brainy/.recovery-workspace/dist-backup-20250910-141917/graph/pathfinding.js

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/**
* Advanced Graph Pathfinding Algorithms
* Provides shortest path, multi-hop traversal, and path ranking
*/
export class GraphPathfinding {
constructor() {
this.adjacencyList = new Map();
this.nodes = new Map();
}
/**
* Add a node to the graph
*/
addNode(node) {
this.nodes.set(node.id, node);
if (!this.adjacencyList.has(node.id)) {
this.adjacencyList.set(node.id, new Map());
}
}
/**
* Add an edge to the graph
*/
addEdge(edge) {
// Ensure nodes exist
if (!this.adjacencyList.has(edge.source)) {
this.adjacencyList.set(edge.source, new Map());
}
if (!this.adjacencyList.has(edge.target)) {
this.adjacencyList.set(edge.target, new Map());
}
// Add edge to adjacency list
const sourceEdges = this.adjacencyList.get(edge.source);
if (!sourceEdges.has(edge.target)) {
sourceEdges.set(edge.target, []);
}
sourceEdges.get(edge.target).push(edge);
}
/**
* Find shortest path using Dijkstra's algorithm
* O((V + E) log V) with binary heap
*/
shortestPath(start, end, options = {}) {
const { maxDepth = Infinity, relationshipTypes, edgeFilter } = options;
// Priority queue: [nodeId, distance, path]
const pq = [[start, 0, [start], []]];
const visited = new Set();
const distances = new Map([[start, 0]]);
while (pq.length > 0) {
// Sort by distance (simple array, could optimize with heap)
pq.sort((a, b) => a[1] - b[1]);
const [current, distance, path, edges] = pq.shift();
if (visited.has(current))
continue;
visited.add(current);
// Found target
if (current === end) {
return {
nodes: path,
edges,
totalWeight: distance,
length: path.length - 1
};
}
// Max depth reached
if (path.length > maxDepth)
continue;
// Explore neighbors
const neighbors = this.adjacencyList.get(current);
if (!neighbors)
continue;
for (const [neighbor, edgeList] of neighbors) {
if (visited.has(neighbor))
continue;
// Find best edge to neighbor
let bestEdge = null;
let bestWeight = Infinity;
for (const edge of edgeList) {
// Apply filters
if (relationshipTypes && !relationshipTypes.includes(edge.type))
continue;
if (edgeFilter && !edgeFilter(edge))
continue;
if (edge.weight < bestWeight) {
bestWeight = edge.weight;
bestEdge = edge;
}
}
if (!bestEdge)
continue;
const newDistance = distance + bestWeight;
const currentBest = distances.get(neighbor) ?? Infinity;
if (newDistance < currentBest) {
distances.set(neighbor, newDistance);
pq.push([
neighbor,
newDistance,
[...path, neighbor],
[...edges, bestEdge]
]);
}
}
}
return null; // No path found
}
/**
* Find all paths between two nodes
* Uses DFS with cycle detection
*/
allPaths(start, end, options = {}) {
const { maxDepth = 10, maxPaths = 100, relationshipTypes, edgeFilter } = options;
const paths = [];
const visited = new Set();
const dfs = (current, path, edges, weight) => {
if (paths.length >= maxPaths)
return;
if (path.length > maxDepth)
return;
if (current === end && path.length > 1) {
paths.push({
nodes: [...path],
edges: [...edges],
totalWeight: weight,
length: path.length - 1
});
return;
}
visited.add(current);
const neighbors = this.adjacencyList.get(current);
if (neighbors) {
for (const [neighbor, edgeList] of neighbors) {
if (visited.has(neighbor))
continue;
for (const edge of edgeList) {
// Apply filters
if (relationshipTypes && !relationshipTypes.includes(edge.type))
continue;
if (edgeFilter && !edgeFilter(edge))
continue;
dfs(neighbor, [...path, neighbor], [...edges, edge], weight + edge.weight);
}
}
}
visited.delete(current);
};
dfs(start, [start], [], 0);
// Sort paths by weight
paths.sort((a, b) => a.totalWeight - b.totalWeight);
return paths;
}
/**
* Bidirectional search for faster pathfinding
* Searches from both start and end simultaneously
*/
bidirectionalSearch(start, end, options = {}) {
const { maxDepth = 10 } = options;
// Two search frontiers
const forwardVisited = new Map();
const backwardVisited = new Map();
forwardVisited.set(start, { path: [start], edges: [], weight: 0 });
backwardVisited.set(end, { path: [end], edges: [], weight: 0 });
const forwardQueue = [start];
const backwardQueue = [end];
let depth = 0;
while ((forwardQueue.length > 0 || backwardQueue.length > 0) &&
depth < maxDepth) {
// Expand forward frontier
const forwardNext = [];
for (const current of forwardQueue) {
const currentData = forwardVisited.get(current);
const neighbors = this.adjacencyList.get(current);
if (neighbors) {
for (const [neighbor, edges] of neighbors) {
if (forwardVisited.has(neighbor))
continue;
// Select edge with lowest weight for optimal path
const bestEdge = edges.reduce((best, edge) => edge.weight < best.weight ? edge : best, edges[0]);
forwardVisited.set(neighbor, {
path: [...currentData.path, neighbor],
edges: [...currentData.edges, bestEdge],
weight: currentData.weight + bestEdge.weight
});
// Check if we met the backward search
if (backwardVisited.has(neighbor)) {
const forward = forwardVisited.get(neighbor);
