brainy/src/utils/textEncoding.ts

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/**
* Unified Text Encoding Utilities
*
* This module provides a consistent way to handle text encoding/decoding across all environments
* using the native TextEncoder/TextDecoder APIs.
*/
/**
* Get a text encoder that works in the current environment
* @returns A TextEncoder instance
*/
export function getTextEncoder(): TextEncoder {
return new TextEncoder()
}
/**
* Get a text decoder that works in the current environment
* @returns A TextDecoder instance
*/
export function getTextDecoder(): TextDecoder {
return new TextDecoder()
}
/**
* Apply the TensorFlow.js platform patch if needed
* This function patches the global object to provide a PlatformNode class
* that uses native TextEncoder/TextDecoder
*/
export function applyTensorFlowPatch(): void {
try {
// Define a custom Platform class that works in both Node.js and browser environments
class Platform {
util: any
textEncoder: TextEncoder
textDecoder: TextDecoder
constructor() {
// Create a util object with necessary methods and constructors
this.util = {
// Use native TextEncoder and TextDecoder
TextEncoder: TextEncoder,
TextDecoder: TextDecoder
}
// Initialize using native constructors
this.textEncoder = new TextEncoder()
this.textDecoder = new TextDecoder()
}
// Define isFloat32Array directly on the instance
isFloat32Array(arr: any) {
return !!(
arr instanceof Float32Array ||
(arr &&
Object.prototype.toString.call(arr) === '[object Float32Array]')
)
}
// Define isTypedArray directly on the instance
isTypedArray(arr: any) {
return !!(ArrayBuffer.isView(arr) && !(arr instanceof DataView))
}
}
// Get the global object in a way that works in both Node.js and browser
const globalObj =
typeof global !== 'undefined'
? global
: typeof window !== 'undefined'
? window
: typeof self !== 'undefined'
? self
: {}
// Only apply in Node.js environment
if (
typeof process !== 'undefined' &&
process.versions &&
process.versions.node
) {
// Assign the Platform class to the global object as PlatformNode for Node.js
;(globalObj as any).PlatformNode = Platform
// Also create an instance and assign it to global.platformNode (lowercase p)
;(globalObj as any).platformNode = new Platform()
} else if (typeof window !== 'undefined' || typeof self !== 'undefined') {
// In browser environments, we might need to provide similar functionality
// but we'll use a different name to avoid conflicts
;(globalObj as any).PlatformBrowser = Platform
;(globalObj as any).platformBrowser = new Platform()
}
} catch (error) {
console.warn('Failed to apply TensorFlow.js platform patch:', error)
}
}