edge.target, []);
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}
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sourceEdges.get(edge.target).push(edge);
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}
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/**
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* Find shortest path using Dijkstra's algorithm
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* O((V + E) log V) with binary heap
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*/
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shortestPath(start, end, options = {}) {
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const { maxDepth = Infinity, relationshipTypes, edgeFilter } = options;
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// Priority queue: [nodeId, distance, path]
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const pq = [[start, 0, [start], []]];
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const visited = new Set();
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const distances = new Map([[start, 0]]);
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while (pq.length > 0) {
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// Sort by distance (simple array, could optimize with heap)
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pq.sort((a, b) => a[1] - b[1]);
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const [current, distance, path, edges] = pq.shift();
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if (visited.has(current))
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continue;
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visited.add(current);
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// Found target
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if (current === end) {
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return {
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nodes: path,
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edges,
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totalWeight: distance,
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length: path.length - 1
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};
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}
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// Max depth reached
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if (path.length > maxDepth)
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continue;
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// Explore neighbors
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const neighbors = this.adjacencyList.get(current);
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if (!neighbors)
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continue;
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for (const [neighbor, edgeList] of neighbors) {
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if (visited.has(neighbor))
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continue;
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// Find best edge to neighbor
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let bestEdge = null;
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let bestWeight = Infinity;
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for (const edge of edgeList) {
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// Apply filters
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if (relationshipTypes && !relationshipTypes.includes(edge.type))
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continue;
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if (edgeFilter && !edgeFilter(edge))
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continue;
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if (edge.weight < bestWeight) {
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bestWeight = edge.weight;
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bestEdge = edge;
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}
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}
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if (!bestEdge)
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continue;
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const newDistance = distance + bestWeight;
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const currentBest = distances.get(neighbor) ?? Infinity;
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if (newDistance < currentBest) {
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distances.set(neighbor, newDistance);
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pq.push([
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neighbor,
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newDistance,
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[...path, neighbor],
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[...edges, bestEdge]
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]);
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}
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}
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}
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return null; // No path found
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}
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/**
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* Find all paths between two nodes
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* Uses DFS with cycle detection
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*/
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allPaths(start, end, options = {}) {
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const { maxDepth = 10, maxPaths = 100, relationshipTypes, edgeFilter } = options;
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const paths = [];
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const visited = new Set();
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const dfs = (current, path, edges, weight) => {
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if (paths.length >= maxPaths)
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return;
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if (path.length > maxDepth)
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return;
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if (current === end && path.length > 1) {
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paths.push({
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nodes: [...path],
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edges: [...edges],
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totalWeight: weight,
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length: path.length - 1
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});
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return;
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}
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visited.add(current);
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const neighbors = this.adjacencyList.get(current);
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if (neighbors) {
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for (const [neighbor, edgeList] of neighbors) {
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if (visited.has(neighbor))
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continue;
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for (const edge of edgeList) {
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// Apply filters
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if (relationshipTypes && !relationshipTypes.includes(edge.type))
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continue;
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if (edgeFilter && !edgeFilter(edge))
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continue;
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dfs(neighbor, [...path, neighbor], [...edges, edge], weight + edge.weight);
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}
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}
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}
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visited.delete(current);
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};
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dfs(start, [start], [], 0);
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// Sort paths by weight
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paths.sort((a, b) => a.totalWeight - b.totalWeight);
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return paths;
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}
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/**
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* Bidirectional search for faster pathfinding
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* Searches from both start and end simultaneously
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*/
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bidirectionalSearch(start, end, options = {}) {
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const { maxDepth = 10 } = options;
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// Two search frontiers
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const forwardVisited = new Map();
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const backwardVisited = new Map();
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forwardVisited.set(start, { path: [start], edges: [], weight: 0 });
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backwardVisited.set(end, { path: [end], edges: [], weight: 0 });
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const forwardQueue = [start];
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const backwardQueue = [end];
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let depth = 0;
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while ((forwardQueue.length > 0 || backwardQueue.length > 0) &&
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depth < maxDepth) {
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// Expand forward frontier
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const forwardNext = [];
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for (const current of forwardQueue) {
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const currentData = forwardVisited.get(current);
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const neighbors = this.adjacencyList.get(current);
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if (neighbors) {
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for (const [neighbor, edges] of neighbors) {
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if (forwardVisited.has(neighbor))
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continue;
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// Select edge with lowest weight for optimal path
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const bestEdge = edges.reduce((best, edge) => edge.weight < best.weight ? edge : best, edges[0]);
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forwardVisited.set(neighbor, {
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path: [...currentData.path, neighbor],
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edges: [...currentData.edges, bestEdge],
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weight: currentData.weight + bestEdge.weight
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});
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// Check if we met the backward search
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if (backwardVisited.has(neighbor)) {
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const forward = forwardVisited.get(neighbor);
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const backward = backwardVisited.get(neighbor);
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// Combine paths
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const fullPath = [
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...forward.path,
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...backward.path.slice(1).reverse()
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];
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// Reverse backward edges and combine
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const backwardEdgesReversed = backward.edges
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.map(e => ({
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...e,
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source: e.target,
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target: e.source
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}))
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.reverse();
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return {
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nodes: fullPath,
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edges: [...forward.edges, ...backwardEdgesReversed],
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totalWeight: forward.weight + backward.weight,
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length: fullPath.length - 1
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};
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}
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forwardNext.push(neighbor);
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}
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}
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}
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// Expand backward frontier
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const backwardNext = [];
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for (const current of backwardQueue) {