const backward = backwardVisited.get(neighbor);
// Combine paths
const fullPath = [
...forward.path,
...backward.path.slice(1).reverse()
];
// Reverse backward edges and combine
const backwardEdgesReversed = backward.edges
.map(e => ({
...e,
source: e.target,
target: e.source
}))
.reverse();
return {
nodes: fullPath,
edges: [...forward.edges, ...backwardEdgesReversed],
totalWeight: forward.weight + backward.weight,
length: fullPath.length - 1
};
}
forwardNext.push(neighbor);
}
}
}
// Expand backward frontier
const backwardNext = [];
for (const current of backwardQueue) {
const currentData = backwardVisited.get(current);
// For backward search, we need to look at incoming edges
for (const [nodeId, neighbors] of this.adjacencyList) {
const edges = neighbors.get(current);
if (!edges)
continue;
if (backwardVisited.has(nodeId))
continue;
// Select edge with lowest weight for optimal path
const bestEdge = edges.reduce((best, edge) => edge.weight < best.weight ? edge : best, edges[0]);
backwardVisited.set(nodeId, {
path: [...currentData.path, nodeId],
edges: [...currentData.edges, bestEdge],
weight: currentData.weight + bestEdge.weight
});
// Check if we met the forward search
if (forwardVisited.has(nodeId)) {
const forward = forwardVisited.get(nodeId);
const backward = backwardVisited.get(nodeId);
// Combine paths
const fullPath = [
...forward.path,
...backward.path.slice(1).reverse()
];
// Reverse backward edges and combine
const backwardEdgesReversed = backward.edges
.map(e => ({
...e,
source: e.target,
target: e.source
}))
.reverse();
return {
nodes: fullPath,
edges: [...forward.edges, ...backwardEdgesReversed],
totalWeight: forward.weight + backward.weight,
length: fullPath.length - 1
};
}
backwardNext.push(nodeId);
}
}
forwardQueue.splice(0, forwardQueue.length, ...forwardNext);
backwardQueue.splice(0, backwardQueue.length, ...backwardNext);
depth++;
}
return null;
}
/**
* Multi-hop traversal (e.g., friends of friends)
* Returns all nodes within N hops
*/
multiHopTraversal(start, hops, options = {}) {
const { relationshipTypes, nodeFilter, edgeFilter } = options;
const results = new Map();
const visited = new Set();
const queue = [
{ node: start, distance: 0, path: [start], edges: [] }
];
while (queue.length > 0) {
const { node, distance, path, edges } = queue.shift();
if (distance > hops)
continue;
// Record this node
if (!results.has(node)) {
results.set(node, { distance, paths: [] });
}
results.get(node).paths.push({
nodes: path,
edges,
totalWeight: edges.reduce((sum, e) => sum + e.weight, 0),
length: path.length - 1
});
if (distance === hops)
continue;
// Explore neighbors
const neighbors = this.adjacencyList.get(node);
if (neighbors) {
for (const [neighbor, edgeList] of neighbors) {
// Apply node filter
if (nodeFilter) {
const neighborNode = this.nodes.get(neighbor);
if (neighborNode && !nodeFilter(neighborNode))
continue;
}
for (const edge of edgeList) {
// Apply filters
if (relationshipTypes && !relationshipTypes.includes(edge.type))
continue;
if (edgeFilter && !edgeFilter(edge))
continue;
queue.push({
node: neighbor,
distance: distance + 1,
path: [...path, neighbor],
edges: [...edges, edge]
});
}
}
}
}
return results;
}
/**
* Find connected components using DFS
*/
connectedComponents() {
const visited = new Set();
const components = [];
const dfs = (node, component) => {
visited.add(node);
component.add(node);
const neighbors = this.adjacencyList.get(node);
if (neighbors) {
for (const neighbor of neighbors.keys()) {
if (!visited.has(neighbor)) {
dfs(neighbor, component);
}
}
}
};
for (const node of this.adjacencyList.keys()) {
if (!visited.has(node)) {
const component = new Set();
dfs(node, component);
components.push(component);
}
}
return components;
}
/**
* Calculate PageRank for all nodes
* Useful for ranking importance in the graph
*/
pageRank(iterations = 100, damping = 0.85) {
const nodes = Array.from(this.adjacencyList.keys());
const n = nodes.length;
if (n === 0)
return new Map();
// Initialize ranks
const ranks = new Map();
for (const node of nodes) {
ranks.set(node, 1 / n);
}
// Calculate outgoing edge counts
const outDegree = new Map();
for (const [node, neighbors] of this.adjacencyList) {
let count = 0;
for (const edges of neighbors.values()) {
count += edges.length;
}
outDegree.set(node, count);
}
// Iterate PageRank algorithm
for (let i = 0; i < iterations; i++) {
const newRanks = new Map();
for (const node of nodes) {
let rank = (1 - damping) / n;
// Sum contributions from incoming edges
for (const [source, neighbors] of this.adjacencyList) {
if (neighbors.has(node)) {
const sourceRank = ranks.get(source) ?? 0;
const sourceOutDegree = outDegree.get(source) ?? 1;
rank += damping * (sourceRank / sourceOutDegree);
}
}
newRanks.set(node, rank);
}
// Update ranks
for (const [node, rank] of newRanks) {
ranks.set(node, rank);
}
}
return ranks;
}
/**
* Clear the graph
*/
clear() {
this.adjacencyList.clear();
this.nodes.clear();
}
}
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