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const currentData = backwardVisited.get(current);
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// For backward search, we need to look at incoming edges
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for (const [nodeId, neighbors] of this.adjacencyList) {
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const edges = neighbors.get(current);
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if (!edges)
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continue;
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if (backwardVisited.has(nodeId))
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continue;
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// Select edge with lowest weight for optimal path
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const bestEdge = edges.reduce((best, edge) => edge.weight < best.weight ? edge : best, edges[0]);
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backwardVisited.set(nodeId, {
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path: [...currentData.path, nodeId],
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edges: [...currentData.edges, bestEdge],
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weight: currentData.weight + bestEdge.weight
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});
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// Check if we met the forward search
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if (forwardVisited.has(nodeId)) {
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const forward = forwardVisited.get(nodeId);
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const backward = backwardVisited.get(nodeId);
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// Combine paths
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const fullPath = [
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...forward.path,
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...backward.path.slice(1).reverse()
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];
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// Reverse backward edges and combine
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const backwardEdgesReversed = backward.edges
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.map(e => ({
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...e,
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source: e.target,
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target: e.source
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}))
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.reverse();
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return {
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nodes: fullPath,
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edges: [...forward.edges, ...backwardEdgesReversed],
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totalWeight: forward.weight + backward.weight,
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length: fullPath.length - 1
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};
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}
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backwardNext.push(nodeId);
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}
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}
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forwardQueue.splice(0, forwardQueue.length, ...forwardNext);
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backwardQueue.splice(0, backwardQueue.length, ...backwardNext);
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depth++;
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}
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return null;
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}
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/**
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* Multi-hop traversal (e.g., friends of friends)
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* Returns all nodes within N hops
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*/
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multiHopTraversal(start, hops, options = {}) {
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const { relationshipTypes, nodeFilter, edgeFilter } = options;
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const results = new Map();
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const visited = new Set();
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const queue = [
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{ node: start, distance: 0, path: [start], edges: [] }
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];
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while (queue.length > 0) {
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const { node, distance, path, edges } = queue.shift();
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if (distance > hops)
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continue;
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// Record this node
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if (!results.has(node)) {
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results.set(node, { distance, paths: [] });
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}
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results.get(node).paths.push({
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nodes: path,
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edges,
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totalWeight: edges.reduce((sum, e) => sum + e.weight, 0),
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length: path.length - 1
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});
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if (distance === hops)
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continue;
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// Explore neighbors
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const neighbors = this.adjacencyList.get(node);
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if (neighbors) {
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for (const [neighbor, edgeList] of neighbors) {
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// Apply node filter
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if (nodeFilter) {
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const neighborNode = this.nodes.get(neighbor);
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if (neighborNode && !nodeFilter(neighborNode))
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continue;
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}
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for (const edge of edgeList) {
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// Apply filters
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if (relationshipTypes && !relationshipTypes.includes(edge.type))
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continue;
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if (edgeFilter && !edgeFilter(edge))
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continue;
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queue.push({
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node: neighbor,
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distance: distance + 1,
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path: [...path, neighbor],
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edges: [...edges, edge]
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});
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}
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}
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}
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}
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return results;
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}
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/**
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* Find connected components using DFS
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*/
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connectedComponents() {
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const visited = new Set();
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const components = [];
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const dfs = (node, component) => {
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visited.add(node);
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component.add(node);
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const neighbors = this.adjacencyList.get(node);
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if (neighbors) {
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for (const neighbor of neighbors.keys()) {
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if (!visited.has(neighbor)) {
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dfs(neighbor, component);
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}
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}
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}
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};
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for (const node of this.adjacencyList.keys()) {
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if (!visited.has(node)) {
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const component = new Set();
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dfs(node, component);
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components.push(component);
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}
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}
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return components;
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}
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/**
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* Calculate PageRank for all nodes
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* Useful for ranking importance in the graph
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*/
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pageRank(iterations = 100, damping = 0.85) {
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const nodes = Array.from(this.adjacencyList.keys());
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const n = nodes.length;
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if (n === 0)
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return new Map();
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// Initialize ranks
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const ranks = new Map();
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for (const node of nodes) {
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ranks.set(node, 1 / n);
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}
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// Calculate outgoing edge counts
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const outDegree = new Map();
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for (const [node, neighbors] of this.adjacencyList) {
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let count = 0;
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for (const edges of neighbors.values()) {
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count += edges.length;
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}
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outDegree.set(node, count);
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}
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// Iterate PageRank algorithm
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for (let i = 0; i < iterations; i++) {
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const newRanks = new Map();
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for (const node of nodes) {
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let rank = (1 - damping) / n;
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// Sum contributions from incoming edges
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for (const [source, neighbors] of this.adjacencyList) {
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if (neighbors.has(node)) {
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const sourceRank = ranks.get(source) ?? 0;
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const sourceOutDegree = outDegree.get(source) ?? 1;
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rank += damping * (sourceRank / sourceOutDegree);
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}
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}
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newRanks.set(node, rank);
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}
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// Update ranks
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for (const [node, rank] of newRanks) {
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ranks.set(node, rank);
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}
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}
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return ranks;
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}
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/**
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* Clear the graph
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*/
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clear() {
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this.adjacencyList.clear();
|
||
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this.nodes.clear();
|
||
|
|
}
|
||
|
|
}
|
||
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//# sourceMappingURL=pathfinding.js.map
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